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Hopefully it rounds down for any == or <= tests.
This helps #16866 at least. Note that it's obviously unsafe when
DepthSliceFactor()
is 1.0 (i.e. when 65535.0 is mapped to 1.0 in the depth buffer), since that would just mean a draw with Z=1234 and maxz=0xFF00 and then another draw with Z=1234 and maxz=0xFFFF would not match, i.e.>=
might fail. That can happen when shadows are being drawn, etc.-[Unknown]