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audioMotion-analyzer.js
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audioMotion-analyzer.js
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/**!
* audioMotion-analyzer
* High-resolution real-time graphic audio spectrum analyzer JS module
*
* @version 4.0.0
* @author Henrique Avila Vianna <hvianna@gmail.com> <https://henriquevianna.com>
* @license AGPL-3.0-or-later
*/
const VERSION = '4.0.0';
// internal constants
const TAU = 2 * Math.PI,
HALF_PI = Math.PI / 2,
RPM = TAU / 3600, // angle increment per frame for one revolution per minute @60fps
C_1 = 8.17579892; // frequency for C -1
const CANVAS_BACKGROUND_COLOR = '#000',
CHANNEL_COMBINED = 'dual-combined',
CHANNEL_SINGLE = 'single',
CHANNEL_VERTICAL = 'dual-vertical',
GRADIENT_DEFAULT_BGCOLOR = '#111',
FILTER_NONE = '',
FILTER_A = 'A',
FILTER_B = 'B',
FILTER_C = 'C',
FILTER_D = 'D',
FILTER_468 = '468',
FONT_FAMILY = 'sans-serif',
FPS_COLOR = '#0f0',
LEDS_UNLIT_COLOR = '#7f7f7f22',
REASON_CREATE = 'create',
REASON_FSCHANGE = 'fschange',
REASON_LORES = 'lores',
REASON_RESIZE = 'resize',
REASON_USER = 'user',
SCALEX_BACKGROUND_COLOR = '#000c',
SCALEX_LABEL_COLOR = '#fff',
SCALEX_HIGHLIGHT_COLOR = '#4f4',
SCALEY_LABEL_COLOR = '#888',
SCALEY_MIDLINE_COLOR = '#555',
SCALE_BARK = 'bark',
SCALE_LINEAR = 'linear',
SCALE_LOG = 'log',
SCALE_MEL = 'mel';
// built-in gradients
const PRISM = [ '#a35', '#c66', '#e94', '#ed0', '#9d5', '#4d8', '#2cb', '#0bc', '#09c', '#36b' ],
GRADIENTS = [
[ 'classic', {
colorStops: [
'hsl( 0, 100%, 50% )',
{ pos: .6, color: 'hsl( 60, 100%, 50% )' },
'hsl( 120, 100%, 50% )'
]
}],
[ 'prism', {
colorStops: PRISM
}],
[ 'rainbow', {
dir: 'h',
colorStops: [ '#817', ...PRISM, '#639' ]
}],
[ 'orangered', {
bgColor: '#3e2f29',
colorStops: [ 'OrangeRed' ]
}],
[ 'steelblue', {
bgColor: '#222c35',
colorStops: [ 'SteelBlue' ]
}]
];
// custom error messages
const ERR_AUDIO_CONTEXT_FAIL = [ 'ERR_AUDIO_CONTEXT_FAIL', 'Could not create audio context. Web Audio API not supported?' ],
ERR_INVALID_AUDIO_CONTEXT = [ 'ERR_INVALID_AUDIO_CONTEXT', 'Provided audio context is not valid' ],
ERR_UNKNOWN_GRADIENT = [ 'ERR_UNKNOWN_GRADIENT', 'Unknown gradient' ],
ERR_FREQUENCY_TOO_LOW = [ 'ERR_FREQUENCY_TOO_LOW', 'Frequency values must be >= 1' ],
ERR_INVALID_MODE = [ 'ERR_INVALID_MODE', 'Invalid mode' ],
ERR_REFLEX_OUT_OF_RANGE = [ 'ERR_REFLEX_OUT_OF_RANGE', 'Reflex ratio must be >= 0 and < 1' ],
ERR_INVALID_AUDIO_SOURCE = [ 'ERR_INVALID_AUDIO_SOURCE', 'Audio source must be an instance of HTMLMediaElement or AudioNode' ],
ERR_GRADIENT_INVALID_NAME = [ 'ERR_GRADIENT_INVALID_NAME', 'Gradient name must be a non-empty string' ],
ERR_GRADIENT_NOT_AN_OBJECT = [ 'ERR_GRADIENT_NOT_AN_OBJECT', 'Gradient options must be an object' ],
ERR_GRADIENT_MISSING_COLOR = [ 'ERR_GRADIENT_MISSING_COLOR', 'Gradient colorStops must be a non-empty array' ];
class AudioMotionError extends Error {
constructor( error, value ) {
const [ code, message ] = error;
super( message + ( value !== undefined ? `: ${value}` : '' ) );
this.name = 'AudioMotionError';
this.code = code;
}
}
// helper function
const deprecate = ( name, alternative ) => console.warn( `${name} is deprecated. Use ${alternative} instead.` );
// AudioMotionAnalyzer class
export default class AudioMotionAnalyzer {
/**
* CONSTRUCTOR
*
* @param {object} [container] DOM element where to insert the analyzer; if undefined, uses the document body
* @param {object} [options]
* @returns {object} AudioMotionAnalyzer object
*/
constructor( container, options = {} ) {
this._ready = false;
// Initialize internal gradient objects
this._gradients = {}; // registered gradients
this._selectedGrads = []; // names of the currently selected gradients for channels 0 and 1
