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Makefile
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Makefile
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#---------------------------------------------------------------------------------
# WiiLÖVE Makefile
#
# This file is part of WiiLÖVE.
#
# Copyright (C) 2022 HTV04
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Lesser General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this program. If not, see
# <https://www.gnu.org/licenses/>.
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# Clear the implicit built in rules
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro")
endif
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC")
endif
include $(DEVKITPRO)/libogc-mod/wii_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
ifeq ($(WIILOVE_BUILD),unity)
SOURCES := src/wiilove-unity
else
SOURCES := src/wiilove/classes/audio src/wiilove/classes/graphics src/wiilove/lib src/wiilove/modules src/wiilove
endif
DATA := data
INCLUDES := include src/wiilove
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -Wall $(MACHDEP) $(INCLUDE)
ifeq ($(WIILOVE_BUILD),debug)
CFLAGS += -g -O0 -DDEBUG
else
CFLAGS += -O2 -DNDEBUG
endif
ifeq ($(WIILOVE_MODE),final)
CFLAGS += -DWIILOVE_MODE_FINAL
else
ifeq ($(WIILOVE_MODE),debug)
CFLAGS += -DWIILOVE_MODE_DEBUG
else
CFLAGS += -DWIILOVE_MODE_RELEASE
endif
CFLAGS += -DSOL_ALL_SAFETIES_ON=1
endif
CXXFLAGS = $(CFLAGS)
LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
# the order can-be/is critical
#---------------------------------------------------------------------------------
LIBS := -lgrrlib-mod -lpngu-mod -lpng -ljpeg \
-lfreetype -lz -lbz2 \
-laudiogc -laesnd \
-lluajit \
-lwiiuse -lfat \
-lbte -logc -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/bin/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#---------------------------------------------------------------------------------
# automatically build a list of object files for our project
#---------------------------------------------------------------------------------
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
export LD := $(CC)
else
export LD := $(CXX)
endif
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(sFILES:.s=.o) $(SFILES:.S=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES)))
#---------------------------------------------------------------------------------
# build a list of include paths
#---------------------------------------------------------------------------------
export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(LIBOGC_INC) \
-I$(PORTLIBS_PATH)/ppc/include/freetype2
#---------------------------------------------------------------------------------
# build a list of library paths
#---------------------------------------------------------------------------------
export LIBPATHS := -L$(LIBOGC_LIB) $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@mkdir -p bin
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) bin dist
#---------------------------------------------------------------------------------
dist: $(BUILD)
@rm -rf dist
@mkdir -p dist/sd/apps/supergame
@mkdir -p dist/dolphin/sd/wiilove/data
@cp $(OUTPUT).dol dist/sd/apps/supergame/boot.dol
@cp -r game/* dist/sd/apps/supergame
@cp $(OUTPUT).dol dist/dolphin
@cp -r game/data/* dist/dolphin/sd/wiilove/data
@cd dist/sd; zip -r -9 ../wiilove.zip .
@cd dist/dolphin; zip -r -9 ../wiilove-dolphin.zip .
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).dol: $(OUTPUT).elf
$(OUTPUT).elf: $(OFILES)
$(OFILES_SOURCES) : $(HFILES)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .lua extension
#---------------------------------------------------------------------------------
%.lua.o : %.lua
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@if [ "$(WIILOVE_LUA)" = "minify" ]; then\
luamin -f $< > $(<F);\
bin2s -a 32 -H `(echo $(<F) | tr . _)`.h $(<F) | $(AS) -o $(<F).o;\
else\
bin2s -a 32 -H `(echo $(<F) | tr . _)`.h $< | $(AS) -o $(<F).o;\
fi
#---------------------------------------------------------------------------------
# This rule links in binary data with the .ttf extension
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
#---------------------------------------------------------------------------------
@echo $(notdir $<)
$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------