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texture.c
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texture.c
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/*
Copyright (c) 2015 Harm Hanemaaijer <fgenfb@yahoo.com>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include <string.h>
#include "detex.h"
#include "misc.h"
typedef bool (*detexDecompressBlockFuncType)(const uint8_t *bitstring,
uint32_t mode_mask, uint32_t flags, uint8_t *pixel_buffer);
static detexDecompressBlockFuncType decompress_function[] = {
NULL,
detexDecompressBlockBC1,
detexDecompressBlockBC1A,
detexDecompressBlockBC2,
detexDecompressBlockBC3,
detexDecompressBlockRGTC1,
detexDecompressBlockSIGNED_RGTC1,
detexDecompressBlockRGTC2,
detexDecompressBlockSIGNED_RGTC2,
detexDecompressBlockBPTC_FLOAT,
detexDecompressBlockBPTC_SIGNED_FLOAT,
detexDecompressBlockBPTC,
detexDecompressBlockETC1,
detexDecompressBlockETC2,
detexDecompressBlockETC2_PUNCHTHROUGH,
detexDecompressBlockETC2_EAC,
detexDecompressBlockEAC_R11,
detexDecompressBlockEAC_SIGNED_R11,
detexDecompressBlockEAC_RG11,
detexDecompressBlockEAC_SIGNED_RG11,
};
/*
* General block decompression function. Block is decompressed using the given
* compressed format, and stored in the given pixel format. Returns true if
* succesful.
*/
bool detexDecompressBlock(const uint8_t * DETEX_RESTRICT bitstring, uint32_t texture_format,
uint32_t mode_mask, uint32_t flags, uint8_t * DETEX_RESTRICT pixel_buffer,
uint32_t pixel_format) {
uint8_t block_buffer[DETEX_MAX_BLOCK_SIZE];
uint32_t compressed_format = detexGetCompressedFormat(texture_format);
bool r = decompress_function[compressed_format](bitstring, mode_mask, flags,
block_buffer);
if (!r) {
detexSetErrorMessage("detexDecompressBlock: Decompress function for format "
"0x%08X returned error", texture_format);
return false;
}
/* Convert into desired pixel format. */
return detexConvertPixels(block_buffer, 16,
detexGetPixelFormat(texture_format), pixel_buffer, pixel_format);
}
/*
* Decode texture function (tiled). Decode an entire compressed texture into an
* array of image buffer tiles (corresponding to compressed blocks), converting
* into the given pixel format.
*/
bool detexDecompressTextureTiled(const detexTexture *texture,
uint8_t * DETEX_RESTRICT pixel_buffer, uint32_t pixel_format) {
if (!detexFormatIsCompressed(texture->format)) {
detexSetErrorMessage("detexDecompressTextureTiled: Cannot handle uncompressed texture format");
return false;
}
const uint8_t *data = texture->data;
bool result = true;
for (int y = 0; y < texture->height_in_blocks; y++)
for (int x = 0; x < texture->width_in_blocks; x++) {
bool r = detexDecompressBlock(data, texture->format,
DETEX_MODE_MASK_ALL, 0, pixel_buffer, pixel_format);
uint32_t block_size = detexGetPixelSize(pixel_format) * 16;
if (!r) {
result = false;
memset(pixel_buffer, 0, block_size);
}
data += detexGetCompressedBlockSize(texture->format);
pixel_buffer += block_size;
}
return result;
}
/*
* Decode texture function (linear). Decode an entire texture into a single
* image buffer, with pixels stored row-by-row, converting into the given pixel
* format.
*/
bool detexDecompressTextureLinear(const detexTexture *texture,
uint8_t * DETEX_RESTRICT pixel_buffer, uint32_t pixel_format) {
uint8_t block_buffer[DETEX_MAX_BLOCK_SIZE];
if (!detexFormatIsCompressed(texture->format)) {
return detexConvertPixels(texture->data, texture->width * texture->height,
detexGetPixelFormat(texture->format), pixel_buffer, pixel_format);
}
const uint8_t *data = texture->data;
int pixel_size = detexGetPixelSize(pixel_format);
bool result = true;
for (int y = 0; y < texture->height_in_blocks; y++) {
int nu_rows;
if (y * 4 + 3 >= texture->height)
nu_rows = texture->height - y * 4;
else
nu_rows = 4;
for (int x = 0; x < texture->width_in_blocks; x++) {
bool r = detexDecompressBlock(data, texture->format,
DETEX_MODE_MASK_ALL, 0, block_buffer, pixel_format);
uint32_t block_size = detexGetPixelSize(pixel_format) * 16;
if (!r) {
result = false;
memset(block_buffer, 0, block_size);
}
uint8_t *pixelp = pixel_buffer +
y * 4 * texture->width * pixel_size +
+ x * 4 * pixel_size;
int nu_columns;
if (x * 4 + 3 >= texture->width)
nu_columns = texture->width - x * 4;
else
nu_columns = 4;
for (int row = 0; row < nu_rows; row++)
memcpy(pixelp + row * texture->width * pixel_size,
block_buffer + row * 4 * pixel_size,
nu_columns * pixel_size);
data += detexGetCompressedBlockSize(texture->format);
}
}
return result;
}