-
Notifications
You must be signed in to change notification settings - Fork 0
/
snake_environmnet.py
167 lines (123 loc) · 4.06 KB
/
snake_environmnet.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
import pygame
from snake import Snake
import numpy as np
import random
import time
class SnakeEnvironment(Snake):
def __init__(self, size=15, return_full_state=False):
super().__init__(size=size)
self.return_full_state = return_full_state
def _get_info(self):
head_pos = np.where(self.arr == 1)
food_pos = np.where(self.arr == 4)
head_food_dist = np.abs(head_pos[0] - food_pos[0]) + np.abs(head_pos[1] - food_pos[1])
return {
"score": self.score,
"life": self.life,
"head direction": self.direc,
"head food dist": head_food_dist,
"head pos": head_pos,
"size": self.size,
}
def _reward_func(self, info, prev_info):
reward = 0
# if info["head food dist"] < prev_info["head food dist"]:
# reward += 0.2
# else:
# reward -= 0.1
# if (prev_info["head pos"][0] == info["size"]-1 and info["head pos"][0] == 0) or (
# prev_info["head pos"][1] == info["size"]-1 and info["head pos"][1] == 0) or (
# prev_info["head pos"][0] == 0 and info["head pos"][0] == info["size"]-1) or (
# prev_info["head pos"][1] == 0 and info["head pos"][1] == info["size"]-1):
# reward -= 1
# reward -= 0.1
reward += 1 * (info["score"] - prev_info["score"])
if info["life"] < prev_info["life"]:
reward -= 1
return reward
def compute_reward(self, info):
return self._reward_func(info, self.prev_info)
def step(self, action):
match action:
case 0:
self.key = None
case 1:
self.key = 'a'
case 2:
self.key = 'd'
case 3:
self.key = 'w'
case 4:
self.key = 's'
self._move_to_key()
info = self._get_info()
reward = self.compute_reward(info)
done = False
if self.life < 1:
done = True
self.prev_info = info
state = self.arr.copy()
if self.return_full_state:
match info["head direction"]:
case "right":
direc = 0
case "left":
direc = 1
case "up":
direc = 2
case "down":
direc = 3
state = {
"direc": np.array(direc),
"board": state,
}
return state, reward, done, info
def render(self, mode="rgb_array"):
if mode == "rgb_array":
self._update_screen()
return np.transpose(pygame.surfarray.array3d(self.screen), (1, 0, 2))
elif mode == "print":
self._print_display(0)
return self.arr.copy()
def reset(self):
self.reset_game()
self.prev_info = self._get_info()
state = self.arr.copy()
if self.return_full_state:
match self.prev_info["head direction"]:
case "right":
direc = 0
case "left":
direc = 1
case "up":
direc = 2
case "down":
direc = 3
state = {
"direc": np.array(direc),
"board": state,
}
return state
def close(self):
self.arr = None
pygame.quit()
if __name__ == "__main__":
env = SnakeEnvironment(size=10)
state = env.reset()
done = False
rewards = 0
frames = 0
start = time.time()
while not done:
action = random.randint(0, 4)
# action = int(input())
state, reward, done, info = env.step(action)
rewards += reward
print(rewards, reward)
env.render("rgb_array")
frames += 1
if frames > 1000:
break
# env.clock.tick(10)
fps = frames // (time.time() - start)
print(f"FPS: {fps}")