Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Render using shared GL contexts #17

Closed
husker-dev opened this issue May 8, 2022 · 1 comment
Closed

Render using shared GL contexts #17

husker-dev opened this issue May 8, 2022 · 1 comment
Labels
enhancement New feature internal-graphics Graphics issues

Comments

@husker-dev
Copy link
Owner

Instead of the Direct rendering type, there is a way called Shared contexts.
This allows us to create another OpenGL context that can share resources (textures) with JavaFX. This will completely decouple rendering from JavaFX context.

As far as I know, there is a possibility in JOGL to implement this function. But LWJGL can't due to GLFW limitations.

Perhaps it is possible to write native libraries with context creation for each platform

@husker-dev husker-dev added internal-graphics Graphics issues enhancement New feature labels May 8, 2022
@husker-dev husker-dev changed the title Render using shared contexts Render using GL shared contexts May 8, 2022
@husker-dev husker-dev changed the title Render using GL shared contexts Render using shared GL contexts May 8, 2022
@husker-dev
Copy link
Owner Author

Added

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature internal-graphics Graphics issues
Projects
None yet
Development

No branches or pull requests

1 participant