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tiny-graphics-widgets.js
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tiny-graphics-widgets.js
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/**
* @file
* This file defines a lot of panels that can be placed on websites to create interactive graphics programs that use tiny-graphics.js.
*/
import {tiny} from './tiny-graphics.js';
// Pull these names into this module's scope for convenience.
const {color, Scene} = tiny;
export const widgets = {};
const Canvas_Widget = widgets.Canvas_Widget =
class Canvas_Widget {
// **Canvas_Widget** embeds a WebGL demo onto a website in place of the given placeholder document
// element. It creates a WebGL canvas and loads onto it any initial Scene objects in the
// arguments. Optionally spawns a Text_Widget and Controls_Widget for showing more information
// or interactive UI buttons, divided into one panel per each loaded Scene. You can use up to
// 16 Canvas_Widgets; browsers support up to 16 WebGL contexts per page.
constructor(element, initial_scenes, options = {}) {
this.element = element;
const defaults = {
show_canvas: true, make_controls: true, show_explanation: false,
make_editor: false, make_code_nav: false
};
if (initial_scenes && initial_scenes[0])
Object.assign(options, initial_scenes[0].widget_options);
Object.assign(this, defaults, options)
const rules = [".canvas-widget { width: 100%; background: Black; }"];
if (document.styleSheets.length == 0) document.head.appendChild(document.createElement("style"));
for (const r of rules) document.styleSheets[document.styleSheets.length - 1].insertRule(r, 0)
// Fill in the document elements:
if (this.show_explanation) {
this.embedded_explanation_area = this.element.appendChild(document.createElement("div"));
this.embedded_explanation_area.className = "text-widget";
}
const canvas = this.element.appendChild(document.createElement("canvas"));
if (this.make_controls) {
this.embedded_controls_area = this.element.appendChild(document.createElement("div"));
this.embedded_controls_area.className = "controls-widget";
}
if (this.make_code_nav) {
this.embedded_code_nav_area = this.element.appendChild(document.createElement("div"));
this.embedded_code_nav_area.className = "code-widget";
}
if (this.make_editor) {
this.embedded_editor_area = this.element.appendChild(document.createElement("div"));
this.embedded_editor_area.className = "editor-widget";
}
if (!this.show_canvas)
canvas.style.display = "none";
this.webgl_manager = new tiny.Webgl_Manager(canvas, color(0, 0, 0, 1));
// Second parameter sets background color.
// Add scenes and child widgets
if (initial_scenes)
this.webgl_manager.scenes.push(...initial_scenes);
const primary_scene = initial_scenes ? initial_scenes[0] : undefined;
const additional_scenes = initial_scenes ? initial_scenes.slice(1) : [];
const primary_scene_definiton = primary_scene ? primary_scene.constructor : undefined;
if (this.show_explanation)
this.embedded_explanation = new Text_Widget(this.embedded_explanation_area, this.webgl_manager.scenes, this.webgl_manager);
if (this.make_controls)
this.embedded_controls = new Controls_Widget(this.embedded_controls_area, this.webgl_manager.scenes);
if (this.make_editor)
this.embedded_editor = new Editor_Widget(this.embedded_editor_area, primary_scene_definiton, this);
if (this.make_code_nav)
this.embedded_code_nav = new Code_Widget(this.embedded_code_nav_area, primary_scene_definiton,
additional_scenes, {associated_editor: this.embedded_editor});
// Start WebGL initialization. Note that render() will re-queue itself for continuous calls.
this.webgl_manager.render();
}
}
const Controls_Widget = widgets.Controls_Widget =
class Controls_Widget {
// **Controls_Widget** adds an array of panels to the document, one per loaded
// Scene object, each providing interactive elements such as buttons with key
// bindings, live readouts of Scene data members, etc.
constructor(element, scenes) {
const rules = [".controls-widget * {height: 0px; width: 0px; display: none;}",
".dropdown { height: 0px; width: 0px; display: none; }"];
const style = document.head.appendChild(document.createElement("style"));
for (const r of rules) document.styleSheets[document.styleSheets.length - 1].insertRule(r, 0)
const table = element.appendChild(document.createElement("table"));
table.className = "control-box";
this.row = table.insertRow(0);
this.panels = [];
this.scenes = scenes;
this.render();
}
make_panels(time) {
this.timestamp = time;
this.row.innerHTML = "";
// Traverse all scenes and their children, recursively:
const open_list = [...this.scenes];
while (open_list.length) {
open_list.push(...open_list[0].children);
const scene = open_list.shift();
const control_box = this.row.insertCell();
this.panels.push(control_box);
// Draw top label bar:
control_box.appendChild(Object.assign(document.createElement("div"), {
textContent: scene.constructor.name, className: "control-title"
}))
const control_panel = control_box.appendChild(document.createElement("div"));
control_panel.className = "control-div";
scene.control_panel = control_panel;
scene.timestamp = time;
// Draw each registered animation:
scene.make_control_panel();
}
}
render(time = 0) {
// Check to see if we need to re-create the panels due to any scene being new.