this._canvasGradients = []; // actual CanvasGradient objects for channels 0 and 1
// Register built-in gradients
for ( const [ name, options ] of GRADIENTS )
this.registerGradient( name, options );
// Set container
this._container = container || document.body;
// Make sure we have minimal width and height dimensions in case of an inline container
this._defaultWidth = this._container.clientWidth || 640;
this._defaultHeight = this._container.clientHeight || 270;
// Use audio context provided by user, or create a new one
let audioCtx;
if ( options.source && ( audioCtx = options.source.context ) ) {
// get audioContext from provided source audioNode
}
else if ( audioCtx = options.audioCtx ) {
// use audioContext provided by user
}
else {
try {
audioCtx = new ( window.AudioContext || window.webkitAudioContext )();
}
catch( err ) {
throw new AudioMotionError( ERR_AUDIO_CONTEXT_FAIL );
}
}
// make sure audioContext is valid
if ( ! audioCtx.createGain )
throw new AudioMotionError( ERR_INVALID_AUDIO_CONTEXT );
/*
Connection routing:
===================
for dual channel modes: +---> analyzer[0] ---+
| |
(source) ---> input ---> splitter ---+ +---> merger ---> output ---> (destination)
| |
+---> analyzer[1] ---+
for single channel mode:
(source) ---> input -----------------------> analyzer[0] ---------------------> output ---> (destination)
*/
// create the analyzer nodes, channel splitter and merger, and gain nodes for input/output connections
const analyzer = this._analyzer = [ audioCtx.createAnalyser(), audioCtx.createAnalyser() ];
const splitter = this._splitter = audioCtx.createChannelSplitter(2);
const merger = this._merger = audioCtx.createChannelMerger(2);
this._input = audioCtx.createGain();
this._output = audioCtx.createGain();
// initialize sources array and connect audio source if provided in the options
this._sources = [];
if ( options.source )
this.connectInput( options.source );
// connect splitter -> analyzers
for ( const i of [0,1] )
splitter.connect( analyzer[ i ], i );
// connect merger -> output
merger.connect( this._output );
// connect output -> destination (speakers)
this._outNodes = [];
if ( options.connectSpeakers !== false )
this.connectOutput();
// initialize object to save energy
this._energy = { val: 0, peak: 0, hold: 0 };
// create analyzer canvas
const canvas = document.createElement('canvas');
canvas.style = 'max-width: 100%;';
this._canvasCtx = canvas.getContext('2d');
// create auxiliary canvases for the X-axis and radial scale labels
for ( const ctx of [ '_scaleX', '_scaleR' ] )
this[ ctx ] = document.createElement('canvas').getContext('2d');
// set fullscreen element (defaults to canvas)
this._fsEl = options.fsElement || canvas;
// Update canvas size on container / window resize and fullscreen events
// Fullscreen changes are handled quite differently across browsers:
// 1. Chromium browsers will trigger a `resize` event followed by a `fullscreenchange`
// 2. Firefox triggers the `fullscreenchange` first and then the `resize`
// 3. Chrome on Android (TV) won't trigger a `resize` event, only `fullscreenchange`
// 4. Safari won't trigger `fullscreenchange` events at all, and on iPadOS the `resize`
// event is triggered **on the window** only (last tested on iPadOS 14)
// helper function for resize events
const onResize = () => {
if ( ! this._fsTimeout ) {
// delay the resize to prioritize a possible following `fullscreenchange` event
this._fsTimeout = window.setTimeout( () => {
if ( ! this._fsChanging ) {
this._setCanvas( REASON_RESIZE );
this._fsTimeout = 0;
}
}, 60 );
}
}
// if browser supports ResizeObserver, listen for resize on the container
if ( window.ResizeObserver ) {
