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Fix out-of-bounds framebuffer blit on color bind #9566

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merged 1 commit into from
Apr 7, 2017

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This corrects a crash reported in Persona 3 using D3D11 - because min and max V were out of bounds, and it asserted since the src rect made no sense.

-[Unknown]

This corrects a crash reported in Persona 3 using D3D11.
@hrydgard hrydgard merged commit 706714e into hrydgard:master Apr 7, 2017
@unknownbrackets unknownbrackets deleted the gpu-blit branch April 7, 2017 07:36
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