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server.js
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server.js
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/**
* Module dependencies.
*/
var express = require('express'),
json = JSON.stringify;
var app = module.exports = express.createServer();
var io = require('socket.io').listen(app);
// -------------------------------------------------------
// Configuration
app.configure(function(){
app.set('views', __dirname + '/views');
app.set('view engine', 'ejs');
app.use(express.bodyParser());
app.use(express.methodOverride());
app.use(app.router);
app.use(express.static(__dirname + '/public'));
});
app.configure('development', function(){
app.use(express.errorHandler({ dumpExceptions: true, showStack: true }));
});
app.configure('production', function(){
app.use(express.errorHandler());
});
// -------------------------------------------------------
// Routes
app.get('/', function(req, res){
res.render('index', {
title: 'どうぶつしょうぎのもり'
});
});
if (app.settings.env === 'production') {
app.listen(80);
} else {
app.listen(3000);
}
console.log("Express server listening on port %d in %s mode", app.address().port, app.settings.env);
// -------------------------------------------------------
// Game Init
var board = [
[null, null, null],
[null, null, null],
[null, null, null],
[null, null, null]
];
var turn = null,
firstPlayer = null,
secondPlayer = null;
// -------------------------------------------------------
// WebSocket
io.sockets.on('connection', function(socket) {
console.log('connected');
socket.on('login', function(data) {
console.log('logined:' + data.name);
// Set Login Name
socket.set('loginName', data.name, null);
// Emit Board
io.sockets.emit('board', {
board : board,
turn : turn,
first : firstPlayer,
second : secondPlayer
});
});
socket.on('sitdown', function(data) {
socket.set('turn', data.turn, null);
if(data.turn == 'first') {
socket.get('loginName', function(err, name) {
firstPlayer = name;
});
} else if (data.turn == 'second') {
socket.get('loginName', function(err, name) {
secondPlayer = name;
});
}
if (firstPlayer != null && secondPlayer != null) {
turn = 'first';
board = [
['sG', 'sL', 'sE'],
[null, 'sC', null],
[null, 'fC', null],
['fE', 'fL', 'fG'],
];
}
io.sockets.emit('board', {
board : board,
turn : turn,
first : firstPlayer,
second : secondPlayer
});
});
socket.on('message_send', function(data) {
});
socket.on('turn', function(data) {
// boardのupdate
var prev = transrateKifuToIndex(data.prev);
var next = transrateKifuToIndex(data.current);
var piece = board[prev.x][prev.y];
board[prev.x][prev.y] = null;
board[next.x][next.y] = piece;
// 手番の確定
var nextPlayer = data.turn === 'first' ? 'second' : 'first';
io.sockets.emit('turn', {
turn : nextPlayer,
point : data.point
});
});
socket.on('resign', function() {
var looser, myturn;
socket.get('loginName', function(err, name) {
looser = name;
});
socket.get('turn', function(err, turn) {
myturn = turn;
});
turn = null;
io.sockets.emit('result', {
board : board,
winner : myturn === 'first' ? 'second' : 'first',
turn : turn
});
});
});
function transrateKifuToIndex(orig) {
var column = orig.charAt(0),
row = orig.charAt(1);
var cIndex, rIndex;
if ( column === "A" ) {
cIndex = 0;
} else if ( tempColumn === "B" ) {
cIndex = 1;
} else {
cIndex = 2;
}
rIndex = parseInt(row, 10) - 1;
return {x : cIndex, y : rIndex};
}