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adventureFormatted.html
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adventureFormatted.html
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<!DOCTYPE html>
<html lang = 'en-US'>
<head>
<!--
WARNING: Internet Explorer is so outdated.
It won't work because of 'async'
-->
<meta charset = 'utf-8'>
<meta name = 'description' content = 'absolutely horrible and a waste of time'>
<meta name = 'keywords' content = 'adventure, fun, icecream'>
<meta name = 'author' content = 'icecream17'>
<title>adventure</title>
<style>
/* Probably the "same" [effect], but oh well */
/* Talking about the "html" and "body" */
/* The textarea "inherits" */
html, #story {
font-family: monospace;
font-size: large;
}
@keyframes startGameBackgroundTransition {
from {background-color: white;}
to {background-color: black;}
}
body {
background-color: white;
}
/* "Why are you using camelCase ugh that's not what you're..." */
#gameMenu {
color: white;
}
/* Dropdown from https://www.w3schools.com/howto/howto_css_dropdown.asp */
.dropdown {
position: absolute;
top: 10;
right: 10;
display: inline-block;
}
.dropdownContent {
display: none;
position: absolute;
top: 10;
right: 10;
min-width: 160px;
box-shadow: 0px 8px 16px 0px rgba(0,0,0,0.2);
z-index: 1;
}
.dropdownContent button {
background-color: #1e90ff;
color: #fff;
padding: 12px 16px;
font-size: 16px;
border: none;
display: block;
}
.dropdownContent button:hover {background-color: #ddd;}
.dropdown:hover .dropdownContent {display: block;}
.dropdown:hover #gameMenu {background-color: #ddd;}
/* End of dropdown */
#story {
margin: 0;
}
#storyDiv {
width: 75%;
height: 75%;
overflow-y: auto;
border-right: 1px solid white;
border-bottom: 1px solid white;
}
#infoContainer {
position: absolute;
top: 10px;
left: 76%;
width: 23%;
border: 1px solid dodgerblue;
z-index: -1;
}
#playerInfo {
margin-top: 0;
padding-left: 1%;
border: 1px solid green;
}
#messageConsole {
margin-bottom: 0;
padding-left: 1%;
border: 1px solid red;
}
#playerConsoleContainer{
position: absolute;
bottom: 2%;
height: 22%;
width: 75%;
border-left: 1px solid orange;
}
#playerConsole {
margin-top: 0;
margin-left: 10px;
height: 100%;
width: 100%;
}
</style>
<!-- Jquery for the first time -->
<script src = "https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<!-- Only because of the menu symbol -->
<link rel = "stylesheet" href = "https://fonts.googleapis.com/icon?family=Material+Icons">
</head>
<body>
<button onClick = "startGame()" type = "button" id = 'start'>Start game</button>
<button onClick = "continueGame()" type = "button" id = 'continue'>Continue</button>
</body>
<script>
let time;
let chapter = 0
let storyLine = 1 // Actual line - this is line 93
// This is line 94
const locations = [
"Office (Dallas)"
]
let Player = {
place: 0,
actions: 0, // location is a thing. no overwrite or error
lives: 10,
inventory: {}
}
/*
Credits:
Me (icecream17)
Test - JS.do
Search - Google
Menu icon - Google
JQuery - JQuery Foundation (hosted by Google)
[everything] Understanding - Stack Overflow, W3 Schools, MDN, Google
- CSS Understanding
- Animation Understanding
- Menu Dropdown
- Story scroll
- Async attempt (Success?)
- HTML whitespace (computerhope.com)
*/
function startGame() {
time = new Date();
// Is there a better way?
// Warning: HTML whitespace rules sacrificed for good JS whitespace
document.body.innerHTML = (`
<div class = 'dropdown'>
<span class = "material-icons" id = 'gameMenu'>menu</span>
<div class = 'dropdownContent'>
<button id = 'menuInstructions' onClick = 'menu("menuInstructions")'>
Instructions </button>
<button id = 'menuSettings' onClick = 'menu("menuSettings")'>
Settings </button>
<button id = 'menuCredits' onClick = 'menu("menuCredits")'>
Credits </button>
</div>
</div>
<div id = 'storyDiv'>
<p id = 'story'>
</p>
</div>
<div id = 'infoContainer'>
<p id = 'playerInfo'></p>
<p id = 'messageConsole'></p>
</div>
<div id = 'playerConsoleContainer'>
<p id = 'playerConsole' contenteditable = 'true'></p>
</div>
`)
// Usually I like putting the => notation
setTimeout( function() {
writeToStory(`"Hi. Welcome to SideQuest" says the director. \n` +
`"There are only 3 challenges. Simple challenges,`
)
setTimeout ( function() {
writeToStory(`but they somehow take up the whole year.\n\nGood luck"\n` +
`\n\nA TV lights up saying "First Challenge: Go to Rowlett"\n\n` +
`What? That's really easy. Just 15 miles-ish!\n` +
`"SUPER FREE TREE APPLE!" a kid outside yells. gasp\n` +
`Your car is <em>missing!</em> ` +
`What used to be a crowded lot with no space\n` +
`is now replaced by an asteroid.\n\n` +
`<ol><li>What a boring presentation</li>` +
`<li>Wait... they told everyone to leave everything</li></ol>`
)
updateInfo()
$('#messageConsole').html('Welcome!')
