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Next version for UE5 will only be available on Windows since mac seem to have a problem compiling it.
This is not normal, and I'm investigating it, but I submited a "only windows" version for everyone not to be stuck by this problem.
Hello Hugo,
Thank you for contacting Marketplace Support.
We tired recompiling the files and while the Win version was built successfully the Mac had the same issue you mentioned:
Undefined symbols for architecture x86_64:
"typeinfo for UDeveloperSettings", referenced from:
typeinfo for UDarkerNodesSettings in Module.DarkerNodes.gen.cpp.o
typeinfo for UDNUpdateConfig in Module.DarkerNodes.gen.cpp.o
"typeinfo for SBoxPanel", referenced from:
typeinfo for SVerticalBox in Module.DarkerNodes.cpp.o
typeinfo for SHorizontalBox in Module.DarkerNodes.cpp.o
"typeinfo for FSlotBase", referenced from:
typeinfo for TSlotBase<SVerticalBox::FSlot> in Module.DarkerNodes.cpp.o
typeinfo for TSlotBase<SHorizontalBox::FSlot> in Module.DarkerNodes.cpp.o
"typeinfo for UObject", referenced from:
typeinfo for UBrushDatabase in Module.DarkerNodes.cpp.o
typeinfo for UBrushDatabase in Module.DarkerNodes.gen.cpp.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Please let us know if you have any questions.
Thanks,
Unreal Engine Marketplace
The text was updated successfully, but these errors were encountered:
Next version for UE5 will only be available on Windows since mac seem to have a problem compiling it.
This is not normal, and I'm investigating it, but I submited a "only windows" version for everyone not to be stuck by this problem.
The text was updated successfully, but these errors were encountered: