Replacement: Read files only within time budget #15884
Merged
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This could use more testing.
Basically, this should help #15787. It doesn't actually load the file data on a thread (could, would require a bit more refactoring.) Instead, it just respects the budget time when loading initial file data. So if we've already used up this frame's budget, it won't even try file exist checks or reading the header.
This should reduce the performance impact on Android scoped storage when there's lots of new textures in a frame.
-[Unknown]