// Traverse all scenes and their children, recursively:
const open_list = [...this.scenes];
while (open_list.length) {
open_list.push(...open_list[0].children);
const scene = open_list.shift();
if (!scene.timestamp || scene.timestamp > this.timestamp) {
this.make_panels(time);
break;
}
// TODO: Check for updates to each scene's desired_controls_position, including if the
// scene just appeared in the tree, in which case call make_control_panel().
}
for (let panel of this.panels)
for (let live_string of panel.querySelectorAll(".live_string")) live_string.onload(live_string);
// TODO: Cap this so that it can't be called faster than a human can read?
this.event = window.requestAnimFrame(this.render.bind(this));
}
}
const Code_Manager = widgets.Code_Manager =
class Code_Manager {
// **Code_Manager** breaks up a string containing code (any ES6 JavaScript). The RegEx being used
// to parse is from https://github.com/lydell/js-tokens which states the following limitation:
// "If the end of a statement looks like a regex literal (even if it isn’t), it will be treated
// as one." (This can miscolor lines of code containing divisions and comments).
constructor(code) {
const es6_tokens_parser = RegExp([
/((['"])(?:(?!\2|\\).|\\(?:\r\n|[\s\S]))*(\2)?|`(?:[^`\\$]|\\[\s\S]|\$(?!{)|\${(?:[^{}]|{[^}]*}?)*}?)*(`)?)/, // Any string.
/(\/\/.*)|(\/\*(?:[^*]|\*(?!\/))*(\*\/)?)/, // Any comment (2 forms). And next, any regex:
/(\/(?!\*)(?:\[(?:(?![\]\\]).|\\.)*]|(?![\/\]\\]).|\\.)+\/(?:(?!\s*(?:\b|[\u0080-\uFFFF$\\'"~({]|[+\-!](?!=)|\.?\d))|[gmiyu]{1,5}\b(?![\u0080-\uFFFF$\\]|\s*(?:[+\-*%&|^<>!=?({]|\/(?![\/*])))))/,
/(0[xX][\da-fA-F]+|0[oO][0-7]+|0[bB][01]+|(?:\d*\.\d+|\d+\.?)(?:[eE][+-]?\d+)?)/, // Any number.
/((?!\d)(?:(?!\s)[$\w\u0080-\uFFFF]|\\u[\da-fA-F]{4}|\\u{[\da-fA-F]+})+)/, // Any name.
/(--|\+\+|&&|\|\||=>|\.{3}|(?:[+\-\/%&|^]|\*{1,2}|<{1,2}|>{1,3}|!=?|={1,2})=?|[?~.,:;[\](){}])/, // Any punctuator.
/(\s+)|(^$|[\s\S])/ // Any whitespace. Lastly, blank/invalid.
].map(r => r.source).join('|'), 'g');
this.tokens = [];
this.no_comments = [];
let single_token = null;
while ((single_token = es6_tokens_parser.exec(code)) !== null) {
let token = {type: "invalid", value: single_token[0]}
if (single_token[1]) {
token.type = "string";
token.closed = !!(single_token[3] || single_token[4]);
} else if (single_token[5]) token.type = "comment"
else if (single_token[6]) {
token.type = "comment";
token.closed = !!single_token[7];
} else if (single_token[8]) token.type = "regex"
else if (single_token[9]) token.type = "number"
else if (single_token[10]) token.type = "name"
else if (single_token[11]) token.type = "punctuator"
else if (single_token[12]) token.type = "whitespace"
this.tokens.push(token)
if (token.type != "whitespace" && token.type != "comment") this.no_comments.push(token.value);
}
}
}
const Code_Widget = widgets.Code_Widget =
class Code_Widget {
// **Code_Widget** draws a code navigator panel with inline links to the entire program source code.
