GPU: Keep prevPrim_ set on flush #16614
Merged
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For continuing previous verts, see #16612. We still don't handle these quite accurately (outside software rendering), but this should be better.
Looked into git history and the path, I see no reason we need to clear this - we've just been doing it for a long time, since before even we knew what that other prim type did.
And since we never set
prevPrim_
forGE_PRIM_KEEP_PREVIOUS
, it was wrong if we previously flushed. It would still be wrong even after fixing flush on first draw, so might as well fix both places.-[Unknown]