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code.py
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code.py
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import pygame
import random
class Batman(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.batmobile = False
self.mobile_timer = 0
self.play_sound = False
self.frames = []
frame_count = 13
for i in range(frame_count):
path = f"Files/Batman/{i}.png"
surf = pygame.image.load(path)
surf = pygame.transform.rotozoom(surf, 0, 1.12)
self.frames.append(surf)
self.frame_index = 0
self.y_pos = 481
self.batman = self.frames[int(self.frame_index)]
self.batman_rect = self.batman.get_rect(midbottom=(150, self.y_pos))
self.image = self.batman
self.rect = self.batman_rect
self.gravity = 0
self.bt_surf = pygame.image.load("Files/Batman/bm.png")
self.bt_surf = pygame.transform.rotozoom(self.bt_surf, 0, 1.1)
self.bt_rect = self.bt_surf.get_rect(midbottom=(155, 300))
def user_input(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_SPACE] and self.rect.bottom == self.y_pos:
self.gravity = -25
def apply_gravity(self):
if self.batmobile:
self.gravity += 0.7
else:
self.gravity += 1
self.rect.bottom += self.gravity
if self.rect.bottom >= self.y_pos:
self.rect.bottom = self.y_pos
def animate(self):
if self.batmobile:
if not self.play_sound:
pygame.mixer.Sound('Files/mobile.ogg').play()
self.play_sound = True
self.image = self.bt_surf
self.rect = self.bt_rect
self.mobile_timer += 0.01
if self.mobile_timer >= 5:
pygame.mixer.Sound('Files/mobile_off.ogg').play()
self.mobile_timer = 0
self.batmobile = False
self.play_sound = False
self.image, self.rect = self.batman, self.batman_rect
self.rect.y = self.y_pos
self.bt_rect.y = 350
self.gravity = 0
else:
if self.rect.bottom >= self.y_pos:
self.frame_index += 0.25
if self.frame_index >= len(self.frames): self.frame_index = 0
self.image = self.frames[int(self.frame_index)]
def update(self):
self.animate()
self.apply_gravity()
self.user_input()
class Obstacle(pygame.sprite.Sprite):
def __init__(self, type):
super().__init__()
self.type = type
self.frames = []
if type == "joker":
frame_count = 31
self.frame_speed = 0.25
self.y_pos = 478
for i in range(frame_count):
path = f"Files/Joker/joker-{i}.png"
surf = pygame.image.load(path)
surf = pygame.transform.rotozoom(surf, 0, 0.6)
self.frames.append(surf)
elif type == "bomb":
frame_count = 2
self.frame_speed = 0.1
self.y_pos = 220
for i in range(frame_count):
path = f"Files/Bomb/bomb-{i}.png"
surf = pygame.image.load(path)
self.frames.append(surf)
elif type == "power":
frame_count = 39
self.frame_speed = 0.25
self.y_pos = 220
for i in range(frame_count):
path = f"Files/Power/logo-{i}.png"
surf = pygame.image.load(path)
self.frames.append(surf)
self.frame_index = 0
self.image = self.frames[int(self.frame_index)]
pos = [x for x in range(1200, 1600, 60)]
self.rect = self.image.get_rect(midbottom=(random.choice(pos), self.y_pos))
self.gravity = 0
def animate(self):
self.frame_index += self.frame_speed
if self.frame_index >= len(self.frames): self.frame_index = 0
self.image = self.frames[int(self.frame_index)]
def update(self):
self.animate()
self.destroy()
self.rect.x -= 6
def destroy(self):
if self.rect.x <= -100:
self.kill()
def check_collisions():
global obstacles, player, batman
player_rect = player.sprite.rect
(x1, y1), (x2, y2) = player_rect.topleft, player_rect.bottomright
x1 += 100
for obstacle in obstacles:
obstacle_center = obstacle.rect.center
if x2 >= obstacle_center[0] >= x1 and y2 >= obstacle_center[1] >= y1:
if obstacle.type == "power":
obstacle.kill()
if batman.batmobile:
batman.mobile_timer = 0
else:
batman.batmobile = True
else:
obstacles.empty()
batman.kill()
return True
return False
pygame.init()
pygame.display.set_caption("Batman Runner")
screen = pygame.display.set_mode((1100, 600))
clock = pygame.time.Clock()
font = pygame.font.Font("Files/font.ttf", 40)
game_active = False
song = pygame.mixer.Sound("Files/game.wav")
song.set_volume(0.3)
song_playing = False
score = 0
pygame.mixer.music.load("Files/main.wav")
pygame.mixer.music.set_volume(0.5)
sky = pygame.Surface((1100, 475))
sky.fill((240, 240, 240))
sky_rect = sky.get_rect(topleft=(0,0))
ground = pygame.image.load("Files/Bg/ground.png")
ground_rect = ground.get_rect(topleft=(0,475))
player = pygame.sprite.GroupSingle()
batman = Batman()
player.add(batman)
obstacles = pygame.sprite.Group()
game_over = pygame.Surface((1100, 600))
game_over.fill((200, 200, 200))
batman_still = pygame.image.load("Files/batman.png")
batman_still_rect = batman_still.get_rect(bottomleft=(360, 600))
obstacle_event = pygame.USEREVENT + 1
pygame.time.set_timer(obstacle_event, 2000)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if game_active:
if event.type == obstacle_event:
e = random.choice([0, 1, 2])
if e == 0:
obstacles.add(Obstacle("bomb"))
elif e == 1:
obstacles.add(Obstacle("joker"))
else:
obstacles.add(Obstacle("power"))
else:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
pygame.mixer.music.stop()
game_active = True
score = 0
batman = Batman()
player.add(batman)
if game_active:
if not song_playing:
song.play(loops=-1)
song_playing = True
screen.blit(sky, sky_rect)
screen.blit(ground, ground_rect)
player.draw(screen)
player.update()
obstacles.draw(screen)
obstacles.update()
score += 0.02
score_text = font.render(f"Score: {int(score)}", "Black", True)
score_text_rect = score_text.get_rect(center=(550, 50))
pygame.draw.rect(screen, (230, 230, 230), score_text_rect, width=10)
pygame.draw.rect(screen, (230, 230, 230), score_text_rect, width=0)
screen.blit(score_text, score_text_rect)
game_active = not check_collisions()
else:
if not pygame.mixer.music.get_busy():
pygame.mixer.music.play()
if song_playing:
song.stop()
song_playing = False
screen.blit(game_over, (0, 0))
screen.blit(batman_still, batman_still_rect)
if score:
text = f"Your Score: {int(score)}"
else:
text = "Press Enter to play"
text_surf = font.render(text, True, "Black")
text_rect = text_surf.get_rect(center=(550, 150))
pygame.draw.rect(screen, (230, 230, 230), text_rect, width=10)
pygame.draw.rect(screen, (230, 230, 230), text_rect, width=0)
screen.blit(text_surf, text_rect)
pygame.display.update()
clock.tick(60)