[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy #14849
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This should fix multiplayer on Vulcanus Seek and Destroy, which initialize the buffer size to -1 on PdpRecv (which is not allowed on Windows)
PS: The game may still shows some error message on PdpSend because it tried to send to zero-MAC (00:00:00:00:00:00) for unknown reason, which is normally an invalid MAC address on most platform, but may be have a special meaning on PSP... not really sure, but it shouldn't have any issue since the game will send to a valid MAC address afterwards.