const resizeObserver = new ResizeObserver( onResize );
resizeObserver.observe( this._container );
}
// listen for resize events on the window - required for fullscreen on iPadOS
window.addEventListener( 'resize', onResize );
// listen for fullscreenchange events on the canvas - not available on Safari
canvas.addEventListener( 'fullscreenchange', () => {
// set flag to indicate a fullscreen change in progress
this._fsChanging = true;
// if there is a scheduled resize event, clear it
if ( this._fsTimeout )
window.clearTimeout( this._fsTimeout );
// update the canvas
this._setCanvas( REASON_FSCHANGE );
// delay clearing the flag to prevent any shortly following resize event
this._fsTimeout = window.setTimeout( () => {
this._fsChanging = false;
this._fsTimeout = 0;
}, 60 );
});
// Resume audio context if in suspended state (browsers' autoplay policy)
const unlockContext = () => {
if ( audioCtx.state == 'suspended' )
audioCtx.resume();
window.removeEventListener( 'click', unlockContext );
}
window.addEventListener( 'click', unlockContext );
// initialize internal variables
this._calcAux();
// Set configuration options and use defaults for any missing properties
this._setProps( options, true );
// add canvas to the container
if ( this.useCanvas )
this._container.appendChild( canvas );
// Finish canvas setup
this._ready = true;
this._setCanvas( REASON_CREATE );
}
/**
* ==========================================================================
*
* PUBLIC PROPERTIES GETTERS AND SETTERS
*
* ==========================================================================
*/
get alphaBars() {
return this._alphaBars;
}
set alphaBars( value ) {
this._alphaBars = !! value;
this._calcAux();
}
get ansiBands() {
return this._ansiBands;
}
set ansiBands( value ) {
this._ansiBands = !! value;
this._calcBars();
}
get barSpace() {
return this._barSpace;
}
set barSpace( value ) {
this._barSpace = +value || 0;
this._calcAux();
}
get channelLayout() {
return this._chLayout;
}
set channelLayout( value ) {
const LAYOUTS = [ CHANNEL_SINGLE, CHANNEL_VERTICAL, CHANNEL_COMBINED ];
this._chLayout = LAYOUTS[ Math.max( 0, LAYOUTS.indexOf( ( '' + value ).toLowerCase() ) ) ];
// update node connections
this._input.disconnect();
this._input.connect( this._chLayout != CHANNEL_SINGLE ? this._splitter : this._analyzer[0] );
this._analyzer[0].disconnect();
if ( this._outNodes.length ) // connect analyzer only if the output is connected to other nodes
this._analyzer[0].connect( this._chLayout != CHANNEL_SINGLE ? this._merger : this._output );
// update properties affected by channel layout
this._calcAux();
this._createScales();
this._calcLeds();
this._makeGrad();
}
get fftSize() {
return this._analyzer[0].fftSize;
}
set fftSize( value ) {
for ( const i of [0,1] )
this._analyzer[ i ].fftSize = value;
const binCount = this._analyzer[0].frequencyBinCount;
this._fftData = [ new Float32Array( binCount ), new Float32Array( binCount ) ];
this._calcBars();
}
get frequencyScale() {
return this._frequencyScale;
}
set frequencyScale( value ) {
const FREQUENCY_SCALES = [ SCALE_LOG, SCALE_BARK, SCALE_MEL, SCALE_LINEAR ];
this._frequencyScale = FREQUENCY_SCALES[ Math.max( 0, FREQUENCY_SCALES.indexOf( ( '' + value ).toLowerCase() ) ) ];
this._calcAux();
this._calcBars();
}
get gradient() {
return this._selectedGrads[0];
}
set gradient( value ) {
this._setGradient( value );
}
get gradientLeft() {
return this._selectedGrads[0];
}
set gradientLeft( value ) {
this._setGradient( value, 0 );
}
get gradientRight() {
return this._selectedGrads[1];
}
set gradientRight( value ) {
this._setGradient( value, 1 );
}
get height() {
return this._height;
}
set height( h ) {
this._height = h;
this._setCanvas( REASON_USER );
}
get ledBars() {
