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Eject/inject memorystick feature request #6980
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I load disc1 first,but it doesn't detect I changed disc2 |
I find a patch for the game to ignore that operation,then go ingame now. |
JPCSP fixes in https://code.google.com/p/jpcsp/source/detail?r=3652 |
Heh, what a silly game to require that... |
tag @shenweip |
What's a good UI for this feature? We could sneak it into Tools or something. Is there any benefit to having the ability to leave the memstick unplugged (theoretically preventing the game from saving)? Or just reinsert? There's a possibility this may help #7244 in some games, but would have to test to see if it would. -[Unknown] |
We could add a mappable button, but that wouldn't help touch-only devices. Adding a button to the pause screen might be confusing for other games, but would work. Possibly we could white list these games that need it and only show the button when they are running? Still, a user encountering this might not figure it out ... Can we detect that the game is waiting for memstick removal somehow, and conditionally show a prompt or button? Is it polling? |
I suggest add in "Switch UMD" 's place |
Hmm. A lot of games add a callback handler for memstick insert/removal events. This gets called when the flag changes. So, no, they aren't polling specifically I think... but I don't know about Rewrite specifically. -[Unknown] |
This protection is not only found in Rewrite (ULJM06364, ULJM06365), but (AFAIK) also in: |
Add a button to pause menu and win32 menu iis good. |
Flowers - Natsu Hen |
Is this working now that #8889 is implemented? Note that it could still use other UI potentially. -[Unknown] |
I test rewrite work |
Those games all work |
This game requires the features "remove memorystick" and "insert memorystick".
On PSP with 660pro-c2 you can go ingame by doing this.
Enable Inferno & NP9660 Use ISO Cache,and then follow the game's requset: "remove memorystick",press circle,and then"insert memorystick".
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