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Rain Meadow.csproj
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Rain Meadow.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<Version>2.0.8</Version>
<LangVersion>10.0</LangVersion>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Configurations>Debug;Release;LocalP2P;ArenaP2P;StoryP2P;FreeRoamP2P</Configurations>
<RootNamespace>RainMeadow</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='LocalP2P|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;LOCAL_P2P</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='StoryP2P|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;LOCAL_P2P</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='FreeRoamP2P|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;LOCAL_P2P</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ArenaP2P|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;LOCAL_P2P</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<PathMap>$(MSBuildThisFileDirectory.Replace(',', ',,').Replace('=', '=='))=/</PathMap>
</PropertyGroup>
<ItemGroup>
<Reference Include="lib\*.dll" Private="False" />
</ItemGroup>
<ItemGroup>
<None Remove=".gitattributes" />
<None Remove=".gitignore" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<ItemGroup>
<BuildFiles Include="$(Outdir)\*" />
</ItemGroup>
<Copy SourceFiles="@(BuildFiles)" DestinationFolder="$(ProjectDir)Mod\plugins" />
</Target>
</Project>