return this._showLeds;
}
set ledBars( value ) {
this._showLeds = !! value;
this._calcAux();
}
get linearAmplitude() {
return this._linearAmplitude;
}
set linearAmplitude( value ) {
this._linearAmplitude = !! value;
}
get linearBoost() {
return this._linearBoost;
}
set linearBoost( value ) {
this._linearBoost = value >= 1 ? +value : 1;
}
get loRes() {
return this._loRes;
}
set loRes( value ) {
this._loRes = !! value;
this._setCanvas( REASON_LORES );
}
get lumiBars() {
return this._lumiBars;
}
set lumiBars( value ) {
this._lumiBars = !! value;
this._calcAux();
this._calcLeds();
this._makeGrad();
}
get maxDecibels() {
return this._analyzer[0].maxDecibels;
}
set maxDecibels( value ) {
for ( const i of [0,1] )
this._analyzer[ i ].maxDecibels = value;
}
get maxFreq() {
return this._maxFreq;
}
set maxFreq( value ) {
if ( value < 1 )
throw new AudioMotionError( ERR_FREQUENCY_TOO_LOW );
else {
this._maxFreq = Math.min( value, this.audioCtx.sampleRate / 2 );
this._calcBars();
}
}
get minDecibels() {
return this._analyzer[0].minDecibels;
}
set minDecibels( value ) {
for ( const i of [0,1] )
this._analyzer[ i ].minDecibels = value;
}
get minFreq() {
return this._minFreq;
}
set minFreq( value ) {
if ( value < 1 )
throw new AudioMotionError( ERR_FREQUENCY_TOO_LOW );
else {
this._minFreq = +value;
this._calcBars();
}
}
get mirror() {
return this._mirror;
}
set mirror( value ) {
this._mirror = Math.sign( value ) | 0; // ensure only -1, 0 or 1
this._calcAux();
this._calcBars();
this._makeGrad();
}
get mode() {
return this._mode;
}
set mode( value ) {
const mode = value | 0;
if ( mode >= 0 && mode <= 10 && mode != 9 ) {
this._mode = mode;
this._calcAux();
this._calcBars();
this._makeGrad();
}
else
throw new AudioMotionError( ERR_INVALID_MODE, value );
}
get noteLabels() {
return this._noteLabels;
}
set noteLabels( value ) {
this._noteLabels = !! value;
this._createScales();
}
get outlineBars() {
return this._outlineBars;
}
set outlineBars( value ) {
this._outlineBars = !! value;
this._calcAux();
}
get radial() {
return this._radial;
}
set radial( value ) {
this._radial = !! value;
this._calcAux();
this._calcBars();
this._makeGrad();
}
get reflexRatio() {
return this._reflexRatio;
}
set reflexRatio( value ) {
value = +value || 0;
if ( value < 0 || value >= 1 )
throw new AudioMotionError( ERR_REFLEX_OUT_OF_RANGE );
else {
this._reflexRatio = value;
this._calcAux();
this._makeGrad();
this._calcLeds();
}
}
get smoothing() {
return this._analyzer[0].smoothingTimeConstant;
}
set smoothing( value ) {
for ( const i of [0,1] )
this._analyzer[ i ].smoothingTimeConstant = value;
}
get spinSpeed() {
return this._spinSpeed;
}
set spinSpeed( value ) {
value = +value || 0;
if ( this._spinSpeed === undefined || value == 0 )
this._spinAngle = -HALF_PI; // initialize or reset the rotation angle
this._spinSpeed = value;
}
get splitGradient() {
return this._splitGradient;
}
set splitGradient( value ) {
this._splitGradient = !! value;
this._makeGrad();
}
get stereo() {
deprecate( 'stereo', 'channelLayout' );
return this._chLayout != CHANNEL_SINGLE;
}
set stereo( value ) {
deprecate( 'stereo', 'channelLayout' );
this.channelLayout = value ? CHANNEL_VERTICAL : CHANNEL_SINGLE;
}
get volume() {
return this._output.gain.value;
}
set volume( value ) {
this._output.gain.value = value;
}
get weightingFilter() {
return this._weightingFilter;
}
set weightingFilter( value ) {
const WEIGHTING_FILTERS = [ FILTER_NONE, FILTER_A, FILTER_B, FILTER_C, FILTER_D, FILTER_468 ];
this._weightingFilter = WEIGHTING_FILTERS[ Math.max( 0, WEIGHTING_FILTERS.indexOf( ( '' + value ).toUpperCase() ) ) ];
}
get width() {
return this._width;
}
set width( w ) {
this._width = w;
this._setCanvas( REASON_USER );
}
