From e49429faa0a1108194ea155b044f479f414f0cc6 Mon Sep 17 00:00:00 2001 From: Tiago Morais Morgado Date: Tue, 5 Jul 2016 18:02:12 +0100 Subject: [PATCH 01/19] some updates to the readme file --- readme.md | 63 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ readme.txt | 29 ------------------------- 2 files changed, 63 insertions(+), 29 deletions(-) create mode 100644 readme.md delete mode 100644 readme.txt diff --git a/readme.md b/readme.md new file mode 100644 index 00000000..e89d2e67 --- /dev/null +++ b/readme.md @@ -0,0 +1,63 @@ +

Quake 2 Engine Source

+

+This is the complete source code for **Quake 2**, version **3.19**, buildable with +**visual C++ 6.0**. The **linux** version should be buildable, but we haven't +tested it for the release. +

+The code is all licensed under the terms of the **GPL (gnu public license)**. +You should read the entire license, but the gist of it is that you can do +anything you want with the code, including sell your new version. The catch +is that if you distribute new binary versions, you are required to make the +entire source code available for free to everyone. +

+The primary intent of this release is for **entertainment** and **educational +purposes**, but the **GPL** does allow **commercial exploitation** if you obey the +full license. If you want to do something commercial and you just can't bear +to have your **source changes released**, we could still negotiate a separate +license agreement (for **$$$**), but I would encourage you to just live with the +**GPL**. +

+All of the **Q2** data files remain **copyrighted** and licensed under the +original terms, so you cannot redistribute data from the original game, but if +you do a true total conversion, you can create a **standalone game** based on +**this code**. +

+Thanks to **Robert Duffy** for doing the grunt work of building this release. +

+**John Carmack** +**Id Software** +



+//////////////////////////////
+////////////////////////////// +



+About **John Carmack** +



+**John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] + + +



+//////////////////////////////
+////////////////////////////// +



+About **Quake 2** +

+**Quake II** is a **first-person shooter** video game developed by **id Software** and published by **Activision**. It is not a direct sequel to **Quake**; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.[3] +

+The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with some additional tracks by **Bill Brown**; the main theme was also composed by **Bill Brown** and **Rob Zombie**, and one track was by **Jer Sypult**. + + +



+//////////////////////////////
+//////////////////////////////

+**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] +

+**id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. +

+The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as id's first true **3D first-person shooter**.

+ + + +

+On **June 24, 2009, ZeniMax Media** acquired the company. + + diff --git a/readme.txt b/readme.txt deleted file mode 100644 index a82dde7d..00000000 --- a/readme.txt +++ /dev/null @@ -1,29 +0,0 @@ - -This is the complete source code for Quake 2, version 3.19, buildable with -visual C++ 6.0. The linux version should be buildable, but we haven't -tested it for the release. - -The code is all licensed under the terms of the GPL (gnu public license). -You should read the entire license, but the gist of it is that you can do -anything you want with the code, including sell your new version. The catch -is that if you distribute new binary versions, you are required to make the -entire source code available for free to everyone. - -The primary intent of this release is for entertainment and educational -purposes, but the GPL does allow commercial exploitation if you obey the -full license. If you want to do something commercial and you just can't bear -to have your source changes released, we could still negotiate a separate -license agreement (for $$$), but I would encourage you to just live with the -GPL. - -All of the Q2 data files remain copyrighted and licensed under the -original terms, so you cannot redistribute data from the original game, but if -you do a true total conversion, you can create a standalone game based on -this code. - -Thanks to Robert Duffy for doing the grunt work of building this release. - -John Carmack -Id Software - - From 40c1ce3b9d202e05988fd2a7f1be47157e64f27c Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:06:54 +0000 Subject: [PATCH 02/19] Update readme.md --- readme.md | 53 +++++++++++++++++++++++++---------------------------- 1 file changed, 25 insertions(+), 28 deletions(-) diff --git a/readme.md b/readme.md index e89d2e67..ae4da433 100644 --- a/readme.md +++ b/readme.md @@ -1,63 +1,60 @@ -

Quake 2 Engine Source

-

+##Quake 2 Engine Source +----------------------- + This is the complete source code for **Quake 2**, version **3.19**, buildable with **visual C++ 6.0**. The **linux** version should be buildable, but we haven't tested it for the release. -