constructor(element, main_scene, additional_scenes, options = {}) {
// TODO: Update color and board here
const rules = [".code-widget .code-panel { margin:auto; background:white; overflow:auto; font-family:monospace; \
width:1058px; padding:10px; padding-bottom:40px; max-height: 500px; \
border-radius:10px; border: 1px solid black; }",
".code-widget .code-display { min-width:1200px; padding:10px; white-space:pre-wrap; background:transparent }",
".code-widget table { display:block; margin:auto; overflow-x:auto; width:1080px; border-radius:10px; " +
"border-collapse:collapse; border: 1px solid black }",
".code-widget table.class-list td { border-width:thin; background: White; padding:10px; " +
"font-family:monospace; border: 1px solid black }"
];
if (document.styleSheets.length == 0)
document.head.appendChild(document.createElement("style"));
for (const r of rules)
document.styleSheets[document.styleSheets.length - 1].insertRule(r, 0)
this.associated_editor_widget = options.associated_editor;
if (!main_scene)
return;
import( './main-scene.js' )
.then(module => {
this.build_reader(element, main_scene, additional_scenes, module.defs);
if (!options.hide_navigator)
this.build_navigator(element, main_scene, additional_scenes, module.defs);
})
}
build_reader(element, main_scene, additional_scenes, definitions) {
// (Internal helper function)
this.definitions = definitions;
const code_panel = element.appendChild(document.createElement("div"));
code_panel.className = "code-panel";
// const text = code_panel.appendChild( document.createElement( "p" ) );
// text.textContent = "Code for the above scene:";
this.code_display = code_panel.appendChild(document.createElement("div"));
this.code_display.className = "code-display";
// Default textbox contents:
this.display_code(main_scene);
}
build_navigator(element, main_scene, additional_scenes, definitions) {
// (Internal helper function)
const class_list = element.appendChild(document.createElement("table"));
class_list.className = "class-list";
const top_cell = class_list.insertRow(-1).insertCell(-1);
top_cell.colSpan = 2;
top_cell.appendChild(document.createTextNode("Click below to navigate through all classes that are defined."));
const content = top_cell.appendChild(document.createElement("p"));
content.style = "text-align:center; margin:0; font-weight:bold";
content.innerHTML = "main-scene.js<br>Main Scene: ";
const main_scene_link = content.appendChild(document.createElement("a"));
main_scene_link.href = "javascript:void(0);"
main_scene_link.addEventListener('click', () => this.display_code(main_scene));
main_scene_link.textContent = main_scene.name;
const second_cell = class_list.insertRow(-1).insertCell(-1);
second_cell.colSpan = 2;
second_cell.style = "text-align:center; font-weight:bold";
const index_src_link = second_cell.appendChild(document.createElement("a"));
index_src_link.href = "javascript:void(0);"
index_src_link.addEventListener('click', () => this.display_code());
index_src_link.textContent = "This page's complete HTML source";
const third_row = class_list.insertRow(-1);
third_row.style = "text-align:center";
third_row.innerHTML = "<td><b>tiny-graphics.js</b><br>(Always the same)</td> \
<td><b>All other class definitions from dependencies:</td>";
const fourth_row = class_list.insertRow(-1);
// Generate the navigator table of links:
for (let list of [tiny, definitions]) {
const cell = fourth_row.appendChild(document.createElement("td"));
// List all class names except the main one, which we'll display separately:
const class_names = Object.keys(list).filter(x => x != main_scene.name);
cell.style = "white-space:normal"
for (let name of class_names) {
const class_link = cell.appendChild(document.createElement("a"));
class_link.style["margin-right"] = "80px"
class_link.href = "javascript:void(0);"
class_link.addEventListener('click', () => this.display_code(tiny[name] || definitions[name]));
class_link.textContent = name;
cell.appendChild(document.createTextNode(" "));
}
}
}
display_code(class_to_display) {
// display_code(): Populate the code textbox.
// Pass undefined to choose index.html source.
