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UMD seek delay isn't emulated at all, causing some games not to boot #4996
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Looks like Dolphin emulates this pretty carefully: Seems like doing it right will require a lot of testing. -[Unknown] |
Doing it completely right would also increase load times drastically to the terrible load times of the real PSP so it's a double edged sword.. (of course, you can always unthrottle your way past loads). Most major Gamecube games were actually really well tuned to load quickly, unlike PSP games. |
That's true, and another worry of mine. I really don't want to have accurate loading times, except where it really matters... -[Unknown] |
Isn't there a way to modify 'PSP time'. That is, fast forward PSP time but take no real time to do so. Especially for loading. |
I'm not sure if you are being facetious, but that's our current fast-forward functionality. It's pretty nice that load times are fast even without it though. |
Fast-forward? No, I wasn't aware. Not sure if what I was talking about is already implemented but I was thinking from the perspective that PSP time is separate to the host time (as Timer Hack exploits), so when there is a UMD access, it can say that 5 seconds passed when it was really 0.2 seconds, for eg. |
Yeah, that's unthrottling. It would be highly annoying to do that when games load stuff in the background, yeah. That happens quite a lot. |
More importantly, many games will play music. Most people don't like it when the music and voices suddenly fast forward just because the screen isn't displaying anything. -[Unknown] |
This is somewhat supported now with an option, though it's not perfect. Should we keep this open? -[Unknown] |
I'll close this, the ISO I have of Pangya that exhibits the problem boots fine when the UMD seek delay is being used. I'll make a note of it in my Pangya thread on the forum, if nobody else has. |
Cool. It still needs work but apparently it helps other games too... Gotta figure out a good compromise because it breaks a few games also. Long time no see. Hope things are going well. -[Unknown] |
Likewise. I've been messing with 3DS homebrew lately, so I more or less vanished from the PSP scene..it looks like I've missed a hell of a lot since then. |
This is a continuation of the discussion in #4887.
Some versions of Pangya: Fantasy Golf don't boot, but instead hang forever with sceKernelStopUnloadSelfModuleWithStatus.
What we know so far:
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