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Screenshot hang with Vulkan #19277

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hrydgard opened this issue Jun 18, 2024 · 0 comments · Fixed by #19279
Closed

Screenshot hang with Vulkan #19277

hrydgard opened this issue Jun 18, 2024 · 0 comments · Fixed by #19279
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@hrydgard
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hrydgard commented Jun 18, 2024

After #19126 , the Vulkan backend hangs when you take a screenshot, if multithreading is enabled.

The problem seems to be something like after the screenshot, finishing the frame without any present command buffer, leading to the fence not getting unlocked.

I think the workaround in VulkanQueueRunner RunSteps on line 380 is likely in the wrong location.

Thanks to VeryMelon for reporting.

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