This repository has been archived by the owner on Oct 9, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 34
/
play.py
184 lines (152 loc) · 6.3 KB
/
play.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
from pyTetris import Tetris
import numpy as np
import argparse
from util.gui import GUI
from util.Data import DataSaver
from importlib import import_module
class ScoreTracker:
def __init__(self):
self.scores = []
self.lines = []
def append(self, score, line):
self.scores.append(score)
self.lines.append(line)
def getStats(self):
_min = np.amin(self.scores)
_max = np.amax(self.scores)
_mean = np.mean(self.scores)
_std = np.std(self.scores)
return _min, _max, _mean, _std
def printStats(self):
print('\rGames played:{:>3} min/max/mean/std:{:5.2f}({:5.2f})/{:5.2f}'
'({:5.2f})/{:5.2f}({:5.2f})/{:5.2f}({:5.2f})'.format(
len(self.scores),
np.amin(self.scores),
np.amin(self.lines),
np.amax(self.scores),
np.amax(self.lines),
np.mean(self.scores),
np.mean(self.lines),
np.std(self.scores),
np.std(self.lines)),
end='', flush=True)
def reset(self):
self.scores = []
"""
ARGUMENTS
"""
parser = argparse.ArgumentParser()
parser.add_argument('--agent_type', default=None, type=str, help='Which agent to use')
parser.add_argument('--app', default=1, type=int, help='Actions-per-drop')
parser.add_argument('--benchmark', default=False, help='Benchmark mode for agent', action='store_true')
parser.add_argument('--cycle', default=0, type=int, help='Number of cycle')
parser.add_argument('--endless', default=False, help='Endless plays', action='store_true')
parser.add_argument('--gamma', default=0.9, type=float, help='Discount factor')
parser.add_argument('--gui', default=False, help='A simple GUI', action='store_true')
parser.add_argument('--interactive', default=False, help='Text interactive interface', action='store_true')
parser.add_argument('--mcts_const', default=5.0, type=float, help='PUCT constant')
parser.add_argument('--mcts_sims', default=50, type=int, help='Number of MCTS sims')
parser.add_argument('--mcts_tau', default=1.0, type=float, help='Temperature constant')
parser.add_argument('--min_visit', default=40, type=int, help='Minimum visits for node storage')
parser.add_argument('--ngames', default=50, type=int, help='Number of episodes to play')
parser.add_argument('--online', default=False, help='Online agent training', action='store_true')
parser.add_argument('--printboard', default=False, help='Print board', action='store_true')
parser.add_argument('--print_board_to_file', default=False, help='Print board to file', action='store_true')
parser.add_argument('--realtime_status', default=False, help='Save realtime game status through numpy memmap', action='store_true')
parser.add_argument('--save', default=False, help='Save self-play episodes', action='store_true')
parser.add_argument('--save_dir', default='./data/', type=str, help='Directory for save')
parser.add_argument('--save_file', default='data', type=str, help='Filename to save')
parser.add_argument('--save_tree', default=False, help='Save expanded tree nodes', action='store_true')
parser.add_argument('--tetris_randomizer', default=0, type=int, help='Queue randomizer used by Tetris (0: bag, 1: uniform)')
parser.add_argument('--tetris_scoring', default=0, type=int, help='Scoring system used by Tetris (0: official guideline, 1: line clears)')
args = parser.parse_args()
"""
SOME INITS
"""
env_args = ((20, 10), args.app, args.tetris_scoring, args.tetris_randomizer)
game = Tetris(*env_args)
ngames = 0
if args.agent_type:
_agent_module = import_module('agents.' + args.agent_type)
Agent = getattr(_agent_module, args.agent_type)
agent_args = dict(
sims=args.mcts_sims,
env=Tetris,
env_args=env_args,
benchmark=args.benchmark,
online=args.online,
min_visit=args.min_visit)
agent = Agent(**agent_args)
agent.update_root(game)
else:
agent = None
if args.save:
saver = DataSaver(args.save_dir, args.save_file, args.cycle)
if args.save_tree:
agent.saver = DataSaver(args.save_dir, 'tree', args.cycle)
tracker = ScoreTracker()
if args.gui:
G = GUI()
if args.print_board_to_file:
board_output = open('board_output', 'wb')
if args.realtime_status:
_board = np.memmap('./tmp/board', dtype=np.int8, mode='w+', shape=(20, 10))
_combo = np.memmap('./tmp/combo', dtype=np.int32, mode='w+', shape=(1, ))
_score = np.memmap('./tmp/score', dtype=np.int32, mode='w+', shape=(1, ))
_lines = np.memmap('./tmp/lines', dtype=np.int32, mode='w+', shape=(1, ))
_line_stats = np.memmap('./tmp/line_stats', dtype=np.int32, mode='w+', shape=(4, ))
"""
MAIN GAME LOOP
"""
while True:
if args.interactive:
game.printState()
print('Current score: {}'.format(game.score))
action = int(input('Play:'))
elif agent:
if args.printboard:
game.printState()
action = agent.play()
if args.save:
saver.add(ngames, action, agent, game)
if args.gui:
G.update_canvas(game.getState())
if args.print_board_to_file:
board_output.truncate(0)
board_output.seek(0)
board_output.write(game.getState().tostring())
board_output.flush()
if args.realtime_status:
_board[:] = game.getState()[:]
_combo[:] = game.combo
_lines[:] = game.line_clears
_score[:] = game.score
_line_stats[:] = game.line_stats[:]
game.play(action)
if agent:
agent.update_root(game)
if game.end:
if args.interactive:
play_more = input('Play more?')
if play_more == 'y':
game.reset()
else:
break
elif args.endless:
ngames += 1
print('Episode: {:>5} Score: {:>10} Lines Cleared: {:>10}'.format(ngames, game.score, game.line_clears), flush=True)
game.reset()
agent.update_root(game)
else:
ngames += 1
tracker.append(game.score, game.line_clears)
tracker.printStats()
if ngames >= args.ngames:
break
else:
game.reset()
agent.update_root(game)
print(flush=True)
agent.close()
if args.save:
saver.close()