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I tried to run this locally while logging the X velocity, and it stayed the same during the run even though I've seen the stuttering. Since Tnua never mutates the transform, and the velocity remains constant - this is not Tnua's fault.
That being said - it does happen in both Avian2d and Rapier2d (though it's less noticeable in the latter). Maybe they do the same mistake?
Heya, there seems to be a stutter when running the avian2d demo, I removed most of the level colliders to illustrate the issue:
2025-01-11.14-21-06.mp4
I'm on Windows 11, ran the demo with this command (set the wgpu backend env var to prevent log noise in the terminal):
In the Avian docs, they have a
PhysicsInterpolationPluigin
so I thought that might help https://docs.rs/avian3d/latest/avian3d/interpolation/struct.PhysicsInterpolationPlugin.htmlBut it didn't, here are the things I've tried to debug using the above docs:
TransformExtrapolation
andTransformInterpolation
component to thesetup_player
function infor_2d_platformer.rs
fn main
inplatformer_2d.rs
toPossibly related links:
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