// Read only properties
get audioCtx() {
return this._input.context;
}
get canvas() {
return this._canvasCtx.canvas;
}
get canvasCtx() {
return this._canvasCtx;
}
get connectedSources() {
return this._sources;
}
get connectedTo() {
return this._outNodes;
}
get fps() {
return this._fps;
}
get fsHeight() {
return this._fsHeight;
}
get fsWidth() {
return this._fsWidth;
}
get isAlphaBars() {
return this._isAlphaBars;
}
get isBandsMode() {
return this._isBandsMode;
}
get isFullscreen() {
return ( document.fullscreenElement || document.webkitFullscreenElement ) === this._fsEl;
}
get isLedBars() {
return this._isLedDisplay;
}
get isLumiBars() {
return this._isLumiBars;
}
get isOctaveBands() {
return this._isOctaveBands;
}
get isOn() {
return this._runId !== undefined;
}
get isOutlineBars() {
return this._isOutline;
}
get pixelRatio() {
return this._pixelRatio;
}
static get version() {
return VERSION;
}
/**
* ==========================================================================
*
* PUBLIC METHODS
*
* ==========================================================================
*/
/**
* Connects an HTML media element or audio node to the analyzer
*
* @param {object} an instance of HTMLMediaElement or AudioNode
* @returns {object} a MediaElementAudioSourceNode object if created from HTML element, or the same input object otherwise
*/
connectInput( source ) {
const isHTML = source instanceof HTMLMediaElement;
if ( ! ( isHTML || source.connect ) )
throw new AudioMotionError( ERR_INVALID_AUDIO_SOURCE );
// if source is an HTML element, create an audio node for it; otherwise, use the provided audio node
const node = isHTML ? this.audioCtx.createMediaElementSource( source ) : source;
if ( ! this._sources.includes( node ) ) {
node.connect( this._input );
this._sources.push( node );
}
return node;
}
/**
* Connects the analyzer output to another audio node
*
* @param [{object}] an AudioNode; if undefined, the output is connected to the audio context destination (speakers)
*/
connectOutput( node = this.audioCtx.destination ) {
if ( this._outNodes.includes( node ) )
return;
this._output.connect( node );
this._outNodes.push( node );
// when connecting the first node, also connect the analyzer nodes to the merger / output nodes
if ( this._outNodes.length == 1 ) {
for ( const i of [0,1] )
this._analyzer[ i ].connect( ( this._chLayout == CHANNEL_SINGLE && ! i ? this._output : this._merger ), 0, i );
}
}
/**
* Disconnects audio sources from the analyzer
*
* @param [{object|array}] a connected AudioNode object or an array of such objects; if undefined, all connected nodes are disconnected
*/
disconnectInput( sources ) {
if ( ! sources )
sources = Array.from( this._sources );
else if ( ! Array.isArray( sources ) )
sources = [ sources ];
for ( const node of sources ) {
const idx = this._sources.indexOf( node );
if ( idx >= 0 ) {
node.disconnect( this._input );
this._sources.splice( idx, 1 );
}
}
}
/**
* Disconnects the analyzer output from other audio nodes
*
* @param [{object}] a connected AudioNode object; if undefined, all connected nodes are disconnected
*/
disconnectOutput( node ) {
if ( node && ! this._outNodes.includes( node ) )
return;
this._output.disconnect( node );
this._outNodes = node ? this._outNodes.filter( e => e !== node ) : [];
// if disconnected from all nodes, also disconnect the analyzer nodes so they keep working on Chromium
// see https://github.com/hvianna/audioMotion-analyzer/issues/13#issuecomment-808764848
if ( this._outNodes.length == 0 ) {
for ( const i of [0,1] )
this._analyzer[ i ].disconnect();
}
}
/**
* Returns analyzer bars data
*
* @returns {array}
*/
getBars() {
return Array.from( this._bars, ( { posX, freq, freqLo, freqHi, hold, peak, value } ) => ( { posX, freq, freqLo, freqHi, hold, peak, value } ) );