+ The code is all licensed under the terms of the **GPL (gnu public license)**. You should read the entire license, but the gist of it is that you can do anything you want with the code, including sell your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. -

+ The primary intent of this release is for **entertainment** and **educational purposes**, but the **GPL** does allow **commercial exploitation** if you obey the full license. If you want to do something commercial and you just can't bear to have your **source changes released**, we could still negotiate a separate license agreement (for **$$$**), but I would encourage you to just live with the **GPL**. -

+ All of the **Q2** data files remain **copyrighted** and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a **standalone game** based on **this code**. -

+ Thanks to **Robert Duffy** for doing the grunt work of building this release. -

+ **John Carmack** **Id Software** -



-//////////////////////////////
-////////////////////////////// -



-About **John Carmack** -



+ +--- + +#### About **John Carmack** + **John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] + -



-//////////////////////////////
-////////////////////////////// -



+--- + About **Quake 2** -

+ **Quake II** is a **first-person shooter** video game developed by **id Software** and published by **Activision**. It is not a direct sequel to **Quake**; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.[3] -

+ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with some additional tracks by **Bill Brown**; the main theme was also composed by **Bill Brown** and **Rob Zombie**, and one track was by **Jer Sypult**. - -



-//////////////////////////////
-//////////////////////////////

+ + +--- + **id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] -

+ **id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. -

+ The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as id's first true **3D first-person shooter**.

- -

On **June 24, 2009, ZeniMax Media** acquired the company. - + From 5c781dd21eb3f7752e5bcdb5d65de591bb925a20 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:07:16 +0000 Subject: [PATCH 03/19] Update readme.md --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index ae4da433..f5732eb6 100644 --- a/readme.md +++ b/readme.md @@ -1,4 +1,4 @@ -##Quake 2 Engine Source +## Quake 2 Engine Source ----------------------- This is the complete source code for **Quake 2**, version **3.19**, buildable with From 15ff86d1b0347d811734dbd03ed1df85f6353485 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:08:01 +0000 Subject: [PATCH 04/19] Update readme.md --- readme.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index f5732eb6..5c149005 100644 --- a/readme.md +++ b/readme.md @@ -52,8 +52,9 @@ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with so **id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. -The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as id's first true **3D first-person shooter**.

