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TODO.txt
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TODO.txt
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Rain Meadow
Entities entities entities
handle entities entering dens
could also be event-based
would maybe also have to handle the whole switchcase at "the end of the shortcut" when the creature then either enters a den or leaves the room or whatever
handle grasps
grasps need to be sent around in a similar way entities are
the biggest problem is: can only send grasps once we've identified all entities involved
on entity-join, if all connected entities already join, then send grasps?
how do we handle entity leave from the non-owner side? because an entity that has grasps will try and move many things with it
how do we even detect that?
if it's things that are moving together maybe the events should be just one event
"move with grabbed"
or maybe this should be the default, since ent.move DOES move things together??
how do I detect things that are being moved together?
.move is recursive isn't it
does the absgrasp know of the realgrasp?
just disable grasps for now and crack on with persona-only stuff??
"I have failed and I'll move on with simpler things"
when scanning/tracking entities in room/world needs to skip if absentity.slatedfordeletion, game doesn't remove them from room until the room abstracts
Mod auto installing / auto disabling
biggest issue: different region list
scenario: host that has ABC, guests have AB, BC and CA, host leaves nobody can take over hosting
enforced mod-sync on join lobby
anything that changes world folders
plus weird world-state changing chings like expedition/remix?
could use a whitelist maybe
could automate it some:
apply automatically, re-launch and re-join the lobby in question
disable all other mods temporarily, store old enabledlist, relaunch with right mods
Imediate todo:
on sleep
should wait release before enabling the start button