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Lighting code cleanup and optimization #16791

Merged
merged 5 commits into from
Jan 11, 2023
Merged

Lighting code cleanup and optimization #16791

merged 5 commits into from
Jan 11, 2023

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hrydgard
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@hrydgard hrydgard commented Jan 11, 2023

Tighten up the vertex shader lighting code a bit, and prenormalize the spotlight direction to save a few instructions.

Anything to help the driver shader compilers compile faster and generate better code...

Followup to #16787

@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jan 11, 2023
@hrydgard hrydgard added this to the v1.15.0 milestone Jan 11, 2023
@hrydgard hrydgard changed the title Lighting code cleanup Lighting code cleanup and optimization Jan 11, 2023
@hrydgard hrydgard force-pushed the lighting-code-cleanup branch from 3ca476e to 965007d Compare January 11, 2023 18:29
@hrydgard hrydgard merged commit 30586be into master Jan 11, 2023
@hrydgard hrydgard deleted the lighting-code-cleanup branch January 11, 2023 21:07
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