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Running this on the Analogue SG with jailbreak to enable me to run it, no other settings changes.
When you have to make decisions - i.e. on the character select screen and at the end when you want to say you're ready to work, the red flashing ball hovers just above the white circle instead of inside it. This means in the final choice, it actually looks like you're picking the top option if you're picking the bottom one.
The text was updated successfully, but these errors were encountered:
That's weird. I know a thing that would cause this but I'd expect to see it on all hardware variants then.
The selector is an 8x8 sprite that moves to the x,y position of the selection box. It goes to absolute positions on the 320x224 display. I wonder if hardware scaling is conflicting with the way I try to match the sprite to the x,y position of the box? That's just a guess though. I have to think of a way to re-create this.
Running this on the Analogue SG with jailbreak to enable me to run it, no other settings changes.
When you have to make decisions - i.e. on the character select screen and at the end when you want to say you're ready to work, the red flashing ball hovers just above the white circle instead of inside it. This means in the final choice, it actually looks like you're picking the top option if you're picking the bottom one.
The text was updated successfully, but these errors were encountered: