A cellular automata based procedural hex island map generator.
usage: procsland.rkt [ <option> ... ]
procsland is an hex map island generator
based on cellular automata.
<option> is one of
-W <SCREEN-WIDTH>, --screen-width <SCREEN-WIDTH>
width of the screen in pixels
-H <SCREEN-HEIGHT>, --screen-height <SCREEN-HEIGHT>
height of the screen in pixels
-e <MAP-HEIGHT>, --map-height <MAP-HEIGHT>
height of the map in (hex) tiles
-w <MAP-WIDTH>, --map-width <MAP-WIDTH>
width of the map in (hex) tiles
-l <LAND-MASS>, --land-mass <LAND-MASS>
probability for land tiles to appear
-m <MOUNTAIN-MASS>, --mountain-mass <MOUNTAIN-MASS>
probability for mountain tiles to appear
-f <FOREST-MASS>, --forest-mass <FOREST-MASS>
probability for forest tiles to appear
-b <BEACH-MASS>, --beach-mass <BEACH-MASS>
probability for beach tiles to appear
-i <ITERATIONS>, --iterations <ITERATIONS>
number of iterations of the cellular automata to perform
--help, -h
Show this help
--
Do not treat any remaining argument as a switch (at this level)
Multiple single-letter switches can be combined after
one `-`. For example, `-h-` is the same as `-h --`.
Tileset is a combination (and scaling) of Basic Hex Tile Set - 16x16 by Dr. Jamgo and Basic Hex Tile Set Plus - 16x16 by pistachio.