Provides Unsplash OAuth 2.0 support as an implementation of PHP League's OAuth 2.0 Client
To install, use composer:
composer require hughbertd/oauth2-unsplash
Usage is the same as The League's OAuth client, using \CrewLabs\OAuth2\Client\Provider\Unsplash
as the provider.
<?php
require_once('./vendor/autoload.php');
session_start();
$provider = new \Unsplash\OAuth2\Client\Provider\Unsplash([
'clientId' => '{clientId}',
'clientSecret' => '{clientSecret}',
'redirectUri' => 'http://example.com',
]);
if (!isset($_GET['code'])) {
// If we don't have an authorization code then get one
$authUrl = $provider->getAuthorizationUrl();
$_SESSION['oauth2state'] = $provider->getState();
header('Location: ' . $authUrl);
exit;
}
if (isset($_GET['code']) && !isset($_SESSION['token'])) {
try {
// Try to get an access token (using the authorization code grant)
$token = $provider->getAccessToken('authorization_code', [
'code' => $_GET['code']
]);
} catch (Exception $e) {
print($e->getMessage());
exit;
}
// Use this to interact with an API on the users behalf
$_SESSION['token'] = $token->getToken();
}
if (isset($_SESSION['token'])) {
$user = $provider->getResourceOwner($_SESSION['token']);
printf('Hello %s!', $user->getName());
return;
}
$ ./vendor/bin/phpunit