-
Notifications
You must be signed in to change notification settings - Fork 0
/
Player.h
94 lines (63 loc) · 2.82 KB
/
Player.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
#pragma once
#include "Grid.h"
#include "Cell.h"
class Player
{
Cell * pCell; // pointer to the current Cell of the player
const int playerNum; // the player number (from 0 to MaxPlayerCount-1)
// player number does NOT change after construction (const.)
int stepCount; // step count which is the same as his cellNum: from 1 to NumVerticalCells*NumHorizontalCells
int wallet; // player's wallet (how many coins he has -- integer)
int justRolledDiceNum; // the current dice number which is just rolled by the player
int turnCount; // a counter that starts with 0, is incremented with each dice roll
// and reset again when reached 3
// it is used to indicate when to move and when to add to your wallet
bool PreventState;
bool Freeze;
bool Benefit;
int nrOfTurnsToFreeze;
int nrOfTurnsToBenefit;
bool CheckAnothRoll;
Player* cityOwner;
int cityNumber;
public:
Player(Cell * pCell, int playerNum); // Constructor making any needed initializations
// ====== Setters and Getters ======
void SetCell(Cell * cell); // A setter for the pCell
Cell* GetCell() const; // A getter for the pCell
void SetWallet(int wallet); // A setter for the wallet
int GetWallet() const; // a getter for the wallet
int GetStepCount() const;
int getPlayerNum() const;
void SetjustRolledDiceNum (int);
int GetjustRolledDiceNum();
CellPosition GetPlayerCellPosition ();
void SetTurnCount(int);
int GetTurnCount() const; // A getter for the turnCount
void setPreventState(bool state);
bool getPreventState();
void SetFreeze(bool);
bool GetFreeze() const;
void SetNrOfTurnsToFreeze(int);
int GetNrOfTurnsToFreeze() const;
void SetBenefit(bool);
bool GetBenefit() const;
void SetNrOfTurnsToBenefit(int) ;
int GetNrOfTurnsToBenefit() const;
void SetCityOwner(Player*);
Player* GetCityOwner() const;
void SetCityNumber(int);
int GetCityNumber() const;
void setCheckAnothRoll(bool state);
bool getCheckAnothRoll();
///TODO: You can add setters and getters for data members here (if needed)
// ====== Drawing Functions ======
void Draw(Output* pOut) const; // Draws the Player's Circle on its current cell
void ClearDrawing(Output* pOut) const; // Clears the Player's Circle from its current cell
// ====== Game Functions ======
void Move(Grid * pGrid, int diceNumber); // Moves the Player with the passed diceNumber
// and Applies the Game Object's effect (if any) of the end reached cell
// for example, if the end cell contains a ladder, take it
void AppendPlayerInfo(string & playersInfo) const; // Appends player's info to the input string,
// for example: P0(wallet, turnCount)
};