$('#playerConsole').html('<em>></em>')
}, 2000)
}, 5000)
$('body').css({
'animation-name': 'startGameBackgroundTransition',
'animation-duration': '7s',
'animation-iteration-count': '1',
'animation-fill-mode': 'forwards',
'color': 'white'
})
$('story').css({
'animation-name': 'startGameBackgroundTransition',
'animation-duration': '7s',
'animation-iteration-count': '1',
'animation-fill-mode': 'forwards',
'color': 'white'
})
}
function continueGame() {
if ($('#potato').length) {
$('#continue').remove()
} else {
$('#continue').after(
'<p id = "potato">Sorry, this feature is currently unavailable</p>'
)
}
}
function menu(elementID) {
let messageElement = $('#messageConsole')
if (elementID === 'menuInstructions') {
messageElement.html('Click on the text links to play.<br><br>' +
'You can also type <em>help</em> in the "console", ' +
'which is the "orange" box at the bottom with the <em>></em> symbol<br><br>' +
'(Afterwards press Enter)'
)
} else if (elementID === 'menuSettings') {
} else if (elementID === 'menuCredits') {
} else {
}
}
console.clear() // So helpful
function messageToStory (...messages) {
// wouldn't know how to write multiple things
}
function writeToStory (text, newline = '\n') {
async function avoidEncryption() {
await writeCharacters(text + newline)
}
function writeCharacters(string) {
let characters = string.split('')
for (let i = 0; i < characters.length; i++) {
if (characters[i] === '\n') {characters[i] === '<br>'}
}
// SOOO MANYYY PAOSSIBLE BUGGGGSSSSS!!!!!!!!!!!
for (let i = 0; i < characters.length; i++) {
if (characters[i] === '<' && characters[i + 1] !== ' ') {
debugger;
for (let j = i + 1; j < characters.length;) {
characters[i] += characters.splice(j, 1)
if (characters[i][characters[i].length - 1] === '>') {
break;
}
}
let endtag = '</' + characters[i].slice(1, Infinity)
let end = false
let possEndtag = ''
for (let j = i + 1; !end;) {
if (characters[j] === '<') {
possEndtag += characters[j]
}
if (possEndtag.length) {
if (characters[j] === endtag[possEndtag.length - 1]) {
possEndtag += characters[j]
} else {
possEndtag = ''
}
}
if (possEndtag === endtag) {
end = true
}
characters[i] += characters.splice(j, 1)
}
console.log(characters[i])
}
}
console.log(string, 'start')
return new Promise (
resolve => {
let writeCharacterByCharacter = setInterval(
function () {
let nextCharacter = characters.shift()
$('#story').append(nextCharacter)
if (characters.length === 0) {
clearInterval(writeCharacterByCharacter)
resolve('done!')
}
}, 10)
}
)
}
// oh...
// wow this is the longest return statement ever
function clickToContinue() {
// can't do this yet.
// would be soo great for suspense
}
// amazing
avoidEncryption()
}
function updateInfo() {
// Originally the info declaration at lives: and time: wasn't indented
let info = `Player<br> location: ${locations[Player.place]} <br> ` +
`lives: ${Player.lives} <br> actions: ${Player.actions} <br> ` +
`time: ${new Date() - time} <br><br> Inventory <br>`
if (Object.keys(Player.inventory).length === 0) {
info += 'none'
} else {
for (let i of Object.keys(Player.inventory)) {
let keyInfo = `${i}: ${Player[i]} <br> `
info += keyInfo
}
}
$('#playerInfo').html(info)
}
</script>
<noscript>Somehow you don't have JavaScript - sorry.</noscript>
</html>