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Development on this project is going to be paused for the time beeing, due to lots of changes outside the webz. Dandielo

Arctic

A script language for the needs of IceShard.

Goals the the script language:

  • Separation of logic (bytecode), data (interop + constants) and VM (stack and registers)
  • Minimal overhead during execution.
  • Simple execution over multiple threads.
  • Explicit typing, without implicit conversions.
  • Direct access to AST for easy transpiling / testing / interop.
  • Context based parsing and extension points.

Planed use cases:

  • Direct access to arrays of entity data in script for quick updates.
  • Script to Shader transpilation for VK, DX and others (if needed)
    • Unit Tests for shader scripts.
  • Multi threaded updates. VM's are separated from data and bytecode, so they can run same script over various entities.

Others

If you are interested or have questions. Feel free to message me.