Skip to content

Latest commit

 

History

History
109 lines (92 loc) · 1.95 KB

README.md

File metadata and controls

109 lines (92 loc) · 1.95 KB

Object Oriented GameSense Menu System

The primary component is the menu table, which contains various functions and properties to handle menu elements.

How to use it?

Import the library

local menu = require("menu")

Create an element

local test = menu.combobox("CONFIG", "LUA", "Hello", {"test", "hello", "baby"})

Acces the functions

print(test:contains("test"))
print(test.args) -- TABLE: {"CONFIG", "LUA", "Hello", {"test", "hello", "baby"}}
print(test) -- element::combobox[3](Hello)

get

Returns the value of the menu element.

Usage:

element:get()

set

Sets the value of the menu element.

Usage:

element:set(any: ...)

reference

Returns a reference to the menu element.

Usage:

element:reference()

set_visible

Sets the visibility of the menu element.

Usage:

element:set_visible(boolean: value_to_set)

set_enabled

Sets the enabled status of the menu element.

Usage:

element:set_enabled(boolean: value_to_set)

set_callback

Sets a callback for the menu element.

Usage:

element:set_callback(void: function(element: reference, number: original))

name

Returns the name of the menu element.

Usage:

element:name(boolean?: original)

type

Returns the type of the menu element as a string.

Usage:

element:type()

list

Returns the list of values of the menu element or nil if not a table.

Usage:

element:list()

depend

Handles dependencies of the menu element.

Usage:

element:depend(element: menu_element)

update

Updates the menu element with new values.

Usage:

element:update(any: ...)

contains

Checks if an element contains a specific value.

Usage:

element:contains(any: value)

Note: These functions are accessed using the : operator. You can also access other properties like args, dependency and is_visible by using the . operator.