if (this.associated_editor_widget)
this.associated_editor_widget.select_class(class_to_display);
if (class_to_display) this.format_code(class_to_display.toString());
else fetch(document.location.href)
.then(response => response.text())
.then(pageSource => this.format_code(pageSource));
}
format_code(code_string) {
// (Internal helper function)
this.code_display.innerHTML = "";
const color_map = {
string: "chocolate", comment: "green", regex: "blue", number: "magenta",
name: "black", punctuator: "red", whitespace: "black"
};
for (let t of new Code_Manager(code_string).tokens)
if (t.type == "name" && [...Object.keys(tiny), ...Object.keys(this.definitions)].includes(t.value)) {
const link = this.code_display.appendChild(document.createElement('a'));
link.href = "javascript:void(0);"
link.addEventListener('click', () => this.display_code(tiny[t.value] || this.definitions[t.value]));
link.textContent = t.value;
} else {
const span = this.code_display.appendChild(document.createElement('span'));
span.style.color = color_map[t.type];
span.textContent = t.value;
}
}
}
const Editor_Widget = widgets.Editor_Widget =
class Editor_Widget {
constructor(element, initially_selected_class, canvas_widget, options = {}) {
let rules = [".editor-widget { margin:auto; background:white; overflow:auto; font-family:monospace; width:1060px; padding:10px; \
border-radius:10px; box-shadow: 20px 20px 90px 0px powderblue inset, 5px 5px 30px 0px blue inset }",
".editor-widget button { background: #4C9F50; color: white; padding: 6px; border-radius:10px; margin-right:5px; \
box-shadow: 4px 6px 16px 0px rgba(0,0,0,0.3); transition: background .3s, transform .3s }",
".editor-widget input { margin-right:5px }",
".editor-widget textarea { white-space:pre; width:1040px; margin-bottom:30px }",
".editor-widget button:hover, button:focus { transform: scale(1.3); color:#252424 }"
];
for (const r of rules) document.styleSheets[0].insertRule(r, 1);
this.associated_canvas = canvas_widget;
this.options = options;
const form = this.form = element.appendChild(document.createElement("form"));
// Don't refresh the page on submit:
form.addEventListener('submit', event => {
event.preventDefault();
this.submit_demo()
}, false);
const explanation = form.appendChild(document.createElement("p"));
explanation.innerHTML = `<i><b>What can I put here?</b></i>
A JavaScript class, with any valid JavaScript inside. Your code can use classes from this demo,
<br>or from ANY demo on Demopedia -- the dependencies will automatically be pulled in to run your demo!<br>`;
const run_button = this.run_button = form.appendChild(document.createElement("button"));
run_button.type = "button";
run_button.style = "background:maroon";
run_button.textContent = "Run with Changes";
const submit = this.submit = form.appendChild(document.createElement("button"));
submit.type = "submit";
submit.textContent = "Save as New Webpage";
const author_box = this.author_box = form.appendChild(document.createElement("input"));
author_box.name = "author";
author_box.type = "text";
author_box.placeholder = "Author name";
const password_box = this.password_box = form.appendChild(document.createElement("input"));
password_box.name = "password";
password_box.type = "text";
password_box.placeholder = "Password";
password_box.style = "display:none";
const overwrite_panel = this.overwrite_panel = form.appendChild(document.createElement("span"));
overwrite_panel.style = "display:none";
overwrite_panel.innerHTML = "<label>Overwrite?<input type='checkbox' name='overwrite' autocomplete='off'></label>";
const submit_result = this.submit_result = form.appendChild(document.createElement("div"));
submit_result.style = "margin: 10px 0";
const new_demo_code = this.new_demo_code = form.appendChild(document.createElement("textarea"));
new_demo_code.name = "new_demo_code";
new_demo_code.rows = this.options.rows || 25;
new_demo_code.cols = 140;
if (initially_selected_class)
this.select_class(initially_selected_class);
}
select_class(class_definition) {
this.new_demo_code.value = class_definition.toString();
}
fetch_handler(url, body) {
// A general utility function for sending / receiving JSON, with error handling.
return fetch(url,
{
body: body, method: body === undefined ? 'GET' : 'POST',
headers: {'content-type': 'application/json'}
}).then(response => {
if (response.ok) return Promise.resolve(response.json())
else return Promise.reject(response.status)
})
}
submit_demo() {
const form_fields = Array.from(this.form.elements).reduce((accum, elem) => {
if (elem.value && !(['checkbox', 'radio'].includes(elem.type) && !elem.checked))
accum[elem.name] = elem.value;
return accum;
}, {});
this.submit_result.innerHTML = "";
return this.fetch_handler("/submit-demo?Unapproved", JSON.stringify(form_fields))
.then(response => {
if (response.show_password) this.password_box.style.display = "inline";
if (response.show_overwrite) this.overwrite_panel.style.display = "inline";
this.submit_result.innerHTML += response.message + "<br>";
})
.catch(error => {
this.submit_result.innerHTML += "Error " + error + " when trying to upload.<br>"
})
}
}
const Text_Widget = widgets.Text_Widget =
class Text_Widget {
// **Text_Widget** generates HTML documentation and fills a panel with it. This
// documentation is extracted from whichever Scene object gets loaded first.
constructor(element, scenes, webgl_manager) {
const rules = [".text-widget { background: white; width:1060px;\
padding:0 10px; overflow:auto; transition:1s; \
overflow-y:scroll; box-shadow: 10px 10px 90px 0 inset LightGray}",
".text-widget div { transition:none } "
];
if (document.styleSheets.length == 0) document.head.appendChild(document.createElement("style"));
for (const r of rules) document.styleSheets[document.styleSheets.length - 1].insertRule(r, 0)
Object.assign(this, {element, scenes, webgl_manager});
this.render();
}
render(time = 0) {
if (this.scenes[0])
this.scenes[0].show_explanation(this.element, this.webgl_manager)
else
this.event = window.requestAnimFrame(this.render.bind(this))
}
}