- +The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as id's first true **3D first-person shooter**. + + On **June 24, 2009, ZeniMax Media** acquired the company. From 7a5a55bd264d62f599d50b7909acd605e3d393be Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:10:52 +0000 Subject: [PATCH 05/19] Update readme.md --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index 5c149005..ec9c7d56 100644 --- a/readme.md +++ b/readme.md @@ -34,7 +34,7 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. **John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] - + --- From 892d7c5a7bde44bf6cbf282bc8392c5a131cab4e Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:12:13 +0000 Subject: [PATCH 06/19] Update readme.md --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index ec9c7d56..d67ad699 100644 --- a/readme.md +++ b/readme.md @@ -54,8 +54,8 @@ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with so The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as id's first true **3D first-person shooter**. - - On **June 24, 2009, ZeniMax Media** acquired the company. + + From fdebd4d9ca797a5ecb6431929a65d4c1bb60e062 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:16:42 +0000 Subject: [PATCH 07/19] Update readme.md --- readme.md | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/readme.md b/readme.md index d67ad699..3e932acb 100644 --- a/readme.md +++ b/readme.md @@ -1,5 +1,12 @@ -## Quake 2 Engine Source ------------------------ +# Quake 2 Engine Source + +## Table of Contents (ToC) + +* [OVerall Consirations](#overall-considerations) +* [About Quake 2](#about-quake-2) +* [About Id Software](#about-id-software) + +## Overall Considerations This is the complete source code for **Quake 2**, version **3.19**, buildable with **visual C++ 6.0**. The **linux** version should be buildable, but we haven't @@ -30,7 +37,7 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. --- -#### About **John Carmack** +## About **John Carmack** **John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] @@ -38,7 +45,7 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. --- -About **Quake 2** +## About **Quake 2** **Quake II** is a **first-person shooter** video game developed by **id Software** and published by **Activision**. It is not a direct sequel to **Quake**; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.[3] @@ -48,6 +55,8 @@ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with so --- +## About Id Software + **id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] **id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. From ae0cf218511cca61e516d8901ad453d95951143a Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:17:01 +0000 Subject: [PATCH 08/19] Update readme.md --- readme.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/readme.md b/readme.md index 3e932acb..3737ffdb 100644 --- a/readme.md +++ b/readme.md @@ -6,6 +6,8 @@ * [About Quake 2](#about-quake-2) * [About Id Software](#about-id-software) +--- + ## Overall Considerations This is the complete source code for **Quake 2**, version **3.19**, buildable with From 2cc4d4f58a7ae66d43efaced0cdefcd6831d5870 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:17:18 +0000 Subject: [PATCH 09/19] Update readme.md --- readme.md | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/readme.md b/readme.md index 3737ffdb..624f2b9e 100644 --- a/readme.md +++ b/readme.md @@ -67,6 +67,4 @@ The company was also heavily involved in the creation of the **first-person shoo On **June 24, 2009, ZeniMax Media** acquired the company. - - - + From 6b0dd9e16996bab3098468e0b8cac0aca82d08b7 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:18:18 +0000 Subject: [PATCH 10/19] Update readme.md --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index 624f2b9e..f3416f1d 100644 --- a/readme.md +++ b/readme.md @@ -2,7 +2,7 @@ ## Table of Contents (ToC) -* [OVerall Consirations](#overall-considerations) +* [Overall Consirations](#overall-considerations) * [About Quake 2](#about-quake-2) * [About Id Software](#about-id-software) From 96f4feba602900353b556864a9cde0d7ef3652f4 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:19:37 +0000 Subject: [PATCH 11/19] Update readme.md --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index f3416f1d..d7bccf7a 100644 --- a/readme.md +++ b/readme.md @@ -67,4 +67,4 @@ The company was also heavily involved in the creation of the **first-person shoo On **June 24, 2009, ZeniMax Media** acquired the company. - + From c72f8c4d4718492f2c6ece87bdd4987af3893ce4 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:21:21 +0000 Subject: [PATCH 12/19] Update readme.md --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index d7bccf7a..3e81651f 100644 --- a/readme.md +++ b/readme.md @@ -43,7 +43,7 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. **John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] - + --- @@ -53,7 +53,7 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with some additional tracks by **Bill Brown**; the main theme was also composed by **Bill Brown** and **Rob Zombie**, and one track was by **Jer Sypult**. - + --- From 31a7f110b1aa73fee32739eee873451c4133f63c Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:27:06 +0000 Subject: [PATCH 13/19] Update readme.md --- readme.md | 27 ++++++++------------------- 1 file changed, 8 insertions(+), 19 deletions(-) diff --git a/readme.md b/readme.md index 3e81651f..69feda8b 100644 --- a/readme.md +++ b/readme.md @@ -10,27 +10,16 @@ ## Overall Considerations -This is the complete source code for **Quake 2**, version **3.19**, buildable with -**visual C++ 6.0**. The **linux** version should be buildable, but we haven't +This is the complete source code for **Quake 2**, version **3.19**, buildable with **visual C++ 6.0**. The **Linux** version should be buildable, but we haven't tested it for the release. -The code is all licensed under the terms of the **GPL (gnu public license)**. -You should read the entire license, but the gist of it is that you can do -anything you want with the code, including sell your new version. The catch -is that if you distribute new binary versions, you are required to make the -entire source code available for free to everyone. - -The primary intent of this release is for **entertainment** and **educational -purposes**, but the **GPL** does allow **commercial exploitation** if you obey the -full license. If you want to do something commercial and you just can't bear -to have your **source changes released**, we could still negotiate a separate -license agreement (for **$$$**), but I would encourage you to just live with the +The code is all licensed under the terms of the **GPL (gnu public license)**. You should read the entire license, but the gist of it is that you can do anything you want with the code, including selling your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. + +The primary intent of this release is for **entertainment** and ** educational purposes **, but the **GPL** does allow **commercial exploitation** if you obey the full license. If you want to do something commercial and you just can't bear +to have your **source changes released**, we could still negotiate a separate license agreement (for **$$$**), but I would encourage you to just live with the **GPL**. -All of the **Q2** data files remain **copyrighted** and licensed under the -original terms, so you cannot redistribute data from the original game, but if -you do a true total conversion, you can create a **standalone game** based on -**this code**. +All of the **Q2** data files remain **copyrighted** and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a **standalone game** based on **this code**. Thanks to **Robert Duffy** for doing the grunt work of building this release. @@ -59,11 +48,11 @@ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with so ## About Id Software -**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] +**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991, ** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] **id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. -The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as id's first true **3D first-person shooter**. +The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as Id's first true **3D first-person shooter**. On **June 24, 2009, ZeniMax Media** acquired the company. From 0a94383b29f9356ae2aab99cbfe1e22cc56a388d Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:28:13 +0000 Subject: [PATCH 14/19] Update readme.md --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index 69feda8b..2000f825 100644 --- a/readme.md +++ b/readme.md @@ -15,7 +15,7 @@ tested it for the release. The code is all licensed under the terms of the **GPL (gnu public license)**. You should read the entire license, but the gist of it is that you can do anything you want with the code, including selling your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. -The primary intent of this release is for **entertainment** and ** educational purposes **, but the **GPL** does allow **commercial exploitation** if you obey the full license. If you want to do something commercial and you just can't bear +The primary intent of this release is for **entertainment** and **educational purposes**, but the **GPL** does allow **commercial exploitation** if you obey the full license. If you want to do something commercial and you just can't bear to have your **source changes released**, we could still negotiate a separate license agreement (for **$$$**), but I would encourage you to just live with the **GPL**. From 58c1974be06da0522664a0f182c4515653f417d4 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:30:13 +0000 Subject: [PATCH 15/19] Update readme.md --- readme.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.md b/readme.md index 2000f825..d642c1e1 100644 --- a/readme.md +++ b/readme.md @@ -48,7 +48,7 @@ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with so ## About Id Software -**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991, ** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] +**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991,** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] **id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. From a78ea010f9c89d78913799a894147abbde789cbe Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:32:24 +0000 Subject: [PATCH 16/19] Update readme.md --- readme.md | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/readme.md b/readme.md index d642c1e1..367b86c2 100644 --- a/readme.md +++ b/readme.md @@ -10,18 +10,18 @@ ## Overall Considerations -This is the complete source code for **Quake 2**, version **3.19**, buildable with **visual C++ 6.0**. The **Linux** version should be buildable, but we haven't -tested it for the release. +This is the complete source code for **Quake 2**, version **3.19**, buildable with **visual C++ 6.0**. The **Linux** version should be buildable, but we haven't +tested it for the release. -The code is all licensed under the terms of the **GPL (gnu public license)**. You should read the entire license, but the gist of it is that you can do anything you want with the code, including selling your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. +The code is all licensed under the terms of the **GPL (gnu public license)**. You should read the entire license, but the gist of it is that you can do anything you want with the code, including selling your new version. The catch is that if you distribute new binary versions, you are required to make the entire source code available for free to everyone. -The primary intent of this release is for **entertainment** and **educational purposes**, but the **GPL** does allow **commercial exploitation** if you obey the full license. If you want to do something commercial and you just can't bear +The primary intent of this release is for **entertainment** and **educational purposes**, but the **GPL** does allow **commercial exploitation** if you obey the full license. If you want to do something commercial and you just can't bear to have your **source changes released**, we could still negotiate a separate license agreement (for **$$$**), but I would encourage you to just live with the -**GPL**. +**GPL**. -All of the **Q2** data files remain **copyrighted** and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a **standalone game** based on **this code**. +All of the **Q2** data files remain **copyrighted** and licensed under the original terms, so you cannot redistribute data from the original game, but if you do a true total conversion, you can create a **standalone game** based on **this code**. -Thanks to **Robert Duffy** for doing the grunt work of building this release. +Thanks to **Robert Duffy** for doing the grunt work of building this release. **John Carmack** **Id Software** @@ -30,7 +30,7 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. ## About **John Carmack** -**John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] +**John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] @@ -38,9 +38,9 @@ Thanks to **Robert Duffy** for doing the grunt work of building this release. ## About **Quake 2** -**Quake II** is a **first-person shooter** video game developed by **id Software** and published by **Activision**. It is not a direct sequel to **Quake**; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.[3] +**Quake II** is a **first-person shooter** video game developed by **id Software** and published by **Activision**. It is not a direct sequel to **Quake**; id decided to revert to an existing trademark when they were unable to agree on a new name that did not violate another company's trademark.[3] -The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with some additional tracks by **Bill Brown**; the main theme was also composed by **Bill Brown** and **Rob Zombie**, and one track was by **Jer Sypult**. +The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with some additional tracks by **Bill Brown**; the main theme was also composed by **Bill Brown** and **Rob Zombie**, and one track was by **Jer Sypult**. @@ -48,12 +48,12 @@ The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with so ## About Id Software -**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991,** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] +**id Software** (/ɪd/; see **Company name**) is an **American video game development company** with its **headquarters** in **Richardson, Texas**. The company was founded on **February 1, 1991,** by **four members** of the computer company **Softdisk**: programmers **John Carmack** and **John Romero**, game designer **Tom Hall**, and artist **Adrian Carmack** (no relation to **John Carmack**). Business manager **Jay Wilbur** was also involved.[2] -**id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. +**id made** important technological developments in **video game technologies** for the **PC** (running **MS-DOS** and **Windows**), including work done for the **Wolfenstein**, **Doom**, and **Quake franchises**. id's work was particularly important in **3D computer graphics technology** and in **game engines** that are **heavily** used throughout the **video game industry**. -The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as Id's first true **3D first-person shooter**. +The company was also heavily involved in the creation of the **first-person shooter genre**. **Wolfenstein 3D** is often considered as the first true **FPS**, **Doom** was a game that popularized the genre and PC gaming in general, and **Quake** is the first shooter to have **online multiplayer**, which is a widespread feature used in today's games of the same genre, as well as Id's first true **3D first-person shooter**. -On **June 24, 2009, ZeniMax Media** acquired the company. +On **June 24, 2009, ZeniMax Media** acquired the company. From ea981a20d80f1d86d50d31718144a7588be50472 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:33:25 +0000 Subject: [PATCH 17/19] Update readme.md --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 367b86c2..10ea0710 100644 --- a/readme.md +++ b/readme.md @@ -1,6 +1,6 @@ # Quake 2 Engine Source -## Table of Contents (ToC) +### Table of Contents (ToC) * [Overall Consirations](#overall-considerations) * [About Quake 2](#about-quake-2) @@ -8,7 +8,7 @@ --- -## Overall Considerations +#### Overall Considerations This is the complete source code for **Quake 2**, version **3.19**, buildable with **visual C++ 6.0**. The **Linux** version should be buildable, but we haven't tested it for the release. From c56ff79a0b4224a898ab323b837e9c4eb1203715 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:34:28 +0000 Subject: [PATCH 18/19] Update readme.md --- readme.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/readme.md b/readme.md index 10ea0710..fb20ff91 100644 --- a/readme.md +++ b/readme.md @@ -32,7 +32,7 @@ to have your **source changes released**, we could still negotiate a separate l **John D. Carmack** (born August 20, 1970) is an American **game programmer**, **aerospace** and **virtual reality** engineer. He co-founded **id Software**. Carmack was the lead programmer of the id video games **Commander Keen**, **Wolfenstein 3D**, **Doom**, **Quake**, **Rage** and their sequels. **Carmack** is best known for his innovations in **3D graphics**, such as his famous Carmack's **Reverse algorithm** for **shadow volumes**, and is also a **rocketry enthusiast** and the founder and lead engineer of **Armadillo Aerospace**. In August 2013, Carmack took the position of **CTO** at **Oculus VR**.[3] - + --- @@ -42,7 +42,7 @@ to have your **source changes released**, we could still negotiate a separate l The soundtrack for **Quake II** was mainly provided by **Sonic Mayhem**, with some additional tracks by **Bill Brown**; the main theme was also composed by **Bill Brown** and **Rob Zombie**, and one track was by **Jer Sypult**. - + --- @@ -56,4 +56,4 @@ to have your **source changes released**, we could still negotiate a separate l On **June 24, 2009, ZeniMax Media** acquired the company. - + From a644ce0054d21fe873a09908e66faab98843cff6 Mon Sep 17 00:00:00 2001 From: tiagomoraismorgado Date: Sat, 13 Jan 2018 14:36:05 +0000 Subject: [PATCH 19/19] Update readme.md --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index fb20ff91..5d902af7 100644 --- a/readme.md +++ b/readme.md @@ -23,8 +23,8 @@ to have your **source changes released**, we could still negotiate a separate l Thanks to **Robert Duffy** for doing the grunt work of building this release. -**John Carmack** -**Id Software** +**John Carmack** +**Id Software** ---