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engine.cfg
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engine.cfg
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[application]
name="GGJ-wave"
main_scene="res://CRTViewportDisplay/CRT.scn"
icon="res://icon.png"
[autoload]
global="*res://global.gd"
[display]
width=1024
height=600
fullscreen=true
stretch_mode="viewport"
[editor_plugins]
enabled=["GodotSTM"]
[input]
move_backwards0=[jaxis(0, 3)]
move_forwards0=[jaxis(0, 2)]
move_left0=[jaxis(0, 0)]
move_right0=[jaxis(0, 1)]
move_backwards1=[key(Down)]
move_forwards1=[key(Up)]
move_left1=[key(Left)]
move_right1=[key(Right)]
jump1=[key(Return)]
jump0=[jbutton(0, 0)]
move_forwards2=[key(W)]
move_backwards2=[key(S)]
move_left2=[key(A)]
move_right2=[key(D)]
jump2=[key(Space)]
move_forwards3=[jaxis(1, 2)]
move_backwards3=[jaxis(1, 3)]
move_left3=[jaxis(1, 0)]
move_right3=[jaxis(1, 1)]
jump3=[jbutton(1, 0)]
[rasterizer]
trilinear_mipmap_filter=true
[render]
default_clear_color=#ff000000