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Elminage series sound effect issue #9819
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Okay I tried to hack the sound pitch in sceSasSetPitch |
This game is one of the ones using sceVaudio - sounds like it has an incorrect sample rate or incorrectly outputs the stereo/etc. -[Unknown] |
I have this exact issue. Is there a solution? |
I suspect this is related to #12147 - if that gets merged, it should make the playback speed correct, but the quality of the resampling may not be ideal yet. -[Unknown] |
That's merged now. It'd help to confirm if this sounds more correct. It's still going to be a bit off because the resampling isn't very accurate, but it should be better than before. If it's not, then I'm wrong about the problem here. -[Unknown] |
Although the compatibility reports in the forum says that the series is completely playable, I notices some minor issue about the sound effect.
The sound effects in the game are played in double speed or much faster, though the background musics are played in normal speed.
This issue only occurs in the later 3 games: Elminage Original, Elminage 3, and Elminage Gothic. The first one, Elminage doesn't have this issue.
(I tested this on Windows platform, both 32-bit and 64-bit, I also tried older versions, but it seems the issue already exists in very old versions like 0.9.6)
I would like to try to help solve this problem, but I don't know where to start looking for the reason. It is appreciated if any one can point out where should I start.
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