Replies: 3 comments
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Workaround for the lower part (row of buttons) can be made using this project: But not using Graphic interface for less advanced users. And we are still missing the templating and customisable tile card (offered by the mushroom template card only for the time being) |
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Only workaround available for the time being (preventing me to use tiles) is to use Mushroom template card (for the upper part) and mushroom chips (for the lower part). https://forum.hacf.fr/t/carte-mise-en-forme-de-ma-mushroom-room-card-et-tuto/20429 |
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Any hope/update to have some advance functionality into the Tile card family or do we have to stick to custom cards for Jinja templating? |
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Hello all.
Latest Home assistant evolution show a very deep and efficient use of the tile cards to create easily a nice and streamlined dashboard.
Tile cards are to my opinion a very good improvement of default cards, allowing an easy and quick definition of dashboard, while having a nice and simple look.
One thing seems to be missing to allow also advance users to fully migrate their dashboards to this default look: a fully customisable Tile card.
It is not possible to for example change the icon or icon color easily. You have either to go through card_mod or switch to mushroom cards (both being awesome, but are not fully home assistant integrated).
In the same manner, if you want to display a specific information, the only way to display Jinja2 template for the time being is the markdown card wich is not as nice as tile cards when placed together.
The currently missing aspect for a full customisation (all of them could be developed separately of course):
My dream would be a fully customisable tile card like this:
Using the same Tile and feature look, it should use 2x4 grid space (unlike this one which is for the time being a stack-in between a mushroom template card and a row of mushroom chip acting like buttons, thus using maybe1.8x4 grid space...).
A backup proposition, making use of the new sections could also be made with the following features:
This could allow to make small "sections" with the main information on header cards, and the main controls on "Tile buttons" while remaining very space efficient.
The "dream Tile Card" shown above could thus be mimicked using one section, one header card with entities and four 'Tile button':
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