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Describe the bug
Regardless of the setting's value, the game always seems to use the flanger FX.
To Reproduce
Steps to reproduce the behavior:
Cycle to different FX (although there is no feedback as to which is selected), whether in a song or not
Play a song and either activate or reach a solo section
Expected behavior
The guitar FX should cycle through the different types of FX.
Game Information
Platform: RPCS3
Version: latest develop, with or without modifications to show the user the selected FX
Additional context
I was looking into adding visual feedback to the menu selection, so the user could see the current FX setting. In doing so, I found that the setting never actually seems to change. We're using the same scripting that HMX used for the debug purpose, so it seems like the function is busted on their end. What HMX does is cycle the variable $test_guitar_fx through the values 0 to 4, then cycles through each active player and calls that player's update_guitar_fx function. This may be unfixable, and the feature may need to be removed.
The text was updated successfully, but these errors were encountered:
the guitar FX cycling does work, it seems like it only picks up when using guitar binds in Rock Band mode on RPCS3. however, the effect order seems to be busted, i did some small research using the solos in Train Kept A Rollin' RB1 and it goes as follows:
Describe the bug
Regardless of the setting's value, the game always seems to use the flanger FX.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The guitar FX should cycle through the different types of FX.
Game Information
Additional context
I was looking into adding visual feedback to the menu selection, so the user could see the current FX setting. In doing so, I found that the setting never actually seems to change. We're using the same scripting that HMX used for the debug purpose, so it seems like the function is busted on their end. What HMX does is cycle the variable $test_guitar_fx through the values 0 to 4, then cycles through each active player and calls that player's update_guitar_fx function. This may be unfixable, and the feature may need to be removed.
The text was updated successfully, but these errors were encountered: