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We could implement a Gamepad input handler, similar to the KeyboardAndMouse type. This type would easily allow to check the current gamepad state: buttons, axes, etc.
We could implement a
Gamepad
input handler, similar to theKeyboardAndMouse
type. This type would easily allow to check the current gamepad state: buttons, axes, etc.We could use
gilrs::ev::state::GamepadState
as a source of inspiration.The text was updated successfully, but these errors were encountered: