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MouseAction.js
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MouseAction.js
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/**
* A GameAction that handles Mouse events
* @name MouseAction
* @constructor MouseAction
* @extends {GameAction}
*/
const GameAction = require('./GameAction');
class MouseAction extends GameAction {
constructor(options = {}){
super(options);
/**
* Position where mousedown happened
* @type {Point}
* @memberOf MouseAction#
* @default
*/
this.startPosition = null;
/**
* Position where mouseup happened
* @type {Point}
* @memberOf MouseAction#
* @default
*/
this.endPosition = null;
/**
* Position where mousemove happened
* @type {Point}
* @memberOf MouseAction#
* @default
*/
this.position = null;
/**
* Wether the mouse action originated inside the canvas
* @type {Boolean}
* @memberOf MouseAction#
* @default
*/
this.insideCanvas = null;
Object.assign(this, options);
}
/**
* Signals that the mouse was pressed.
* @function
* @memberOf GameAction#
*/
press(startPosition){
this.startPosition = startPosition;
this.position = startPosition;
super.press(startPosition);
}
/**
* Signals that the mouse was released
* @function
* @memberOf MouseAction#
* @param {Point} endPosition The point where mouse was released
*/
release(endPosition){
this.endPosition = endPosition || this.position;
super.release(endPosition);
}
}
module.exports = MouseAction;