}
/**
* Returns the energy of a frequency, or average energy of a range of frequencies
*
* @param [{number|string}] single or initial frequency (Hz), or preset name; if undefined, returns the overall energy
* @param [{number}] ending frequency (Hz)
* @returns {number|null} energy value (0 to 1) or null, if the specified preset is unknown
*/
getEnergy( startFreq, endFreq ) {
if ( startFreq === undefined )
return this._energy.val;
// if startFreq is a string, check for presets
if ( startFreq != +startFreq ) {
if ( startFreq == 'peak' )
return this._energy.peak;
const presets = {
bass: [ 20, 250 ],
lowMid: [ 250, 500 ],
mid: [ 500, 2e3 ],
highMid: [ 2e3, 4e3 ],
treble: [ 4e3, 16e3 ]
}
if ( ! presets[ startFreq ] )
return null;
[ startFreq, endFreq ] = presets[ startFreq ];
}
const startBin = this._freqToBin( startFreq ),
endBin = endFreq ? this._freqToBin( endFreq ) : startBin,
chnCount = this._chLayout == CHANNEL_SINGLE ? 1 : 2;
let energy = 0;
for ( let channel = 0; channel < chnCount; channel++ ) {
for ( let i = startBin; i <= endBin; i++ )
energy += this._normalizedB( this._fftData[ channel ][ i ] );
}
return energy / ( endBin - startBin + 1 ) / chnCount;
}
/**
* Registers a custom gradient
*
* @param {string} name
* @param {object} options
*/
registerGradient( name, options ) {
if ( typeof name !== 'string' || name.trim().length == 0 )
throw new AudioMotionError( ERR_GRADIENT_INVALID_NAME );
if ( typeof options !== 'object' )
throw new AudioMotionError( ERR_GRADIENT_NOT_AN_OBJECT );
if ( ! Array.isArray( options.colorStops ) || ! options.colorStops.length )
throw new AudioMotionError( ERR_GRADIENT_MISSING_COLOR );
this._gradients[ name ] = {
bgColor: options.bgColor || GRADIENT_DEFAULT_BGCOLOR,
dir: options.dir,
colorStops: options.colorStops
};
// if the registered gradient is one of the currently selected gradients, regenerate them
if ( this._selectedGrads.includes( name ) )
this._makeGrad();
}
/**
* Set dimensions of analyzer's canvas
*
* @param {number} w width in pixels
* @param {number} h height in pixels
*/
setCanvasSize( w, h ) {
this._width = w;
this._height = h;
this._setCanvas( REASON_USER );
}
/**
* Set desired frequency range
*
* @param {number} min lowest frequency represented in the x-axis
* @param {number} max highest frequency represented in the x-axis
*/
setFreqRange( min, max ) {
if ( min < 1 || max < 1 )
throw new AudioMotionError( ERR_FREQUENCY_TOO_LOW );
else {
this._minFreq = Math.min( min, max );
this.maxFreq = Math.max( min, max ); // use the setter for maxFreq
}
}
/**
* Set custom parameters for LED effect
* If called with no arguments or if any property is invalid, clears any previous custom parameters
*
* @param {object} [params]
*/
setLedParams( params ) {
let maxLeds, spaceV, spaceH;
// coerce parameters to Number; `NaN` results are rejected in the condition below
if ( params ) {
maxLeds = params.maxLeds | 0, // ensure integer
spaceV = +params.spaceV,
spaceH = +params.spaceH;
}
this._ledParams = maxLeds > 0 && spaceV > 0 && spaceH >= 0 ? [ maxLeds, spaceV, spaceH ] : undefined;
this._calcLeds();
}
/**
* Shorthand function for setting several options at once
*
* @param {object} options
*/
setOptions( options ) {
this._setProps( options );
}
/**
* Adjust the analyzer's sensitivity
*
* @param {number} min minimum decibels value
* @param {number} max maximum decibels value
*/
setSensitivity( min, max ) {
for ( const i of [0,1] ) {
this._analyzer[ i ].minDecibels = Math.min( min, max );
this._analyzer[ i ].maxDecibels = Math.max( min, max );
}
}
/**
* Start / stop canvas animation
*
* @param {boolean} [value] if undefined, inverts the current status
