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Playing with a Perlin noise generator in Rust.

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Perlin Noise Visualization in Rust

Intro

This is a toy project that demos some renderings using Perlin Noise and SDL2 in Rust (this was mainly an excuse for me to learn a bit about Rust).

Usage

cargo run

Changing the output currently involves changing the method called in main().

Examples

A flesh-like texture:

An example similiar to my C++ implementation of Worley noise following Coding in the Cabana 4: Worley Noise.

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Playing with a Perlin noise generator in Rust.

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