diff --git a/korean.csv b/korean.csv index 6477694..251fcbc 100644 --- a/korean.csv +++ b/korean.csv @@ -1,4 +1,4 @@ -Name,English,Translation,Restrictions,Comment +Name,English,Translation,Restrictions,Comment __Priority,0,0,,Order of language importance. Allows other packs to supplement or replace sections _Argument0,{0},{0},,single unlocalised argument _Error,Error: {0},오류: {0},,General error prefix @@ -239,7 +239,7 @@ Edit_Menu_Undo,Undo,실행 취소,,Undo menu entry Error_AnimBlendClone,{0} does not implement ICloneable,{0}은(는) ICloneable을 구현하지 않았어요.,,Any class that is used in the animation system must implement ICloneable Error_CursorManagerDuplicateName,Attempting to add a cursor using image {1} with duplicated id {0} please assign a different name,중복 ID가 {0}인 그림 {1}을(를) 사용하여 커서를 추가하려면 다른 이름을 지정하세요.,,Multiple cursors have been added with the same reference name Error_CursorManagerFailedLoad,Attempted to load cursor {1} but received error '{0}',커서 {1} 불러오기를 시도했지만 오류 '{0}'를 받았어요.,,File load failed for cursor image -Error_CursorManagerLoadingInfoMissing,Attempting to load cursor {0} but can't find loading info,커서 {0}을(를) 불러오기를 시도했지만 정보를 찾을 수 없어요.,,The loading callback for a cursor can't find the loading hotspot info +Error_CursorManagerLoadingInfoMissing,Attempting to load cursor {0} but can't find loading info,커서 {0}을(를) 불러오기를 시도했지만 정보를 찾을 수가 없어요.,,The loading callback for a cursor can't find the loading hotspot info Error_GadgetToolboxFailedLoad,Attempted to load gadget toolbox info but received error '{0}' - '{1}',가젯 도구 상자 정보 불러오기를 시도했지만 오류 '{0}' - '{1}'가 발생했어요.,,Failed to load the gadget toolbox list Error_GadgetToolboxInvalidGadget,Attempted to add gadget '{0}' to toolbox but it isn't registered with the layout manager ,도구 상자에 가젯 '{0}'을 추가를 시도했지만 그 가젯이 레이아웃 관리자에 등록되지 않았어요.,,Invalid gadget specified in gadget toolbox list Error_Cursors,Cursor Error,커서 오류,,Cursor error warning title @@ -356,8 +356,8 @@ Event_Mouse_RightPressed,Right Pressed,오른쪽 눌렀음,,Mouse event subtype Event_Mouse_RightReleased,Right Released,오른쪽 뗌,,Mouse event subtype Event_Other,Other,기타,,Other event name Event_Other_AnimationEnd,Animation End,애니메이션 종료,,Other event subtype -Event_Other_AnimationEvent,Animation Event,애니메이션 이벤트,,Other event subtype -Event_Other_AnimationUpdate,Animation Update,애니메이션 갱신,,Other event subtype +Event_Other_AnimationEvent,Animation Event,Spine 애니메이션 정보,,Other event subtype +Event_Other_AnimationUpdate,Animation Update,Spine 애니메이션 갱신,,Other event subtype Event_Other_BroadcastMessage,Broadcast Message,메시지 송신,,Other event subtype Event_Other_EndOfPath,Path Ended,경로 끝남,,Other event subtype Event_Other_GameEnd,Game End,게임 종료,,Other event subtype @@ -379,7 +379,7 @@ Event_StepEnd,End Step,스텝 끝,,End Step event name Event_Unknown,Unknown Event,알 수 없는 이벤트,,Object editor unknown event name SeqEvents_Tooltip,Sequence Events,시퀀스 이벤트,,Events button tooltip SeqEvents_TypeFunctionNameHere,Type Function Name Here,여기에 함수의 이름을 입력하세요.,,Type Function Name Here -SeqEvents_FuncOverrideMessage,This will override the following functions:\n{0},함수 '{0}'를 덮어씌웁니다.,,Used in the confirmation dialog +SeqEvents_FuncOverrideMessage,This will override the following functions:\n{0},함수 '{0}'를 덮어씌우는 작업이에요.,,Used in the confirmation dialog SeqEvents_NewFunctionQuestion,Would you like to create new functions?,새로운 함수를 만들까요?,,Seq func question SeqEvents_FuncOverrideTitle,Sequence Events - Create New Functions,새 함수,,Used as the confirmation dialog's title SeqMessages_TypeMessageHere,Type Broadcast Message Here,여기에 송출할 메시지의 내용을 입력하세요.,,Type Broadcast Message Here @@ -748,7 +748,7 @@ ImageEditor_BrushPanelTitle,Brushes,붓,,brushes panel title ImageEditor_CancelSelection,Cancel Selection,선택 취소하기,,Image editor menu option -Cancel selection ImageEditor_NewCanvasSize,New Canvas Size:,새 용지 크기,,image editor new canvas size ImageEditor_CentreFit,Fit Screen,화면에 맞추기,,"Image editor view menu - centre, scale to fit" -ImageEditor_CentreUnitScale,1:01,1:01,,Image editor view menu - centre unit scale +ImageEditor_CentreUnitScale,01:01,01:01,,Image editor view menu - centre unit scale ImageEditor_ColourLeftLabel,Left:,좌측,,left brush label ImageEditor_ColourOnly,Colour only,색깔만,,Image editor magic wand colour only checkbox ImageEditor_ColourPanelTitle,Colours,색상,,colours panel title @@ -1390,7 +1390,6 @@ ResourceMenu_CreateShader,Create Shader,쉐이더 만들기,,"Resource menu ""Cr ResourceMenu_CreateSound,Create Sound,소리 만들기,,"Resource menu ""Create Sound"" entry" ResourceMenu_CreateSprite,Create Sprite,스프라이트 만들기,,"Resource menu ""Create Sprite"" entry" ResourceMenu_CreateTileset,Create Tile Set,타일 세트 만들기,,"Resource menu ""Create Tile Set"" entry" -ResourceMenu_CreateNineSlice,Create Nine Slice,9등분 스프라이트 만들기,,"Resource menu ""Create Nine Slice"" entry" ResourceMenu_CreateNote,Create Note,필기 만들기,,"Resource menu ""Create Note"" entry" ResourceMenu_CreateTimeline,Create Timeline,타임라인 만들기,,"Resource menu ""Create Timeline"" entry" ResourceMenu_Resources,Resources,자원,,Main resources menu entry @@ -1428,16 +1427,15 @@ RoomEditor_AddRootLayer,Add Layer,레이어 추가하기,,context sub menu headi RoomEditor_AllLayers,All,모두,,Layers label next to the set all layers locked/visible checkboxes RoomEditor_ConfirmDeleteInstances,Are you sure you want to delete the following items (Note: Instance creation code will be irrevocably lost): {0},정말로 다음 항목을 지울까요? (참고: 개체 생성 코드는 영구적으로 손실됩니다): {0},,Confirm delete instances RoomEditor_ConfirmDeleteLayers,Are you sure you want to delete the following layers (Note: Instance creation code will be irrevocably lost): {0},정말로 다음 레이어를 지울까요 (참고: 개체 생성 코드는 영구적으로 손실됩니다): {0},,Confirm delete layers -RoomEditor_ConfirmDeleteParentItems,Attempting to delete items from a parent room (Note: Instance creation code will be irrevocably lost).\nDelete All: Delete matching items from child rooms\nKeep All: Keep all child room items\nKeep Changed: Keep child room items which have overridden the parent\nImmediate Children: {0},부모 룸에서 항목을 삭제하려고 합니다. (참고: 개체 생성 코드가 손실될 수 있습니다.).\n모두 삭제: 자식 룸에서 일치하는 항목 삭제\n모두 유지: 모든 자식 룸에서 항목 유지\n변경 유지: 부모를 무시하고 자식 룸의 항목을 유지\n직속 자식: {0},,layer delete confirm dialog message explaining the child layer deletion options -RoomEditor_ConfirmDeleteParentLayers,Attempting to delete layers from a parent room (Note: Instance creation code will be irrevocably lost).\nDelete All: Delete matching layers from child rooms\nKeep All: Keep all child room layers\nKeep Changed: Keep child room layers which have overridden the parent\nImmediate Children: {0},부모 룸에서 레이어를 삭제하려고 합니다. (참고: 개체 생성 코드가 손실될 수 있습니다.).\n모두 삭제: 자식 룸에서 일치하는 레이어 삭제\n모두 유지: 모든 자식 룸에서 레이어 유지\n변경 유지: 부모를 무시하고 자식 룸의 레이어를 유지\n직속 자식: {0},,layer delete confirm dialog message explaining the child layer deletion options -RoomEditor_DeleteAllChildLayers,Delete All,전부 삭제하기,,layer delete confirm dialog message for the delete all button -RoomEditor_DeleteLayer,Delete Layer,레이어 삭제하기,,context menu option for deleting a layer -RoomEditor_RenameLayer,Rename Layer,레이어 이름 바꾸기,,context menu option for renaming a layer -RoomEditor_DeleteSelectedLayer,Delete Selected Layers,선택된 레이어 삭제하기,,tooltip for the delete selected layers button +RoomEditor_ConfirmDeleteParentItems,Attempting to delete items from a parent room (Note: Instance creation code will be irrevocably lost).\nDelete All: Delete matching items from child rooms\nKeep All: Keep all child room items\nKeep Changed: Keep child room items which have overridden the parent\nImmediate Children: {0},부모 룸에서 항목을 삭제하려고 해요 (참고: 개체 생성 코드가 손실될 수 있습니다.).\n모두 지우기: 자식 룸에서 일치하는 항목 삭제\n모두 유지: 모든 자식 룸에서 항목 유지\n변경 유지: 부모를 무시하고 자식 룸의 항목을 유지\n직계 자식: {0},,layer delete confirm dialog message explaining the child layer deletion options +RoomEditor_ConfirmDeleteParentLayers,Attempting to delete layers from a parent room (Note: Instance creation code will be irrevocably lost).\nDelete All: Delete matching layers from child rooms\nKeep All: Keep all child room layers\nKeep Changed: Keep child room layers which have overridden the parent\nImmediate Children: {0},부모 룸에서 레이어를 삭제하려고 합니다. (참고: 개체 생성 코드가 손실될 수 있습니다.).\n모두 지우기: 자식 룸에서 일치하는 레이어 삭제\n모두 유지: 모든 자식 룸에서 레이어 유지\n변경 유지: 부모를 무시하고 자식 룸의 레이어를 유지\n직계 자식: {0},,layer delete confirm dialog message explaining the child layer deletion options +RoomEditor_DeleteAllChildLayers,Delete All,모두 지우기,,layer delete confirm dialog message for the delete all button +RoomEditor_DeleteLayer,Delete Layer,지우기,,context menu option for deleting a layer +RoomEditor_RenameLayer,Rename Layer,이름 바꾸기,,context menu option for renaming a layer +RoomEditor_DeleteSelectedLayer,Delete Selected Layers,선택된 레이어 지우기,,tooltip for the delete selected layers button RoomEditor_GraphicProperties,Graphic: {0},그래픽,,graphic properties window RoomEditor_ParticleSystemProperties,Particle System: {0},입자 시스템,,graphic properties window RoomEditor_SequenceProperties,Sequence: {0},시퀀스,,graphic properties window -RoomEditor_NineSliceProperties,Nine Slice: {0},9등분 스프라이트,,graphic properties window RoomEditor_SpriteProperties,Sprite: {0},스프라이트,,graphic properties window RoomEditor_GridColour,Colour:,색상,,room editor toolbar grid colour select button caption RoomEditor_GridSnapX,Snap X:,가로 격자,,room editor toolbar grid horizontal snap numeric textbox caption @@ -1776,6 +1774,33 @@ SpriteEditor_TileVer,Tile Vertically,타일을 수직으로 나열하기,,Sprite SpriteEditor_Tolerance,Tolerance,오차,,Sprite editor alpha tolerance slider label SpriteEditor_Use3D,Separate Texture Page,텍스처 페이지 분리하기,,Sprite editor use for 3D label SpriteEditor_WindowTitle,Sprite: {0},스프라이트,,Sprite editor window title +SpriteEditor_SpineLabel,Spine Sprite,Spine 스프라이트,,spine type sprite +SpriteEditor_SpineLabelTT,Spine Sprite - some editor settings disabled,Spine 스프라이트에는 몇몇 설정을 이용하실 수 없습니다.,,spine sprite label tooltip +SpriteEditor_SWFLabel,SWF Sprite,SWF 스프라이트,,SWF type sprite +SpriteEditor_SWFLabelTT,SWF Sprite - some editor settings disabled,SWF 스프라이트에는 몇몇 설정을 이용하실 수 없습니다.,,SWF sprite label tooltip +NineSlice_Activate,Activate Nine Slice,9등분 스프라이트 활성화하기,,activate nineslice label +NineSlice_SelectedSlice,Selected Slice:,선택된 분할면:,,selected nineslice label +NineSlice_TileMode,Tile Mode:,놓기 방식:,,nineslice tilemode label +NineSlice_Highlight,Highlight:,강조:,,nineslice highlight label +NineslicePref_LeftGuideColour,Left Guide Colour,왼쪽 안내 색상,,nineslice pref setting label +NineslicePref_RightGuideColour,Right Guide Colour,오른쪽 안내 색상,,nineslice pref setting label +NineslicePref_TopGuideColour,Top Guide Colour,위쪽 안내 색상,,nineslice pref setting label +NineslicePref_BottomGuideColour,Bottom Guide Colour,아래쪽 안내 색상,,nineslice pref setting label +NineslicePref_HighlightColour,Selected Slice Highlight Colour,선택된 분할면 강조 색상,,nineslice default highlight colour +NineslicePref_HighlightStyle,Selected Slice Highlight Style,선택된 분할면 강조 스타일,,nineslice default highlight style +ListBoxEnum_eSlice_None,None,없음,,enum name +ListBoxEnum_eSlice_Left,Left,왼쪽,,enum name +ListBoxEnum_eSlice_Top,Top,위쪽,,enum name +ListBoxEnum_eSlice_Right,Right,오른쪽,,enum name +ListBoxEnum_eSlice_Bottom,Bottom,아래쪽,,enum name +ListBoxEnum_eSlice_Centre,Centre,중앙,,enum name +ListBoxEnum_eTileMode_Stretch,Stretch,늘이기,,enum name +ListBoxEnum_eTileMode_Repeat,Repeat,반복하기,,enum name +ListBoxEnum_eTileMode_Mirror,Mirror,뒤집기,,enum name +ListBoxEnum_eTileMode_BlankRepeat,Blank Repeat,공백 반복하기,,enum name +ListBoxEnum_eTileMode_Hide,Hide,숨기기,,enum name +ListBoxEnum_eHighlightStyle_Inverted,Inverted,반전,,nineslice highlight style enum +ListBoxEnum_eHighlightStyle_Overlay,Overlay,덮기,,nineslice highlight style enum ParticleType_NewName,New_Particle_Type,New_Particle_Type,,Name of a newly created particle type resource ParticleEmitter_NewName,New_Emitter,New_Emitter,,Name of a newly created particle emitter resource ParticleTypeEditor_Title,Particle Types,입자 유형,,Particle type editor window title @@ -2477,6 +2502,7 @@ ggs_output_debug_to_console,Output debug to console,콘솔에 디버그 출력 ggs_generate_spotify_app,Generate Spotify App,Spotify 앱 생성,,Generate Spotify App ggs_display_outside_server_alert,"Display ""Running outside server"" alert",외부 서버 경고 실행 중,,Display the running outside of server alert ggs_prepend_js,Prepend output .js with,.js로 출력,,Prepend output .js with +gs_installer_background,Installer Background,설치기 배경,,Installer Background ggs_icon,Icon,아이콘,,Icon ggs_icon_57,57x57 Icon,57x57 아이콘,,57x57 Icon ggs_icon_72,72x72 Icon,72x72 아이콘,,72x72 Icon @@ -2991,7 +3017,7 @@ Project_Changes_Title,Project Directory Modified,프로젝트 경로가 변경 Project_Deletions_Title,Resources have been deleted,자원이 삭제됨,,Resources have been deleted Project_Deletions_Message,"Resources have been deleted from disk in '{0}'. You can re-save these, or delete the resources from the project.\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files",디스크 '{0}'의 자원이 삭제됐어요. 다시 저장하거나 프로젝트에서 자원을 지울 수 있어요.\n\n경고: 저장할 땐 지금 메모리에 있는 자원 파일들만 갱신되므로 삭제되거나 편집된 파일은 복구되지 않을 수 있어요.,,Message to show that resources have been deleted and the user can either restore or save them Project_InheritedChanges_Message,"Changes detected in base project directory '{0}'. Would you like to reload the resources, or save?\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files","기본 프로젝트 디렉토리 '{0}'에 변경 사항이 있어요. 자원을 다시 불러올까요, 아니면 저장할까요? \n\n주의: 저장할 땐 지금 메모리에 있는 자원 파일들만 갱신되므로 삭제되거나 편집된 파일은 복구되지 않을 수 있어요.",,message box contents when the project directory has detected changes -Project_InheritedChanges_Title,Project Directory Modified,기본 프로젝트 경로가 변경되었습니다.,,message box title when the project directory has detected changes +Project_InheritedChanges_Title,Project Directory Modified,기본 프로젝트 경로가 변경됨,,message box title when the project directory has detected changes Project_ProjFileChanged_Message,"The main project file '{0}' has changed. Would you like to reload the resources, or save?\n\nWARNING: Save will only update the resources files that are currently held in memory, and therefore may not restore some deleted or edited files","주 프로젝트 파일 '{0}'이 변경되었습니다. 자원을 다시 불러올까요, 아니면 저장할까요?\n\n경고: 저장할 땐 지금 메모리에 있는 자원 파일들만 갱신되므로 삭제되거나 편집된 파일은 복구되지 않을 수 있어요.",,message box contents when the main project file has changed Project_ProjFileChanged_Title,Project Modified,프로젝트 수정됨,,message box title when the main project file has changed Project_Deleted_Title,Project Deleted,프로젝트 삭제됨,,message box title when a project has been deleted @@ -3140,6 +3166,9 @@ windows_package_nsis,Package as Installer,설치 프로그램,,Package as Instal windows_package_zip,Package as Zip,압축 파일,,Package as Zip windows_package_type,Package Type,패키지 종류,,Package Type windows_package_default_type,Default packaging type,기본 패키지 종류,,Default Packaging Type +mac_package_nsis,Package as DMG,Package as DMG,,Package as DMG +mac_package_zip,Package as Zip,Package as Zip,,Package as Zip +mac_package_remember,Remember Packaging Option?,Remember Packaging Option?,,Remember Packaging Option? html5_package_loose,Package as Loose Files,압축되지 않은 파일,,Package as Loose Files html5_package_zip,Package as Zip,압축 파일,,Package as Zip html5_package_remember,Remember Packaging Option?,패키지 선택지를 기억할까요?,,Remember Packaging Option? @@ -3168,6 +3197,9 @@ ListBoxEnum_WindowsUWPPackageArchitectureChoice_WinUWPPackage_Show,Show Dialog, ListBoxEnum_WindowsUWPPackageArchitectureChoice_WinUWPPackage_X86,Create X86 Package,x86 패키지 만들기,,Create X86 Package ListBoxEnum_WindowsUWPPackageArchitectureChoice_WinUWPPackage_X64,Create X64 Package,x64 패키지 만들기,,Create X64 Package ListBoxEnum_WindowsUWPPackageArchitectureChoice_WinUWPPackage_ARM,Create Arm Package,ARM 패키지 만들기,,Create Arm Package +ListBoxEnum_MacPackageChoice_MacPackage_Dmg,Create DMG Installer,DMG 설치기 만들기,,Create DMG Installer +ListBoxEnum_MacPackageChoice_MacPackage_Zip,Create Zip Archive,압축 ZIP 파일 만들기,,Create Zip Archive +ListBoxEnum_MacPackageChoice_MacPackage_Show,Show Dialog,대화상자 표시하기,,Show Dialog AddWorker_Name,Name,이름,,Worker name AddWorker_NameTooltip,The name assigned to this worker,이 작업자에게 할당 된 이름,,Worker name AddWorker_Host,Name/IP,이름 및 IP,,Worker host name @@ -3231,6 +3263,7 @@ platformdevice_connection_success_title,Connection Successful,연결 성공,,Con platformdevice_connection_failed_title,Connection Failed,연결 실패,,Connection Failed title platformdevice_connection_no_devices,No Devices found,장치 없음,,no devices are found AssetExplorer_SelectResource,Select Resource,자원 선택,,Fallback title for asset explorer +AssetExplorer_SelectResourceType,Select {0},Select {0},,select (resource type name) title for asset explorer AssetExplorer_FilterCaptionGeneric,Showing {0}/{1} filtered items,{0}/{1}개의 항목,,Title for filtered items in asset explorer ParserError_DnD,{0} in DnD™ action {1},DnD™ {1}의 {0},,DnD™ parser error message GadgetToolbox_ListView,List View,목록 보기,,List View dialog editor name @@ -3497,9 +3530,9 @@ SoundMixer_ToolTip_PlayGroup,Play all sounds in group,모음 안에서 재생중 SoundMixer_ToolTip_LoopGroup,Loop playback for all sounds in group,모음의 모든 소리 반복 재생하기,,Sound mixer tool tip SoundMixer_ToolTip_RewindGroup,Rewind all sounds in group to start,시작할 모음의 모든 소리 되감기,,Sound mixer tool tip SoundMixer_ToolTip_CloseSound,Close sound,닫기,,Tool tip for closing the sound in the mixer -SoundMixer_ToolTip_PlaySound,Play sound,재생하기,,Tool tip for playing an individual sound in the sound mixer +SoundMixer_ToolTip_PlaySound,Play sound,재생,,Tool tip for playing an individual sound in the sound mixer SoundMixer_ToolTip_MuteSound,Mute sound,음소거,,Tool tip for muting an individual sound in the sound mixer -SoundMixer_ToolTip_RepeatSound,Loop playback,반복하기,,Tool tip for looping an individual sound in the sound mixer +SoundMixer_ToolTip_RepeatSound,Loop playback,반복,,Tool tip for looping an individual sound in the sound mixer SoundMixer_ToolTip_RewindSound,Rewind to start,되감기,,Tool tip for rewinding an individual sound in the sound mixer SoundMixer_ToolTip_PlaybackPosition,Playback position,재생 위치,,Tool tip for setting the playback position an individual sound in the sound mixer SoundMixer_ToolTip_LinkGroups,Link groups,두 모음을 연결,,Tool tip for link groups button @@ -3681,6 +3714,17 @@ GMStdSeqPause_Name,Pause Sequence,시퀀스 일시 정지하기,,Drag and Drop GMStdSeqPause_Desc,Pauses the sequence.,시퀀스를 잠시 멈춥니다.,,Drag and Drop™ library action description GMStdIfSeqExists_Name,If Sequence Exists,만약 시퀀스가 존재하는지,,Drag and Drop™ library action name GMStdIfSeqExists_Desc,Check if a sequence exists.,시퀀스가 존재하는지 확인합니다.,,Drag and Drop™ library action description +GMStdSeqGetLength_Name,Get Sequence Length,시퀀스 길이 얻기,,dnd library action name +GMStdSeqGetLength_Desc,Gets the length of a sequence element.,시퀀스 요소의 길이를 반환합니다.,,dnd library action description +GMStdSeqGetHead_Name,Get Sequence Head,시퀀스 시작 지점 얻기,,dnd library action name +GMStdSeqGetHead_Desc,Gets the head position (in frames) of a sequence element.,시퀀스 요소의 프레임 시작 지점을 반환합니다.,,dnd library action description +GMStdSeqSetHead_Name,Set Sequence Head,시퀀스 시작 지점 정하기,,dnd library action name +GMStdSeqSetHead_Desc,Sets the head position (in frames) of a sequence element.,시퀀스 요소의 프레임 시작 지점을 설정합니다.,,dnd library action description +GMStdSeqGetLength_Story_1,Get length of sequence instance ${sequenceelmid} into ${var},시퀀스 개체 ${sequenceelmid}의 길이를 변수 ${var}에 넣습니다.,,dnd story text +GMStdSeqGetLength_Story_2,Get length of sequence instance ${sequenceelmid} into temp ${var},시퀀스 개체 ${sequenceelmid}의 길이를 임시 변수 ${var}에 넣습니다.,,dnd story text +GMStdSeqSetHead_Story_1,Set head position (in frames) of sequence instance ${sequenceelmid} to ${var},시퀀스 개체 ${sequenceelmid}의 프레임 시작 지점을 변수 ${var}로 설정합니다.,,dnd story text +GMStdSeqGetHead_Story_1,Get head position (in frames) of sequence instance ${sequenceelmid} into ${var},시퀀스 개체 ${sequenceelmid}의 프레임 시작 지점을 변수 ${var}에 넣습니다.,,dnd story text +GMStdSeqGetHead_Story_2,Get head position (in frames) of sequence instance ${sequenceelmid} into temp ${var},시퀀스 개체 ${sequenceelmid}의 프레임 시작 지점을 임시 변수 ${var}에 넣습니다.,,dnd story text GMStdDestroyAtPos_Name,Destroy At Position,위치에 있는 개체 파괴하기,,Drag and Drop™ library action name GMStdDestroyAtPos_Desc,Destroy all instances at a position.,어떤 위치의 모든 개체를 제거합니다.,,Drag and Drop™ library action description GMStdSetSprite_Name,Set Sprite,스프라이트 정하기,,Drag and Drop™ library action name @@ -4196,6 +4240,7 @@ GMStdRotation,Rotation,회전,,Drag and Drop™ library argument label GMStdName,Name,이름,,Drag and Drop™ library argument label GMStdVertically,Vertical,세로,,Drag and Drop™ library argument label GMStdHorizontally,Horizontal,가로,,Drag and Drop™ library argument label +GMStdSeqHead,Head (frames),시작,,dnd library argument label GMStdEqual,Equal,같다면,,DnD™ GMStdLess,Less,미만이면,,DnD™ GMStdGreater,Greater,초과면,,DnD™ @@ -4297,6 +4342,7 @@ GMStdFile,File,파일 이름,,DnD™ GMStdBuffer,Buffer,버퍼,,DnD™ GMStdSeek,Seek,쓰기 위치 쫓기,,DnD™ GMStdRelative,Relative,상대적,,DnD argument label +GMStdAbsolute,Absolute,절대적,,DnD argument label GMStdOffset,Offset,오프셋,,DnD™ GMStdVar_mirror,Mirror,좌우 반전 (X),,Mirror DnD™ GMStdVar_flip,Flip,상하 반전 (Y),,Flip DnD™ @@ -4455,10 +4501,10 @@ SPINE_ATLAS_NOT_FOUND,Spine: unable to find .atlas file for {0},Spine: {0} 용 . SPINE_TEXTURE_NOT_FOUND,Spine: unable to find texture file: {0},Spine: {0} 텍스처를 찾을 수 없어요.,,spine texture not found message SPINE_JSON_NOT_FOUND,Spine: json file not found: {0},Spine: {0} json 파일을 찾을 수 없어요.,,spine json not found message Spine_License_Title,Spine Agreement,Spine 계약 약관,,spine licence dialog title -Spine_License_Label1,Purchasing Spine from Esoteric Software grants permission to create and distribute GameMaker applications using Spine animations,Esoteric Software 에서 Spine을 구매하시고 GameMaker에서도 Spine 애니메이션을 창조하고 배포하세요.,,spine licence label +Spine_License_Label1,Purchasing Spine from Esoteric Software grants permission to create and distribute GameMaker applications using Spine animations,Esoteric Software에서 Spine을 구매하시고 GameMaker에서도 Spine 애니메이션을 창조하고 배포하세요.,,spine licence label Spine_License_Label2,"To purchase Spine, please visit",Spine을 구매하려면 방문해주세요.,,spine licence label Spine_License_Link,http://esotericsoftware.com,http://esotericsoftware.com,,spine link -Spine_License_Label3,"To use Spine animations with GameMaker, please agree to the licence above.",GameMaker 에서 Spine을 사용하시려면 위의 라이선스에 동의해주세요.,,spine licence label +Spine_License_Label3,"To use Spine animations with GameMaker, please agree to the licence above.",GameMaker에서 Spine을 사용하시려면 위의 라이선스에 동의해주세요.,,spine licence label Spine_License_Agree,I agree to the terms listed,동의,,spine licence agreement Spine_License_AcceptLabel,Accept Spine licence,Spine 라이선스 동의,,spine licence option Spine_License_Show,Show Licence,라이선스 보기,,spine licence button @@ -4594,7 +4640,7 @@ Marketplace_MyLibrary_ViewAuthor,Visit this author's page.,저자의 페이지 Marketplace_MyLibrary_ViewReviews,View this asset's reviews.,이 자산의 리뷰 보기,,Review link text Marketplace_MyLibrary_Offline,Offline,오프라인,,Offline label Marketplace_MyLibrary_DeleteContentTitle,Delete Local Content?,로컬 컨텐츠를 지울까요?,,marketplace delete asset warning title -Marketplace_MyLibrary_OfflineDelete,Are you sure you want to delete local content for '{0}'?\nYou will need to be online to download it again.,{0}'의 로컬 컨텐츠를 지울까요?\n다시 내려 벋으시어야 해요.,,marketplace asset delete offline warning +Marketplace_MyLibrary_OfflineDelete,Are you sure you want to delete local content for '{0}'?\nYou will need to be online to download it again.,{0}'의 로컬 컨텐츠를 지울까요?\n다시 내려 받으셔야 해요.,,marketplace asset delete offline warning Marketplace_OfflineDeleteConfirmChoice,Automatic response to offline content delete,오프라인 컨텐츠 삭제,,preference choice for marketplace offline local content delete TileSetEditor_OpenClosedEdge_ToolTip,Open Or Closed Edges,열리거나 닫힌 가장자리,,tooltip for the auto tile set option to have open or closed edges Marketplace_MyLibrary_SearchCaption,Search Results ({0}),검색 결과 ({0}),,Search caption @@ -4621,7 +4667,7 @@ ObjectEditor_DropChildHere,Drop here to add child,여기에 끌어서 자식 추 ObjectEditor_AddChildTooltip,Add child,자식 추가하기,,Object editor child list add child tooltip ObjectEditor_RemoveChildTooltip,Remove child,자식 제거하기,,Object editor child list remove child tooltip INVALID_FILEPATH_TITLE,Invalid Path,유효하지 않은 경로,,Invalid File path title -INVALID_FILEPATH_PATHTOOLONG,File path is too long: {0},파일 경로가 너무 길어요: {0},,File at x has a path which is too long to handle +INVALID_FILEPATH_PATHTOOLONG,File path is too long: {0},너무 긴 파일 이름: {0},,File at x has a path which is too long to handle INVALID_INCLUDEDFILE_NAME_TITLE,Included File has invalid name,유효하지 않은 포함 파일의 이름,,Invalid included file name dialog box title INVALID_INCLUDEDFILE_NAME_MSG,"One or more included files has an invalid filename, should only contain a-z, A_Z, 0-9, _ or .\nSee the output panel for a list.","한 개 이상의 포함 파일들의 이름이 올바르지 않아요. 영문 대소문자, 숫자, 또는 _만을 포함해야 해요. \n출력 창에서 그 목록을 확인해주세요.",,Invalid included file name dialog box message INVALID_INCLUDEDFILE_NAME,Included file with invalid filename: '{0}',유효하지 않은 파일 이름을 가진 포함 파일: '{0}',,Invalid Included file name output message @@ -4667,8 +4713,8 @@ GeneralSettings_ChainSoftness,Workspace chain rendering segment count,연결 사 SequencePref_ChainSoftness,Canvas chain rendering segment count,용지 내의 사슬의 마디 수,,Canvas chain softness preference SequencePref_TranslationPathInsertion,Translation path point insertion margin,경로의 점들이 놓일 여유 간격,,Insertion Precision in Sequence Editor SequencePref_AddActionMessage,Automatic button choice on Add Action,동작을 추가할 때 자동으로 버튼 선택,,Automatic button choice on Add Action dialog -SequencePref_CreateDefaultParameterTracks,Automatically create default parameter tracks,기본 매개자 트랙을 만들기,,Automatically create default parameter tracks prefs -SequencePref_AutoStretchResources,Automatically stretch newly added assets,새로 추가한 자산을 늘이기,,Automatically stretch newly added assets prefs +SequencePref_CreateDefaultParameterTracks,Automatically create default parameter tracks,기본 매개변수 트랙을 만들기,,Automatically create default parameter tracks prefs +SequencePref_AutoStretchResources,Automatically stretch newly added assets,새로 추가한 자산을 시퀀스 길이에 맞추기,,Automatically stretch newly added assets prefs SequencePref_ConfirmEmbed,Automatic choice to embed edited curve,편집했던 곡선을 포함,,sequence embed confirm pref SequencePref_ConvertToKeys,Automatic choice to convert curve to keys,곡선을 키로 변환,,sequence convert to keys pref SequencePref_ExternalCurveEditWarning,Automatic choice to show warning on external curve edit,외부의 곡선을 편집할 때 경고,,sequence pref external curve edit @@ -4693,7 +4739,7 @@ DnDModule_DeleteNode,Delete,삭제,,DnD™ module delete selected IDETooltip_LaptopMode_Title,Laptop Mode ({0}),랩톱 모드 ({0}),,IDE toolbar laptop mode title IDETooltip_LaptopMode_On,On,켜기,,On text IDETooltip_LaptopMode_Off,Off,끄기,,Off text -IDETooltip_LaptopMode_Description,"In Laptop Mode you can pan, scroll and zoom by moving the mouse over an area\nwhile holding ${LaptopLZoomKey} to zoom and Left Alt to pan and scroll.\nUse ${LaptopRHSKeys} for non-mouse interactions while Laptop Mode is enabled.","랩톱 모드에서는 마우스로 이동(Pan)과 스크롤 그리고 확대가 가능합니다.\n${LaptopLZoomKey}을(를) 누르고 있으면 확대가 되고, 왼쪽 Alt를 누르면 이동과 스크롤이 되며\n${LaptopRHSKeys}은(는) 랩톱 모드가 활성화 돼있는 동안 마우스 사용이 중지됩니다.",,IDE toolbar laptop mode description +IDETooltip_LaptopMode_Description,"In Laptop Mode you can pan, scroll and zoom by moving the mouse over an area\nwhile holding ${LaptopLZoomKey} to zoom and Left Alt to pan and scroll.\nUse ${LaptopRHSKeys} for non-mouse interactions while Laptop Mode is enabled.","랩톱 모드에서는 마우스로 옮기기, 스크롤 그리고 확대가 가능합니다.\n${LaptopLZoomKey}을(를) 누르고 있으면 확대가 되고, 왼쪽 Alt를 누르면 이동과 스크롤이 되며\n${LaptopRHSKeys}은(는) 랩톱 모드가 활성화 돼있는 동안 마우스 사용이 중지됩니다.",,IDE toolbar laptop mode description MyAccount_Offline,Cannot access account management: User is offline,계정 관리에 접근할 수가 없어요. 사용자가 오프라인이에요.,,User is offline and trying to access My Account UserOffline_NeedsInternet,Please make sure you have a working internet connection and try again.,인터넷에 연결되어 있는지 확인하시고 다시 시도해보세요.,,User is offline MyAccount_WorkspaceTitle,My Account,내 계정,,My account workspace title @@ -4807,7 +4853,7 @@ Debugger_Profiler_Running,Profiling...,프로파일 중...,,debugger profiling Debugger_Profiler_Averages,Average Values,평균 값,,Debugger show average values Debugger_Profiler_Averages_Tooltip,Tick this to display all values as averages.\nUntick it to display accumulated values.,모든 값을 평균으로 표시하려면 이것을 선택하세요\n누적 값을 표시하려면 선택하세요,,Debugger averages tooltip Debugger_DataGrid_CallCount,Call Count,호출 횟수,,Debugger call count -Debugger_DataGrid_Time,Time (Ms),시간 (ms),,Debugger time count +Debugger_DataGrid_Time,Time (Ms),밀리초 시간,,Debugger time count Debugger_DataGrid_Step,Step %,스텝 %,,Debugger step % column Debugger_Graph_Help,This graph shows frames per second and memory usage over time.\nHold Control and scroll to expand and contract the graph.,이 그래프는 시간에 따른 메모리 사용 실태와 초당 프레임 수를 보여줘요. \nCtrl을 누르고 스크롤하면 그래프와 상호작용할 수 있어요.,,Debugger graph help icon Debugger_Graph_Help_Mac,This graph shows frames per second and memory usage over time.\nHold ⌘ and scroll to expand and contract the graph.,이 그래프는 초당 프레임 수와 시간 경과에 따른 메모리 사용량을 보여줘요.