* @returns {boolean} resulting status after the change
*/
toggleAnalyzer( value ) {
const started = this.isOn;
if ( value === undefined )
value = ! started;
if ( started && ! value ) {
cancelAnimationFrame( this._runId );
this._runId = undefined;
}
else if ( ! started && value ) {
this._frame = this._fps = 0;
this._time = performance.now();
this._runId = requestAnimationFrame( timestamp => this._draw( timestamp ) );
}
return this.isOn;
}
/**
* Toggles canvas full-screen mode
*/
toggleFullscreen() {
if ( this.isFullscreen ) {
if ( document.exitFullscreen )
document.exitFullscreen();
else if ( document.webkitExitFullscreen )
document.webkitExitFullscreen();
}
else {
const fsEl = this._fsEl;
if ( fsEl.requestFullscreen )
fsEl.requestFullscreen();
else if ( fsEl.webkitRequestFullscreen )
fsEl.webkitRequestFullscreen();
}
}
/**
* ==========================================================================
*
* PRIVATE METHODS
*
* ==========================================================================
*/
/**
* Return the frequency (in Hz) for a given FFT bin
*/
_binToFreq( bin ) {
return bin * this.audioCtx.sampleRate / this.fftSize || 1; // returns 1 for bin 0
}
/**
* Calculate auxiliary values and flags
*/
_calcAux() {
const canvas = this.canvas,
isRadial = this._radial,
isDual = this._chLayout == CHANNEL_VERTICAL && ! isRadial,
centerX = canvas.width >> 1;
this._radius = Math.min( canvas.width, canvas.height ) * ( this._chLayout == CHANNEL_VERTICAL ? .375 : .125 ) | 0;
this._barSpacePx = Math.min( this._barWidth - 1, ( this._barSpace > 0 && this._barSpace < 1 ) ? this._barWidth * this._barSpace : this._barSpace );
this._isBandsMode = this._mode % 10 != 0;
this._isOctaveBands = this._isBandsMode && this._frequencyScale == SCALE_LOG;
this._isLedDisplay = this._showLeds && this._isBandsMode && ! isRadial;
this._isLumiBars = this._lumiBars && this._isBandsMode && ! isRadial;
this._isAlphaBars = this._alphaBars && ! this._isLumiBars && this._mode != 10;
this._isOutline = this._outlineBars && this._isBandsMode && ! this._isLumiBars && ! this._isLedDisplay;
this._maximizeLeds = this._chLayout != CHANNEL_VERTICAL || this._reflexRatio > 0 && ! this._isLumiBars;
this._channelHeight = canvas.height - ( isDual && ! this._isLedDisplay ? .5 : 0 ) >> isDual;
this._analyzerHeight = this._channelHeight * ( this._isLumiBars || isRadial ? 1 : 1 - this._reflexRatio ) | 0;
// channelGap is **0** if isLedDisplay == true (LEDs already have spacing); **1** if canvas height is odd (windowed); **2** if it's even
// TODO: improve this, make it configurable?
this._channelGap = isDual ? canvas.height - this._channelHeight * 2 : 0;
this._analyzerWidth = canvas.width - centerX * ( this._mirror != 0 );
this._initialX = centerX * ( this._mirror == -1 && ! isRadial );
}
/**
* Calculate the X-coordinate on canvas for each analyzer bar
*/
_calcBars() {
const bars = this._bars = []; // initialize object property
if ( ! this._ready )
return;
// helper function
// bar object: { posX, freq, freqLo, freqHi, binLo, binHi, ratioLo, ratioHi, peak, hold, value }
const barsPush = args => bars.push( { ...args, peak: [0,0], hold: [0], value: [0] } );
/*
A simple interpolation is used to obtain an approximate amplitude value for any given frequency,
from the available FFT data. We find the FFT bin which closer matches the desired frequency and
interpolate its value with that of the next adjacent bin, like so:
v = v0 + ( v1 - v0 ) * ( log2( f / f0 ) / log2( f1 / f0 ) )
\__________________________________/
|
ratio
where:
f - desired frequency
v - amplitude (volume) of desired frequency
f0 - frequency represented by the lower FFT bin
f1 - frequency represented by the upper FFT bin
v0 - amplitude of f0
v1 - amplitude of f1