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closers.go
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package is
import (
"os"
"syscall"
"github.com/hedzr/is/basics"
)
type closerS struct{}
// Closers returns the container includes all registered closable objects.
//
// The simplest ways is using package level Close function:
//
// func main() {
// defer is.Closers().Close()
//
// // others statements ...
//
// is.Closers().RegisterCloseFns(func(){ sth.Close() })
//
// // more statements...
// }
func Closers() closerS { return closerS{} }
// RegisterPeripheral adds a peripheral into our global closers set.
// a basics.Peripheral object is a closable instance.
func (s closerS) RegisterPeripheral(servers ...basics.Peripheral) {
basics.RegisterPeripheral(servers...)
}
// RegisterCloseFns adds a simple closure into our global closers set
func (s closerS) RegisterCloseFns(fns ...func()) { basics.RegisterCloseFns(fns...) }
// RegisterClosable adds a peripheral/closable into our global closers set.
// a basics.Peripheral object is a closable instance.
func (s closerS) RegisterClosable(servers ...basics.Closable) { basics.RegisterClosable(servers...) }
// RegisterClosers adds a simple closure into our global closers set
func (s closerS) RegisterClosers(cc ...basics.Closer) { basics.RegisterClosers(cc...) }
// Close will cleanup all registered closers.
// You must make a call to Close before your app shutting down. For example:
//
// func main() {
// defer is.Closers().Close()
// // ...
// }
func (s closerS) Close() {
basics.Close()
}
// Closers returns the closers set as a basics.Peripheral
func (s closerS) Closers() basics.Peripheral { return basics.Closers() }
// ClosersClosers returns the closers set as a basics.Peripheral array
func (s closerS) ClosersClosers() []basics.Peripheral { return basics.ClosersClosers() }
type signalS struct{}
// Signals returns a signals-helper so that you can catch them, and raise them later.
//
// Typically usage is `catcher := is.Signals().Catch(); ...`.
//
// By default, catcher will listen on standard signals set: os.Interrupt,
// os.Kill, syscall.SIGTERM, syscall.SIGHUP, syscall.SIGINT.
//
// But you can change them with:
//
// is.Signals().Catch(os.Kill, os.Interrupt)
//
// or:
//
// is.Signals().Catch().WithSignals(os.Interrupt, os.Kill)
//
// For example:
//
// package main
//
// import (
// "context"
// "fmt"
// "os"
// "sync"
//
// "github.com/hedzr/env"
// "github.com/hedzr/go-socketlib/net"
//
// logz "logslog"
// )
//
// func main() {
// logz.SetLevel(logz.DebugLevel)
//
// server := net.NewServer(":7099")
// defer server.Close()
//
// ctx, cancel := context.WithCancel(context.Background())
// defer cancel()
//
// catcher := is.Signals().Catch()
// catcher.WithVerboseFn(func(msg string, args ...any) {
// logz.Debug(fmt.Sprintf("[verbose] %s", fmt.Sprintf(msg, args...)))
// }).
// WithOnSignalCaught(func(sig os.Signal, wg *sync.WaitGroup) {
// println()
// logz.Debug("signal caught", "sig", sig)
// if err := server.Shutdown(); err != nil {
// logz.Error("server shutdown error", "err", err)
// }
// cancel()
// }).
// Wait(func(stopChan chan<- os.Signal, wgShutdown *sync.WaitGroup) {
// logz.Debug("entering looper's loop...")
//
// server.WithOnShutdown(func(err error) { wgShutdown.Done() })
// err := server.StartAndServe(ctx)
// if err != nil {
// logz.Fatal("server serve failed", "err", err)
// }
// })
// }
func Signals() signalS { return signalS{} }
// func (s signalS) SetupCloseHandlerAndWait(wg *sync.WaitGroup, closers ...basics.Peripheral) {
// basics.SetupCloseHandlerAndWait(wg, closers...)
// }
//
// func (s signalS) SetupCloseHandlerAndEnterLoop(closers ...basics.Peripheral) {
// basics.SetupCloseHandlerAndEnterLoop(closers...)
// }
//
// func (s signalS) SetupCloseHandler(closers ...basics.Peripheral) {
// basics.SetupCloseHandler(closers...)
// }
func (s signalS) Catch(sig ...os.Signal) basics.Catcher {
return basics.Catch(sig...)
}
// Raise raises a signal to current process.
//
// It's fairly enough safe and is a better choice versus RaiseSignal.
//
// The common pattern to handle system signals is:
//
// var stopChan = make(chan os.Signal, 2)
// signal.Notify(stopChan, os.Interrupt, syscall.SIGTERM, syscall.SIGINT)
// <-stopChan // wait for SIGINT
//
// // at somewhere you raise it manually
// stopChan <- syscall.SYSINT
//
// To raise an OS signal is not support on Windows.
func (s signalS) Raise(sig syscall.Signal) error {
return basics.Raise(sig)
}
// RaiseSignal should throw a POSIX signal to current process.
//
// It can work or not, see also the discusses at:
//
// https://github.com/golang/go/issues/19326
//
// In general cases, it works. But in some special scenes it notifies a quiet thread somewhere.
func (s signalS) RaiseSignal(sig os.Signal) error {
p, err := os.FindProcess(os.Getpid())
if err != nil {
return err
}
return p.Signal(sig)
}
func (s signalS) Wait() (*os.ProcessState, error) {
p, err := os.FindProcess(os.Getpid())
if err != nil {
return nil, err
}
return p.Wait()
}
func (s signalS) Kill() error {
p, err := os.FindProcess(os.Getpid())
if err != nil {
return err
}
return p.Kill()
}
func (s signalS) CurrentProcess() *os.Process {
p, err := os.FindProcess(os.Getpid())
if err != nil {
return nil
}
return p
}