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Hi there, love the easy to use tools so far! Just great! I have the image Tracking working perfect for the WebGL. I am able to track an image and can easily place a cube or sphere over the tracked item however I can't find documentation on how to get a video in there instead of the sphere or cube and then get it to play/render using WebGL / webar-foundation. Just as you have done in this example 'Image Tracking - Video Overlay' on the https://hiukim.github.io/unity-webar-foundation/examples page.
Update for other users with this question: I was able to get the videos to work by using standard methods for displaying videos in WebGL (create a material that actually houses the video and applying the material to a Quad or a Plane that was rotated 90degrees upright. Also not adjusting the AR camera from default pos was key
The text was updated successfully, but these errors were encountered:
Hi there, love the easy to use tools so far! Just great! I have the image Tracking working perfect for the WebGL. I am able to track an image and can easily place a cube or sphere over the tracked item however I can't find documentation on how to get a video in there instead of the sphere or cube and then get it to play/render using WebGL / webar-foundation. Just as you have done in this example 'Image Tracking - Video Overlay' on the https://hiukim.github.io/unity-webar-foundation/examples page.
Update for other users with this question: I was able to get the videos to work by using standard methods for displaying videos in WebGL (create a material that actually houses the video and applying the material to a Quad or a Plane that was rotated 90degrees upright. Also not adjusting the AR camera from default pos was key
The text was updated successfully, but these errors were encountered: