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conf.lua
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VERSION = '0.1.0'
require 'cli'
if option.moonscript then
require 'moonscript'
end
lithium = require 'lithium.init'
ltable = lithium.table
lio = lithium.io
lstring = lithium.string
lmath = lithium.math
color = lithium.color
vec2 = lithium.vec2
aabb2 = require 'aabb2'
util = require 'util'
function love.conf(t)
t.identity = 'sound-maker'
t.window.vsync = option.vsync and 1 or 0
t.window.title = 'Sound Maker'
t.window.display = option.display
t.window.height = 720
t.window.width = math.floor(t.window.height * 4 / 3)
t.window.resizable = true
t.window.msaa = 4
end
function love.run()
if love.load then love.load(love.arg.parseGameArguments(arg), arg) end
-- We don't want the first frame's dt to include time taken by love.load.
if love.timer then love.timer.step() end
local dt = 0
-- Main loop time.
return function()
-- Process events.
if love.event then
love.event.pump()
for name, a,b,c,d,e,f in love.event.poll() do
if name == "quit" then
if not love.quit or not love.quit() then
return a or 0
end
end
love.handlers[name](a,b,c,d,e,f)
end
end
-- Update dt, as we'll be passing it to update
if love.timer then dt = love.timer.step() end
-- Call update and draw
if love.update then love.update(dt) end -- will pass 0 if love.timer is disabled
if love.graphics and love.graphics.isActive() then
love.graphics.origin()
love.graphics.clear(love.graphics.getBackgroundColor())
if love.draw then love.draw() end
love.graphics.present()
end
if love.timer then love.timer.sleep(0.002) end
end
end