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package.yml
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name: Package
on:
workflow_call:
inputs:
ref:
type: string
required: true
packageName:
type: string
default: package
bazelBuildArgs:
type: string
description: The value for the "--bazel_build_opts" option, which is commonly used
linuxBuildArgs:
type: string
description: The build command options to be used for Linux Build
androidBuildArgs:
type: string
description: The build command options to be used for Android Build
macosBuildArgs:
type: string
description: The build command options to be used for macOS Build
iosBuildArgs:
type: string
description: The build command options to be used for iOS Build
windowsBuildArgs:
type: string
description: The build command options to be used for Windows Build
secrets:
UNITY_EMAIL:
required: false
UNITY_PASSWORD:
required: false
UNITY_TOTP_KEY:
required: false
jobs:
print-inputs:
runs-on: ubuntu-latest
steps:
- name: Print inputs for debug
run: |
echo 'inputs.ref=${{ inputs.ref }}'
echo 'inputs.bazelBuildArgs=${{ inputs.bazelBuildArgs }}'
echo 'inputs.linuxBuildArgs=${{ inputs.linuxBuildArgs }}'
echo 'inputs.androidBuildArgs=${{ inputs.androidBuildArgs }}'
echo 'inputs.macosBuildArgs=${{ inputs.macosBuildArgs }}'
echo 'inputs.iosBuildArgs=${{ inputs.iosBuildArgs }}'
echo 'inputs.windowsBuildArgs=${{ inputs.windowsBuildArgs }}'
linux-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ inputs.ref }}
- name: Build a Docker image
run: |
docker build --no-cache --build-arg UID=$(id -u) -t mediapipe_unity:latest . -f docker/linux/x86_64/Dockerfile
- name: Remove unused files to free up space
run: |
sudo rm -rf /usr/share/dotnet /usr/local/lib/android
- name: Build
run: |
docker run --rm \
--mount type=bind,src=$PWD/Packages,dst=/home/mediapipe/Packages \
--mount type=bind,src=$PWD/Assets,dst=/home/mediapipe/Assets \
mediapipe_unity:latest \
python build.py build --bazel_build_opts="${{ inputs.bazelBuildArgs }}" ${{ inputs.linuxBuildArgs }} -vv
- name: Upload artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-base
path: .
android-build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
ref: ${{ inputs.ref }}
- name: Build a Docker image
if: ${{ inputs.androidBuildArgs != '' }}
run: |
docker build --no-cache --build-arg UID=$(id -u) -t mediapipe_unity:latest . -f docker/linux/x86_64/Dockerfile
- name: Remove unused files to free up space
run: |
sudo rm -rf /usr/share/dotnet /usr/local/lib/android
- name: Build
if: ${{ inputs.androidBuildArgs != '' }}
run: |
docker run --rm \
--mount type=bind,src=$PWD/Packages,dst=/home/mediapipe/Packages \
--mount type=bind,src=$PWD/Assets,dst=/home/mediapipe/Assets \
mediapipe_unity:latest \
python build.py build --bazel_build_opts="${{ inputs.bazelBuildArgs }}" ${{ inputs.androidBuildArgs }} -vv
- name: Upload mediapipe_android.aar
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-Android
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins/Android
macos-build:
runs-on: macos-15
steps:
- uses: actions/checkout@v4
with:
ref: ${{ inputs.ref }}
- name: Install NuGet
run: brew install nuget
# Setup Python
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- name: Install NumPy
run: pip install --no-cache-dir --user numpy
- name: Build libmediapipe_c.dylib
if: ${{ inputs.macosBuildArgs != '' }}
run: |
unset ANDROID_NDK_HOME
python build.py build --bazel_build_opts="${{ inputs.bazelBuildArgs }}" ${{ inputs.macosBuildArgs }} -vv
- name: Upload libmediapipe_c.dylib
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-macOS-Plugins
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins/libmediapipe_c.dylib*
ios-build:
runs-on: macos-14
steps:
- uses: actions/checkout@v4
with:
ref: ${{ inputs.ref }}
# Setup Python
- uses: actions/setup-python@v5
with:
python-version: '3.12'
- name: Install NumPy
run: pip install --no-cache-dir --user numpy
- name: Build MediaPipeUnity.framework
if: ${{ inputs.iosBuildArgs != '' }}
run: |
unset ANDROID_NDK_HOME
python build.py build --bazel_build_opts="${{ inputs.bazelBuildArgs }}" ${{ inputs.iosBuildArgs }} -vv
- name: Upload MediaPipeUnity.framework
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-iOS
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins/iOS
windows-build:
runs-on: windows-2019
steps:
- uses: actions/checkout@v4
with:
ref: ${{ inputs.ref }}
- name: Build a Docker image
if: ${{ inputs.windowsBuildArgs != '' }}
run: |
docker build --no-cache -t mediapipe_unity:latest . -f docker/windows/x86_64/Dockerfile
shell: cmd
timeout-minutes: 60
- name: Build
if: ${{ inputs.windowsBuildArgs != '' }}