\n⌘키를 누르고 스크롤하면 그래프와 상호작용할 수 있어요.,,Debugger graph help icon @@ -4973,8 +5019,8 @@ StartPage_Offline,This link cannot be opened as you are currently offline.,이 debuggerporttouse,Debugger port,디버거가 사용할 포트,,Port for Debugger to use label in Settings debuggershoweventicons,Show event icons in Debugger Resource View,디버거 자원 보기에서 이벤트 아이콘 표시하기,,debugger show event icons pref realtimedebugging,Enable real-time debugging,실시간 디버깅 활성화하기,,Enable real-time debugging label in Settings -syntaxcheckingdelay,Syntax Checking delay (ms),문법 검사 지연 (ms),,Syntax Checking delay (ms) setting label -codecompletiondelay,Code Completion delay (ms),자동 완성 지연 (ms),,Code Completion delay (ms) setting label +syntaxcheckingdelay,Syntax Checking delay (ms),문법 검사 지연 (밀리초),,Syntax Checking delay (ms) setting label +codecompletiondelay,Code Completion delay (ms),자동 완성 지연 (밀리초),,Code Completion delay (ms) setting label ggs_draw_colour,Default draw colour,기본 그리기 색상,,the option for the default draw colour ggs_window_colour,Default colour outside the room region,룸 외부의 기본 색상,,the option for the default colour outside the room region defaultprojectdrawcolour_description,Initial default draw colour for new projects,새 프로젝트의 기본 그리기 색상,,the preference for setting the default draw colour option on project creation @@ -5090,11 +5136,11 @@ MarketplaceFilter_GMS2Only,GMS 2.x,GMS 2.x,,Studio 2 assets filter name for mark MarketplaceFilter_GMS1Only,GMS 1.x,GMS 1.x,,Studio 1 assets filter name for marketplace library MarketplaceFilter_GMS2_3Only,GMS 2.3,GMS 2.3,,Studio 2.3 assets filter name for marketplace library ide_language_description,IDE language,IDE 언어,,Label beside the IDE language selection -pref_max_framerate,Maximum framerate of the GameMaker Studio 2 editor,GameMaker Studio 2의 최대 프레임,,Maximum framerate preference -pref_filewatcher_tolerance,Set File Watcher tolerance in ms after saving from within IDE,저장 후의 파일 감시기의 오차,,File watcher preference to handle save tolerance in ms +pref_max_framerate,Maximum framerate of the GameMaker Studio 2 editor,프로그램의 최대 프레임,,Maximum framerate preference +pref_filewatcher_tolerance,Set File Watcher tolerance in ms after saving from within IDE,저장 후의 파일 감시기의 오차 (밀리초),,File watcher preference to handle save tolerance in ms File Watcher,File Watcher,파일 감시자,,File Watcher preference label notification_popups,Enable notifications,알림 활성화하기,,Enable Notification messages -notification_timeout,Notification timeout (ms),알림 제한 시간 (ms),,Notification timeout in ms +notification_timeout,Notification timeout (ms),알림 제한 시간 (밀리초),,Notification timeout in ms android_linktoamazonsubmit,Link to Amazon Submission Guide,Amazon 제출 안내문 링크,,Link to Amazon Submission Guide RemoteWorker_AddWorker,Add Worker,작업자 추가,,Add Worker Dialog Title RemoteWorker_DeleteDialogMessage,Are you sure you wish to delete this remote?,정말로 이 원격 작업자를 지울까요?,,the message when a user tries to delete a remote @@ -5183,8 +5229,7 @@ ResourceTree_DeleteView_Confirm,Delete the selected view: {0}?,선택된 보기 ResourceTree_ShowTreeLines,Show tree lines,자원 트리에 선 표시,,Show Tree Lines in Resource Tree ResourceTree_ShowGroupIcons,Show group node icons,모음의 노드 아이콘 표시,,Show the Group Node Icons in the Resource Tree ResourceTree_DefaultIconColour,Default icon colour,기본 아이콘 색상,,Default Icon Colour -ResourceTree_SpriteIconColour,Sprites icon colour,9등분 스프라이트 아이콘 색상,,Icon Colour for Sprites -ResourceTree_NineSlicesIconColour,Nine Slices icon colour,스프라이트 아이콘 색상,,Icon Colour for Nine Slices +ResourceTree_SpriteIconColour,Sprites icon colour,스프라이트 아이콘 색상,,Icon Colour for Sprites ResourceTree_TileSetsIconColour,Tile Sets icon colour,타일 세트 아이콘 색상,,Icon Colour for Tile Sets ResourceTree_SoundsIconColour,Sounds icon colour,소리 아이콘 색상,,Icon Colour for sounds ResourceTree_AudioEmittersIconColour,Audio Emitters icon colour,오디오 방출기 아이콘 색상,,Icon Colour for Audio Emitters @@ -5262,6 +5307,7 @@ General Settings,General Settings,일반 설정,,General Settings preference gro Drag and Drop,Drag and Drop,드래그 앤 드롭,,Drag and Drop preference group heading Image Editor,Image Editor,그림 편집기,,Image Editor preference group heading Sprite Editor,Sprite Editor,스프라이트 편집기,,Sprite Editor preference group heading +Nineslice,Nine Slice,9등분 스프라이트,,Sprite editor nineslice pref group subheading Object Editor,Object Editor,객체 편집기,,Object Editor preference group heading Script Editor,Script Editor,룸 편집기,,Script Editor preference group heading Room Editor,Room Editor,스프라이트 편집기,,Room Editor preference group heading @@ -5305,7 +5351,7 @@ Code Editor,Code Editor,코드 편집기,,Code Editor preference group subheadin GML,GML,GML,,GML preference group subheading Source Control (Git),Source Control (Git),소스 제어 (Git),,Source Control (Git) preference group subheading Master,Master,마스터,,Master preference group subheading -Main Options,Main Options,주 옵션,,Main Options options group heading +Main Options,Main Options,주 설정정,,Main Options options group heading General,General,일반,,General options group heading Graphics,Graphics,그래픽,,Graphics options group heading Images,Images,그림,,Images options group heading @@ -5510,7 +5556,7 @@ SyntaxError_VariableReferenceOnce,variable {0} only referenced once,변수 {0} SyntaxError_VariableUnassigned,unassigned variable {0} referenced,할당하지 않은 변수 {0}이(가) 참조됨,,syntax error SyntaxError_ConstructorsOnly,only functions that are declared as constructors can use inheritance.,생성자로 선언된 함수만 상속을 사용 가능,,syntax error SyntaxError_InvalidFunctionModifier,unknown function atribute {0},알 수 없는 함수 특성 {0},,syntax error -SyntaxError_InheritedFunctionArguments,"Inherited argument ""{0}"" is not in function arguments","상속된 인자 ""{0}""이(가) 함수 인자가 아님",,syntax error +SyntaxError_InheritedFunctionArguments,"Inherited argument ""{0}"" is not in function arguments","상속된 인자 ""{0}""는 함수 인자가 아님",,syntax error SyntaxError_Only16NamedArgs,only 16 named arguments supported in a function declaration,함수 선언에 이름 있는 인자는 16개까지만 지원됨,,syntax error CompileError_Info,{0} at line {1} : {2},"{0}, 줄 {1}: {2}",,"syntax error displayed to user (0 - source, 1 - line num, 2 - error description)" CompileError_ObjVar_WrongType,Not expecting {0} {1} assigned in {2}'s variable '{3}' (expected {4}),{4} 유형이어야 하는 {2}의 변수 '{3}'에 {0} 유형의 {1}이 있음,,Object variable wrong type error @@ -5625,6 +5671,7 @@ FileFilters_Certificate,GameMaker Studio 2 Certificate,GameMaker Studio 2 인증 FileFilters_HTMLArchive,HTML Zip Archive,HTML 압축 ZIP 파일,,html archive filter FileFilters_CompressedApp,Compressed Application Zip,어플리케이션 압축,,compressed application filter FileFilters_MacCompressedApp,macOS Application Zip,macOS 어플리케이션 압축,,mac application as a zip filter +FileFilters_MacDmgApp,macOS DMG,macOS DMG,,mac application as a dmg file FileFilters_Package,{0} Package,{0} 패키지,,package filter FileFilters_Installer,{0} Installer,{0} 설치기,,installer filter FileFilters_Application,{0} Application,{0} 어플리케이션,,application filter @@ -5830,7 +5877,7 @@ ResourceTree_OpenInShapeViewer,Open in Shape Viewer,도형 뷰어에서 열기,, SequenceEditor_Title,Sequence: {0},{0},,Sequence editor window title SequenceEditor_Pref_AutoRecord,Automatically record changes,자동으로 변경 사항 기록하기,,Sequence auto record preference SequenceEditor_Pref_PauseCanvas,Pause when clicking on canvas,용지를 클릭할 때 잠시 멈추기,,Sequence pause canvas preference -SequenceEditor_Pref_OverlapDelay,Overlap selection delay in milliseconds,밀리 초 단위로 선택 영역에 지연 주기,,Sequence canvas preference +SequenceEditor_Pref_OverlapDelay,Overlap selection delay in milliseconds,선택 지연 시간 (밀리초),,Sequence canvas preference SequenceEditor_Pref_ShowBackdrop,Show canvas frame on newly created sequences,새 시퀀스에서 프레임 용지 보기,,Show canvas frame newly created sequence preference SequenceEditor_Pref_BackdropWidth,Canvas frame width on newly created sequences,새 시퀀스에서의 프레임 너비,,canvas frame width newly created sequence preference SequenceEditor_Pref_BackdropHeight,Canvas frame height on newly created sequences,새 시퀀스에서의 프레임 높이,,canvas frame height newly created sequence preference @@ -5846,9 +5893,9 @@ Sequence_Dopesheet_Empty_TrackPanel_Header,Track Panel,트랙 제어판,,empty t Sequence_Dopesheet_Empty_TrackPanel_Description,Click or drag an asset here to create an asset track. Organise & order your tracks in this panel.,여기에 자산을 드래그 하거나 클릭해서 트랙을 만들 수 있어요. 그리고 트랙을 관리할 수 있어요.,,empty track panel description Sequence_Dopesheet_Empty_Header,Dope Sheet,노출 시트,,empty dopesheet panel header Sequence_Dopesheet_Empty_Description,Tracks' appear here when assets have been added to the project. Click or drag assets here.,여기에 자산을 추가해보세요. 트랙은 여기에 표시돼요.,,empty dopesheet panel description -Sequence_Dopesheet_Empty_AnimCurveChannels,Select any parameter track to view curve,곡선을 보일 매개자 트랙을 선택해주세요.,,Empty channel stack label +Sequence_Dopesheet_Empty_AnimCurveChannels,Select any parameter track to view curve,곡선을 보일 매개변수 트랙을 선택해주세요.,,Empty channel stack label Sequence_Dopesheet_Empty_AnimCurveGraph1,No curve visible.,보이는 곡선이 없어요.,,Empty graph label -Sequence_Dopesheet_Empty_AnimCurveGraph2,A parameter track must be sepected to view curves.,곡선을 보려면 매개자 트랙이 선택됐어야 해요.,,Empty graph label +Sequence_Dopesheet_Empty_AnimCurveGraph2,A parameter track must be sepected to view curves.,곡선을 보려면 매개변수 트랙이 선택됐어야 해요.,,Empty graph label SequenceDopesheet_FPS,fps,FPS,,dopesheet timeline FPS label SequenceDopeSheet_Timeline_Frames,Frames (f),프레임 (f),,timeline time mode setting for frames SequenceDopeSheet_Timeline_Time,Time (h:m:s),시간 (h:m:s),,timeline time mode setting for time @@ -5859,16 +5906,16 @@ SequenceDopeSheet_Timeline_Time_Units_Tooltip,Timestamp,시,,timeline time mode SequenceDopeSheet_Timeline_Tooltip_HeadPos,Playhead position ({0}),머릿단 위치 ({0}),,timeline playhead position textbox tooltip SequenceDopeSheet_Timeline_Tooltip_Duration,Sequence length ({0}),총 길이 ({0}),,timeline sequence length textbox tooltip SequenceDopeSheet_Timeline_ChangeTimeUnitsTooltip,Change time units,시간 단위,,timeline sequence time unit change tooltip -SeqDopeSheet_EmptyAnimCurve_ChannelDesc,Select any parameter track to view curve.,곡선을 보일 매개자 트랙을 선택해주세요.,,empty dopesheet anim curve channels label +SeqDopeSheet_EmptyAnimCurve_ChannelDesc,Select any parameter track to view curve.,곡선을 보일 매개변수 트랙을 선택해주세요.,,empty dopesheet anim curve channels label SeqDopeSheet_EmptyAnimCurve_TrackDesc1,No curve visible.,보이는 곡선이 없어요.,,no anim curve track label -SeqDopeSheet_EmptyAnimCurve_TrackDesc2,A parameter track must be selected to view curves.,곡선을 보려면 매개자 트랙이 선택됐어야 해요.,,no anim curve track label +SeqDopeSheet_EmptyAnimCurve_TrackDesc2,A parameter track must be selected to view curves.,곡선을 보려면 매개변수 트랙이 선택됐어야 해요.,,no anim curve track label SeqDopeSheet_SharedCurveC,Shared Curve:,공유 곡선:,,shared curve: SeqDopeSheet_ExternalCurveEditWarning1,Changes to this curve inside sequences will also be applied to the external shared curve asset.,이 곡선을 수정하면 외부의 원래 공유 곡선도 같이 수정돼요.,,external curve warning label SeqDopeSheet_ExternalCurveEditWarning2,Embed the curve to make edits freely or Continue to edit.,곡선을 트랙에 포함시켜서 원본과 분리할 수 있어요.,,external curve warning label SeqDopeSheet_ExternalCurveDetailEmbed,The sequence will have its own copy of the curve,시퀀스는 복사본을 가지게돼요.,,shared curve detail embed SeqDopeSheet_ExternalCurveDetailContinue,Continue to edit the shared curve,공유 곡선 수정,,shared curve detail continue SeqDopeSheet_ConvertToKeysWarning,Converting a curve to keys will revert the curve back to 'linear' and it will appear as keyframes in the dopesheet.,곡선을 키로 바꾸면 종류가 선형으로 바뀌고 노출 시트에 키 프레임으로 보여요.,,convert to keys warning -SeqDopeSheet_AnimCurveKeyFrame1,This is a keyframed parameter track.,키프레임 매개자 트랙이에요.,,sequence anim curve mode keyframe track msg1 +SeqDopeSheet_AnimCurveKeyFrame1,This is a keyframed parameter track.,키프레임 매개변수 트랙이에요.,,sequence anim curve mode keyframe track msg1 SeqDopeSheet_AnimCurveKeyFrame2,'Convert to Curve' to make edits in this view,곡선으로 변환해서 여기서 편집할 수 있어요.,,sequence anim curve mode keyframe track msg2 SeqDopeSheet_AnimCurveLocked1,Locked:,잠김:,,anim curve locked track label SeqDopeSheet_AnimCurveLocked2,Unlock asset track in track panel\n to continue editing,잠금을 해제해서 트랙 제어판에서 편집해보세요.,,anim curve locked track label @@ -5883,7 +5930,7 @@ SeqDopeSheet_IncompatCurveDetailCancel,The curve will not be assigned to the tra SeqDopeSheet_InvalidCurveEdit,Edit the shared curve to fix the issues.,공유 곡선을 수정해서 문제를 해결할 수 있어요.,,invalid shared curve edit label SeqDopeSheet_IncompCurveTitle,Important,중요,,incompat curve dialog title SeqDopeSheet_IncompCurve,Incompatible Curve:,호환되지않는 곡선,,incompatible curve -SeqDopeSheet_IncompCurveMsg1,'{0}' does not have enough channels to work with this parameter track.,{0}'은 매개자 트랙과 같이 작동할만큼의 채널을 갖고있지 않아요.,,incompat curve text +SeqDopeSheet_IncompCurveMsg1,'{0}' does not have enough channels to work with this parameter track.,{0}'은 매개변수 트랙과 같이 작동할만큼의 채널을 갖고있지 않아요.,,incompat curve text SeqDopeSheet_IncompCurveMsg2,Add missing channels to this curve?,곡선에 누락된 채널들을 추가할까요?,,incompat curve text Seq_GoToTooltip,Go To Function,함수로 가기,,go to function tooltip Seq_AddStubTooltip,Add Function,함수 추가하기,,add function tooltip @@ -5950,7 +5997,7 @@ Track_Param_Channel_Colour_B,blue,파랑,,sequence parameter channel colour blue Track_Param_Channel_Gain,volume,음량,,sequence parameter channel gain Track_Param_Channel_Pitch,pitch,피치,,sequence parameter channel pitch Track_Param_Channel_Falloff,falloff,감량,,sequence parameter channel falloff -Track_Param_Channel_Index,index,인덱스,,sequence parameter channel index +Track_Param_Channel_Index,index,번호,,sequence parameter channel index Track_Param_Channel_Speed,speed,속도,,sequence parameter channel speed Track_Param_Channel_Generic,channel {0},채널 {0},,sequence parameter channel generic title AnimCurve_DoubleClickToEdit,Double-click to edit,더블 클릭해서 편집하기,,Double-click to edit anim curve tooltip @@ -5984,9 +6031,9 @@ AnimCurve_DeleteAllConfirm,Are you sure you want to delete all curves?,정말로 AnimCurveEditor,Anim Curve Editor,애니메이션 곡선 편집기,,anim curved editor pref type name animcurve_automaticdeletion,Automatic response to curve deletion,곡선 삭제,,Automatic deletion in animation curve editor animcurve_compactlayout,Use compact layout,조밀한 레이아웃 사용하기,,animcurve editor compact layout pref -KeyMenu_StretchParam,Stretch Parameter Key,매개자 키 늘리기,,Stretch key until sequence ends for parameters +KeyMenu_StretchParam,Stretch Parameter Key,매개변수 키 늘리기,,Stretch key until sequence ends for parameters KeyMenu_StretchAsset,Stretch Asset Key,자산 키 늘리기,,Stretch key until sequence ends for assets -KeyMenu_DeleteParam,Delete Parameter Key,매개자 키 삭제하기,,Delete key for parameters +KeyMenu_DeleteParam,Delete Parameter Key,매개변수 키 삭제하기,,Delete key for parameters KeyMenu_DeleteAsset,Delete Asset Key,자산 키 삭제하기,,Delete key for assets KeyMenu_CopyToEnd,Copy to End,끝에 복사하기,,Copy to end menu entry KeyMenu_CopyToStart,Copy to Start,시작에 복사하기,,Copy to start menu entry @@ -6035,7 +6082,7 @@ SequenceCanvas_Toolbox_MultiselectTooltip,Multiple targets,다중 대상,,Multip SequenceCanvas_EditWindow_Title,Edit,편집,,Edit window title SequenceCanvas_DeleteWindow_Title,Delete,삭제,,Delete window title SequenceCanvas_DeleteWindow_Message,Are you sure you want to delete {0}?,정말로 {0}을(를) 지울까요?,,Delete confirmation label -SequenceCanvas_DeleteWindow_Multiselect_Message,Are you sure you want to delete the selected items?,정말로 선택된 항목들일 지울까요?,,Delete confirmation label +SequenceCanvas_DeleteWindow_Multiselect_Message,Are you sure you want to delete the selected items?,정말로 선택된 항목들을 지울까요?,,Delete confirmation label SequenceCanvas_EventsWindow_Title,Events,이벤트,,Events window title SequenceCanvas_Toolbox_Delete,Delete,삭제,,Toolbox delete tooltip SequenceCanvas_Toolbox_SelectThisItem,Select {0},{0} 선택,,Select item tooltip @@ -6076,9 +6123,9 @@ SequenceGizmo_Ghosting,Delta Ghosting,델타 고스팅,,Ghosting gizmo text SequenceGizmo_Origin,Origin,중심,,Origin gizmo text SequenceGizmo_ZeroZero,Zero zero,제로 제로,,Zero zero gizmo text SequenceGizmo_AxisTransform,Transform,변형,,Transform gizmo text -SequenceGizmo_ShowAxes,Show Axes,Axes 보이기,,Show axes gizmo text +SequenceGizmo_ShowAxes,Show Axes,축 보이기,,Show axes gizmo text SequenceGizmo_TranslationPath,Translation Path,경로 변환하기,,Translation path gizmo text -Sequence_AddTagTooltip,Add tag,태그 추가하기,,Add tag tooltip +Sequence_AddTagTooltip,Add tag,태그 더하기,,Add tag tooltip Sequence_RemoveTagsTooltip,Remove selected tags,선택된 태그 지우기,,Remove selected tags tooltip DopeSheet_Tooltip_NewKey,Record a new key (F9),새로운 태그 기록하기 (F9),,New key tooltip DopeSheet_Tooltip_AutoRecord,Automatically record changes (F10),변경 사항 자동으로 기록하기 (F9),,Auto record tooltip @@ -6102,7 +6149,7 @@ ContextMenu_Copy,Copy,복사하기,,Copy ContextMenu_Paste,Paste,붙여넣기,,Paste ContextMenu_AddResourceTrack,New Resource,자원 만들기,,Create resource track ContextMenu_AddComponentTrack,New Component,새 구성요소 만들기,,Create component track -ContextMenu_AddParameterTrack,New Parameter,새 매개자 만들기,,Create parameter track +ContextMenu_AddParameterTrack,New Parameter,새 매개변수 만들기,,Create parameter track ContextMenu_DeleteTrack,Delete track(s),트랙 지우기,,Delete this track ContextMenu_EditEvents,Edit Broadcast Message,방송 메시지 편집하기,,Edit broadcast message ContextMenu_RemoveRaisedEvents,Remove Broadcast Message,방송 메시지 제거하기,,Remove broadcast message @@ -6131,19 +6178,19 @@ SequenceEditor_AnimCurve_ConvertToCurve,Convert To Curve,곡선으로 변환,,Co SequenceEditor_SetTrackAnimCurve,Select animation curve,애니메이션 곡선 선택,,Select animation curve menu entry SequenceEditor_SetTrackAnimCurveFilter,Incompatible curves: {0} of {1},호환되지않는 곡선: {1}의 {0},,Compatible anim curves filter string SequenceEditor_IncompatCurveTT,Needs additional channels,추가적인 채널이 필요합니다.,,warning tooltip for incompatible curve -SequenceMessage_ParameterAlreadyExistsMsg,Parameter '{0}' already exists in this track as '{1}'.,매개자 '{0}'는 이미 '{1}' 트랙으로 존재해요.,,Already exists +SequenceMessage_ParameterAlreadyExistsMsg,Parameter '{0}' already exists in this track as '{1}'.,매개변수 '{0}'는 이미 '{1}' 트랙으로 존재해요.,,Already exists SequenceMessage_TagAlreadyExistsMsg,Tag '{0}' already exists on this track.,태그 '{0}'는 이미 이 트랙에 있어요.,,Already exists SequenceMessage_AddedParameterMsg,Added parameter '{0}' to the track.,{0}'가 매개자로 트랙에 추가됐어요.,,Parameter added message SequenceMessage_DeleteTagMsg,Do you want to delete tag(s) {0} from the track?,트랙에서 태그 {0}개를 지울까요?,,Do you want to delete tags question message SequenceTooltip_TagAlreadyExists,This tag is already on the track,그 태그는 이미 트랙에 있어요.,,Tag already on track tooltip -SequencePref_ParameterConfirmDialog,Whether a confirmation dialog should be shown when a new track parameter is added,새로운 트랙 매개자가 추가될 때마다 확인 대화상자 띄우기,,Confirm dialog preference -SequencePref_TagConfirmDialog,Whether a confirmation dialog should be shown when a new track tag is added,새로운 트랙 태그가 추가될 때마다 확인 대화상자 띄우기,,Confirm dialog preference +SequencePref_ParameterConfirmDialog,Whether a confirmation dialog should be shown when a new track parameter is added,트랙 매개자가 추가될 때마다 확인 대화상자 띄우기,,Confirm dialog preference +SequencePref_TagConfirmDialog,Whether a confirmation dialog should be shown when a new track tag is added,트랙 태그가 추가될 때마다 확인 대화상자 띄우기,,Confirm dialog preference SequencePref_DeleteTagDialog,Whether a confirmation dialog should be shown when trying to delete a tag,트랙 태그가 삭제될 때마다 확인 대화상자 띄우기,,Delete tag confirm dialog preference SequencePref_ChainThickness,Canvas chain thickness,연결 사슬 굵기,,Canvas chain thickness preference SequencePref_ChainColor,Canvas chain colour,연결 사슬 색상,,Canvas chain colour preference Seq_ContextMenu_Rename,Rename,이름 바꾸기,,Rename track Seq_ContextMenu_Tags,Tags,태그,,Tags context menu entry -Seq_ContextMenu_Parameters,Parameters,매개자,,Add parameter track context menu entry +Seq_ContextMenu_Parameters,Parameters,매개변수,,Add parameter track context menu entry Seq_ContextMenu_DefaultParameters,Default,기본,,Add default parameters context menu entry Seq_ContextMenu_TrackParameters,Track,트랙,,Add track parameters context menu entry Seq_ContextMenu_AllParameters,All,전부,,Add all parameters context menu entry @@ -6178,7 +6225,7 @@ Sequence_Length_Label,Length,길이,,Sequence length label Sequence_Head_Label,Head,머릿단,,Sequence head label Sequence_Volume,Volume,음량,,Volume label Sequence_Tooltip_Volume,Master volume for IDE playback,IDE 재생단의 마스터 음량,,Master volume tooltip -Sequence_Tooltip_Play,Play sequence from head marker,머릿단부터 시퀀스 재생하기,,Play sequence tooltip +Sequence_Tooltip_Play,Play sequence from head marker,처음부터 시퀀스 재생하기,,Play sequence tooltip Sequence_Tooltip_Stop,Pause sequence,시퀀스 일시 정지하기,,Pause sequence tooltip Sequence_Tooltip_PlaybackMode,Change playback mode,재생 방식 바꾸기,,Change playback mode tooltip Sequence_Tooltip_Button_Menu,Show Menu,메뉴 보이기,,Show Menu tooltip @@ -6207,7 +6254,7 @@ SequenceHierarchy_Tooltip_KeyNavPrev,Jump to previous key,이전 키로 돌아 SequenceHierarchy_Tooltip_KeyNavNext,Jump to next key,다음 키로 넘어가기,,Jump to next key tooltip SequenceHierarchy_Tooltip_KeyToggleOn,Toggle key on,켜기,,Toggle key on tooltip SequenceHierarchy_Tooltip_KeyToggleOff,Toggle key off,끄기,,Toggle key on tooltip -SequenceHierarchy_Tooltip_AddParameter,Add parameter track,매개자 트랙 추가,,Add parameter track tooltip +SequenceHierarchy_Tooltip_AddParameter,Add parameter track,매개변수 트랙 추가,,Add parameter track tooltip SequenceHierarchy_Tooltip_KeyEditorLink,Link values,값 잇기,,Link values tooltip SequenceHierarchy_Tooltip_ToggleVisibility,Toggle visiblity,가시성 켜고 끄기,,Toggle visiblity tooltip SequenceHierarchy_Tooltip_ToggleLocked,Toggle lock,잠그거나 풀기,,Toggle lock tooltip @@ -6249,7 +6296,7 @@ AssetBrowser_Create,Create,만들기,,create asset AssetBrowser_CreateResourceType,Create {0},{0} 만들기,,create (resource type name) AssetBrowser_AddFavourite,Favourite,즐겨찾기에 추가하기,,add to favourites AssetBrowser_RemoveFavourite,Unfavourite,즐겨찾기에서 삭제하기,,remove from favourites or unfavourite -AssetBrowser_DefaultGroupName,group,group,,default name for new group/folder +AssetBrowser_DefaultGroupName,group,Group,,default name for new group/folder AssetBrowser_NewAssetBrowser,Open in new Asset Browser,새 자산 탐색기에서 열기,,open in new asset browser AssetBrowser_ClearFavourites,Clear Favourites,즐겨찾기 정리하기,,asset browser clear favourites menu entry AssetBrowser_ClearRecent,Clear Recent Items,최근 항목 정리하기,,asset browser clear recently edited menu entry @@ -6333,6 +6380,27 @@ AnimCurve_DefaultChannelName,curve{0},곡선 {0},,default channel name AnimCurve_EmbeddedCurveName,Embedded Curve,포함된 곡선,,anim curve embedded curve AnimCurve_ChannelValue_H,h,h,,h channel value AnimCurve_ChannelValue_V,v,v,,v channel value +AnimCurveLib_Title,Animation Curve Library,애니메이션 곡선 라이브러리,,anim curve library window title +AnimCurveLib_Type,Type,종류,,type label +AnimCurveLib_Presets,Presets,사전 설정,,presets label +AnimCurveLib_TTOverwrite,Overwrite: Apply curve once across all selected sections,교체: 선택된 곡선에 한번 적용해요.,,overwrite mode tooltip +AnimCurveLib_TTBetween,Between: Apply curve repeatedly for each selected section,혼합: 선택된 곡선에 연속으로 적용해요.,,between mode tooltip +AnimCurveLib_TTEaseOut,Ease Out,크게,,ease out tooltip +AnimCurveLib_TTEaseIn,Ease In,작아지게,,ease in tooltip +AnimCurveLib_TTEaseInOut,Ease In-Out,작아졌다 크게,,ease in-out tooltip +AnimCurveLib_Reset,Reset,초기화,,reset curve label +ACL_linear,Linear,선형,,anim curve library curve name +ACL_ease,Ease,보간,,anim curve library curve name +ACL_easeCubic,Cubic,이중,,anim curve library curve name +ACL_easeQuart,Quart,사중,,anim curve library curve name +ACL_easeExpo,Expo,제곱,,anim curve library curve name +ACL_easeCirc,Circ,원호,,anim curve library curve name +ACL_easeBack,Back,회귀,,anim curve library curve name +ACL_elastic,Elastic,탄력,,anim curve library curve name +ACL_bounce,Bounce,반동,,anim curve library curve name +ACL_fastOutSlowIn,Fast To Slow,빠름에서 느리게,,anim curve library curve name +ACL_slowMiddle,Mid Slow,중간 느리기,,anim curve library curve name +ACL_ResetTip,"Select ""Reset"" to revert curve to initial state.",초기화로 처음 상태로 되돌릴 수 있어요.,,anim curve library reset tip assetbrowser_defaultfolders,Create default folders in new project,새 프로젝트에 기본 폴더들을 만들기,,create default folders assetbrowser_maxrecentlyedited,Maximum recently edited items,최대로 보여줄 최근에 편집된 항목들의 수,,max recently edited count assetbrowser_palette_entry_count,Colour palette size,색상 팔레트의 크기,,colour palette entry count @@ -6343,13 +6411,13 @@ assetbrowser_defaultsortorder,Default sort order for new Asset Browsers,새 자 ListBoxEnum_eSortType_AtoZ,A-Z,A-Z,,sort order enum a-z ListBoxEnum_eSortType_ZtoA,Z-A,Z-A,,sort order enum z-a ListBoxEnum_eSortType_Custom,Custom,사용자 정의,,sort order enum custom sort -assetbrowser_defaultfoldersfirst,Default sort folders first,기본적으로 폴더를 앞에 위치시키기,,default sort folders first +assetbrowser_defaultfoldersfirst,Default sort folders first,기본적으로 폴더를 앞에 놓기,,default sort folders first assetbrowser_duplicatefoldermove,Automatic response to duplicate group name error,폴더 복제 오류,,Automatically dismiss duplicate folder error AssetBrowser_ExpandOnFilterChange,Expand tree on filter change,필터가 바뀔 때 자원 트리 펼치기,,Automatically expand the tree when the filter is changed assetbrowser_show_quickaccess,Show Quick Access,빠른 실행 보이기,,asset browser quick access enabled pref assetbrowser_deletetag,Automatic response to delete tag confirmation,태그 삭제 확인,,delete tag confirmation pref assetbrowser_automaticRoGroupDeletion,Automatic response to Room Order group deletion,룸 순서 폴더 삭제,,Automatic room order group deletion on asset browser -assetbrowser_UngroupDeletesGroup,Room Order Ungroup removes the empty group,룸을 옮길 때 빈 폴더를 없애기,,delete group on ungroup pref +assetbrowser_UngroupDeletesGroup,Room Order Ungroup removes the empty group,룸을 옮길 때 빈 룸 순서 폴더를 없애기,,delete group on ungroup pref preferences_updateandroidtoolsversion,Pre-populate SDK values to chosen API Level,선택된 API 수준에 미리 SDK 값 할당하기,,Pre-populate SDK values to chosen API Level preferences_android_genadaptive_icon,Generate Foregrounds From File:,파일로부터 배경 생성,,generate adaptive icons widget foreground file label preferences_android_genadaptive_bg,Generate Backgrounds From File:,파일로부터 전경 생성,,generate adaptive icons widget background file label @@ -6536,7 +6604,7 @@ GMScript_DefaultComment,// Script assets have changed for v2.3.0 see\n// https:/ GMScript_DnDBoilerPlate,"/// @DnDAction : YoYo Games.Common.Function\n/// @DnDVersion : 1\n/// @DnDHash : ${hash}\n/// @DnDComment : ${comment}\n/// @DnDArgument : ""funcName"" ""${funcName}""\nfunction ${funcName}(){\n\n}","/// @DnDAction : YoYo Games.Common.Function\n/// @DnDVersion : 1\n/// @DnDHash : ${hash}\n/// @DnDComment : Script assets have changed$(13_10)for v2.3.0 see $(13_10)https://help.yoyogames.com/hc/en-us/articles/360005277377 $(13_10)for more information\n/// @DnDArgument : ""funcName"" ""${funcName}""\nfunction ${funcName}(){\n\n}",,GML Boiler plate for a new script GMScript_DnDFuncDecl,"/// @DnDAction : YoYo Games.Common.Function\n/// @DnDVersion : 1\n/// @DnDHash : ${hash}\n/// @DnDArgument : ""funcName"" ""${funcName}""\nfunction ${funcName}(){\n\n}","/// @DnDAction : YoYo Games.Common.Function\n/// @DnDVersion : 1\n/// @DnDHash : ${hash}\n/// @DnDArgument : ""funcName"" ""${funcName}""\nfunction ${funcName}(){\n\n}",,GML function declaration template AssetBrowser_CreateLotsOfResourcesWarning,Do you want to create {0} Assets?,{0}개의 자산을 만들까요?,,label to warn user they are about to create a lot of resources -AssetBrowser_CreateLotsOfResourcesTitle,Creating Lots of Assets,다량의 자산 생성하기,,title for warning dialog box +AssetBrowser_CreateLotsOfResourcesTitle,Creating Lots of Assets,다수의 자산 만들기,,title for warning dialog box YoYoImage_UnknownFileFormat,Image format not recognised,그림 형식이 인식되지 않았어요.,,This image format was not recognised YoYoImage_UnknownFileFormat_Detail,The image '{0}' cannot be loaded.,{0}'을 불러올 수 없어요.,,Message to show when an image cannot be loaded IDE_Warning,Warning,경고,,Warning for IDE @@ -6555,3 +6623,8 @@ Error_ImportProjectTitle,Error Saving Import Project,가져온 프로젝트 저 Error_ImportProjectMessage,Could not save imported project at specified path. You may not have permission to save here.,지정된 경로에 프로젝트를 만들 수가 없어요. 여기에 접근할 수 있는 권한이 없어요.,,Error Saving Import Project message Track Panel,Track Panel,트랙 창,,Track Panel label in Sequence Editor at:,at:,:,,Label for Moment Editor to show which frame this moment triggers at +Warning_ImportProject_Title,Warning,경고,,Warning +Warning_ImportProject_Message,You have selected a folder already containing another GMS2 project - importing here will not merge the two projects. Are you sure you wish to save this import as a new subfolder inside the existing project's folder?,이미 다른 프로젝트가 들어있는 폴더를 선택하셨어요. 여기에 가져오는 것은 두 프로젝트를 합치지 않아요. 정말로 이 폴더에 다른 하부 폴더를 만들고 거기에 프로젝트를 가져올까요?,,Warning Importing Project message +Warning_AppIconAlpha_Title,Warning,경고,,Warning +Warning_AppIconAlpha_Message,The image selected has transparency. Please select a different image.,선택하신 그림은 투명도가 있어요. 다른 그림을 골라주세요.,,App icon image transparency warning message +Error_CannotPackage_Message,The executable cannot be created as it's still currently running.,실행 파일이 아직 실행중이여서 만들어질 수가 없어요.,,Application running error message.