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Rendering issue in Spongebob Yellow Avenger #9018
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Did this ever used to work? Is this with default settings? -[Unknown] |
yea default settings. ive tried other settings but no dice. Im not sure if this ever worked. |
Reports say it used to work in v1.2.2 with default settings: http://report.ppsspp.org/game/ULES00280_1.01 Can you try that version? If it worked then, what's the first git build that stopped working and the last git build that still works? If v1.2.2 also doesn't work, maybe this has to do with your video card. What device are you using? Which backend? Driver / OS version? -[Unknown] |
Windows 10 x64 Home Anniversary Update |
are you using opengl or direct3d |
@kuwoh Both backends have the issue |
There's a very good chance this is broken on Intel devices, if other people are seeing it working. https://github.com/hrydgard/ppsspp/wiki/How-to-find-a-graphic-issue-with-the-GE-debugger Can you try to find any area when the game suddenly draws gray? This means going through the draws twice: first, step through to see when it draws gray, then hit "Step Frame" and step through again - but stop just before it's about to draw the gray part. If you can post the GE debugger data here, it might help. -[Unknown] |
@unknownbrackets not sure i understand to well >"< it turns grey anytime in these areas and fps dips |
Could you try exporting a GE debugger dump on PC? To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity. After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here. -[Unknown] |
This is doing something switching 565/8888, and could be getting cleared in some backends based on the hack in #11337. It's switching stride when it does this. There's also a block transfer upload. Without block transfer or possibly slow efects, you'd be missing a bunch, I think. And older PPSSPP versions than recent git might wipe the screen (maybe still in some backends), not sure. Finally, it blends the sky using -[Unknown] |
OpenGLVulkanLogs[DELTED] |
Those logs look like from some previous savedata-related crash? Anyway, logs are not going to help debug this one... |
Try again maybe this help?
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Can't enjoy playing this with a blackscreen as a background using openGL but the issue in Vulkan makes this game unplayable on my phone :( |
I'm just saying you don't need to post logs of this game. It's a complicated rendering issue. |
I notice that tantalus media games on ppsspp is problematic on graphics 😐 |
once in game the 2.5D sections render weirdly but the 3D sections (inside houses) work perfectly
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