run: |
docker run --rm --cpus=2 --memory=8g ^
--mount type=bind,src=%CD%\Packages,dst=C:\mediapipe\Packages ^
--mount type=bind,src=%CD%\Assets,dst=C:\mediapipe\Assets ^
mediapipe_unity:latest ^
python build.py build --bazel_build_opts="${{ inputs.bazelBuildArgs }}" ${{ inputs.windowsBuildArgs }} -vv
shell: cmd
- name: Upload mediapipe_c.dll
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-Windows-Plugins
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins/mediapipe_c.dll*
package:
runs-on: ubuntu-latest
needs:
- linux-build
- android-build
- macos-build
- ios-build
- windows-build
steps:
- name: Check options
run: |
if [[ -z '${{ secrets.UNITY_EMAIL }}' ]]; then
echo "BUILD_UNITYPACKAGE=0" >> $GITHUB_ENV
else
echo "BUILD_UNITYPACKAGE=1" >> $GITHUB_ENV
fi
# avoid "No space left on device" error
- name: Remove unused files to free up space
run: |
sudo rm -rf /usr/share/dotnet /usr/local/lib/android
- name: Install UnityEditor
if: ${{ env.BUILD_UNITYPACKAGE == '1' }}
run: |
sudo docker cp $(docker create --rm unityci/editor:6000.0.33f1-base-3):/opt/unity /opt/unity
sudo chown -R $(id -u):$(id -g) /opt/unity
echo -e '#!/bin/bash\nxvfb-run -ae /dev/stdout /opt/unity/Editor/Unity -batchmode "$@"' | sudo tee -a /usr/bin/unity-editor
sudo chmod +x /usr/bin/unity-editor
- name: Generate a license activation file
if: ${{ env.BUILD_UNITYPACKAGE == '1' }}
run: |
unity-editor -quit -createManualActivationFile -logFile || true
- name: Request a Unity license file
if: ${{ env.BUILD_UNITYPACKAGE == '1' }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_TOTP_KEY: ${{ secrets.UNITY_TOTP_KEY }}
run: |
npm install -g unity-verify-code
git clone https://github.com/homuler/unity-license-activate.git
cd unity-license-activate
npm install
cd ..
npm install -g ./unity-license-activate
unity-license-activate "$UNITY_EMAIL" "$UNITY_PASSWORD" Unity_v6000.0.33f1.alf --authenticator-key "$UNITY_TOTP_KEY"
rm -rf unity-license-activate
- name: Activate License
if: ${{ env.BUILD_UNITYPACKAGE == '1' }}
run: |
unity-editor -quit -batchmode -nographics -logFile -manualLicenseFile $(ls Unity_*.ulf) || true
rm Unity_*.alf
rm Unity_*.ulf
- name: Download the base package
uses: actions/download-artifact@v4
with:
name: ${{ inputs.packageName }}-base
- name: Download Android libraries
uses: actions/download-artifact@v4
with:
name: ${{ inputs.packageName }}-Android
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins/Android
- name: Download macOS libraries
uses: actions/download-artifact@v4
with:
name: ${{ inputs.packageName }}-macOS-Plugins
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins
- name: Download iOS libraries
uses: actions/download-artifact@v4
with:
name: ${{ inputs.packageName }}-iOS
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins/iOS
- name: Download Windows libraries
uses: actions/download-artifact@v4
with:
name: ${{ inputs.packageName }}-Windows-Plugins
path: Packages/com.github.homuler.mediapipe/Runtime/Plugins
- name: Zip all
run: |
zip -r MediaPipeUnityPlugin-all.zip . -x .git/**\*
- name: Upload MediaPipeUnityPlugin-all.zip
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-src-all
path: |
MediaPipeUnityPlugin-all.zip
retention-days: 7
# avoid "No space left on device" error
- name: Remove uploaded files to free up space
run: |
rm MediaPipeUnityPlugin-all.zip
# NOTE: this step will overwrite AppSettings.asset
- name: Export unitypackage
if: ${{ env.BUILD_UNITYPACKAGE == '1' }}
run: |
unity-editor -quit -batchmode -nographics -silent-crashes -logFile -projectPath . -executeMethod PackageExporter.Export
- name: Upload the unitypackage
if: ${{ env.BUILD_UNITYPACKAGE == '1' }}
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-unitypackage
path: |
*.unitypackage
retention-days: 7
- name: Export tarball
run: |
cd Packages/com.github.homuler.mediapipe
npm pack
mv com.github.homuler.mediapipe-*.tgz ../..
- name: Upload the tarball package
uses: actions/upload-artifact@v4
with:
name: ${{ inputs.packageName }}-tarball
path: |
com.github.homuler.mediapipe-*.tgz
retention-days: 7
clean:
runs-on: ubuntu-latest
needs:
- package
steps:
- uses: geekyeggo/delete-artifact@v4
with:
name: ${{ inputs.packageName }}-base
failOnError: false
- uses: geekyeggo/delete-artifact@v4
with:
name: ${{ inputs.packageName }}-Android
failOnError: false
- uses: geekyeggo/delete-artifact@v4
with:
name: ${{ inputs.packageName }}-macOS-Plugins
failOnError: false
- uses: geekyeggo/delete-artifact@v4
with:
name: ${{ inputs.packageName }}-iOS
failOnError: false
- uses: geekyeggo/delete-artifact@v4
with:
name: ${{ inputs.packageName }}-Windows-Plugins
failOnError: false