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A tiny boost library in C++11.
coost is an elegant and efficient cross-platform C++ base library. Its goal is to create a sword of C++ to make C++ programming easy and enjoyable.
Coost, co for short, is like boost, but more lightweight, the static library built on linux or mac is only about 1MB in size. However, it still provides enough powerful features:
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Coost needs your help. If you are using it or like it, you may consider becoming a sponsor. Thank you very much!
co/god.h provides some features based on templates.
#include "co/god.h"
void f() {
god::bless_no_bugs();
god::is_same<T, int, bool>(); // T is int or bool?
}
flag is a command line and config file parser. It is similar to gflags, but more powerful:
- Support parameters from both command-line and config file.
- Support automatic generation of the config file.
- Support flag aliases.
- Flag of integer type, the value can take a unit
k,m,g,t,p
.
#include "co/flag.h"
#include "co/cout.h"
DEF_bool(x, false, "x");
DEF_bool(y, true, "y");
DEF_bool(debug, false, "dbg", d);
DEF_uint32(u, 0, "xxx");
DEF_string(s, "", "xx");
int main(int argc, char** argv) {
flag::parse(argc, argv);
cout << "x: " << FLG_x << '\n';
cout << "y: " << FLG_y << '\n';
cout << "debug: " << FLG_debug << '\n';
cout << "u: " << FLG_u << '\n';
cout << FLG_s << "|" << FLG_s.size() << '\n';
return 0;
}
In the above example, the macros start with DEF_
define 4 flags. Each flag corresponds to a global variable, whose name is FLG_
plus the flag name. The flag debug
has an alias d
. After building, the above code can run as follow:
./xx # Run with default configs
./xx -x -s good # x -> true, s -> "good"
./xx -debug # debug -> true
./xx -xd # x -> true, debug -> true
./xx -u 8k # u -> 8192
./xx -mkconf # Automatically generate a config file: xx.conf
./xx xx.conf # run with a config file
./xx -conf xx.conf # Same as above
log is a high-performance log library, some components in coost use it to print logs.
log supports two types of logs: one is level log, which is divided into 5 levels: debug, info, warning, error and fatal, printing a fatal log will terminate the program; the other is topic log, logs are grouped by topic, and logs of different topics are written to different files.
#include "co/log.h"
int main(int argc, char** argv) {
flag::parse(argc, argv);
TLOG("xx") << "s" << 23; // topic log
DLOG << "hello " << 23; // debug
LOG << "hello " << 23; // info
WLOG << "hello " << 23; // warning
ELOG << "hello " << 23; // error
FLOG << "hello " << 23; // fatal
return 0;
}
co/log also provides a series of CHECK
macros, which is an enhanced version of assert
, and they will not be cleared in debug mode.
void* p = malloc(32);
CHECK(p != NULL) << "malloc failed..";
CHECK_NE(p, NULL) << "malloc failed..";
log is very fast, the following are some test results:
platform | glog | co/log | speedup |
---|---|---|---|
win2012 HHD | 1.6MB/s | 180MB/s | 112.5 |
win10 SSD | 3.7MB/s | 560MB/s | 151.3 |
mac SSD | 17MB/s | 450MB/s | 26.4 |
linux SSD | 54MB/s | 1023MB/s | 18.9 |
The above is the write speed of co/log and glog (single thread, 1 million logs). It can be seen that co/log is nearly two orders of magnitude faster than glog.
threads | linux co/log | linux spdlog | win co/log | win spdlog | speedup |
---|---|---|---|---|---|
1 | 0.087235 | 2.076172 | 0.117704 | 0.461156 | 23.8/3.9 |
2 | 0.183160 | 3.729386 | 0.158122 | 0.511769 | 20.3/3.2 |
4 | 0.206712 | 4.764238 | 0.316607 | 0.743227 | 23.0/2.3 |
8 | 0.302088 | 3.963644 | 0.406025 | 1.417387 | 13.1/3.5 |
The above is the time of printing 1 million logs with 1, 2, 4, and 8 threads, in seconds. Speedup is the performance improvement of co/log compared to spdlog on linux and windows platforms.
unitest is a simple and easy-to-use unit test framework. Many components in coost use it to write unit test code, which guarantees the stability of coost.
#include "co/unitest.h"
#include "co/os.h"
DEF_test(os) {
DEF_case(homedir) {
EXPECT_NE(os::homedir(), "");
}
DEF_case(cpunum) {
EXPECT_GT(os::cpunum(), 0);
}
}
int main(int argc, char** argv) {
flag::parse(argc, argv);
unitest::run_tests();
return 0;
}
The above is a simple example. The DEF_test
macro defines a test unit, which is actually a function (a method in a class). The DEF_case
macro defines test cases, and each test case is actually a code block.
The directory unitest contains the unit test code in coost. Users can run unitest with the following commands:
xmake r unitest # Run all test cases
xmake r unitest -os # Run test cases in the os unit
In coost v3.0, Json provides fluent APIs, which is more convenient to use.
// {"a":23,"b":false,"s":"123","v":[1,2,3],"o":{"xx":0}}
co::Json x = {
{ "a", 23 },
{ "b", false },
{ "s", "123" },
{ "v", {1,2,3} },
{ "o", {
{"xx", 0}
}},
};
// equal to x
co::Json y = Json()
.add_member("a", 23)
.add_member("b", false)
.add_member("s", "123")
.add_member("v", Json().push_back(1).push_back(2).push_back(3))
.add_member("o", Json().add_member("xx", 0));
x.get("a").as_int(); // 23
x.get("s").as_string(); // "123"
x.get("s").as_int(); // 123, string -> int
x.get("v", 0).as_int(); // 1
x.get("v", 2).as_int(); // 3
x.get("o", "xx").as_int(); // 0
x["a"] == 23; // true
x["s"] == "123"; // true
x.get("o", "xx") != 0; // false
os | co/json stringify | co/json parse | rapidjson stringify | rapidjson parse | speedup |
---|---|---|---|---|---|
win | 569 | 924 | 2089 | 2495 | 3.6/2.7 |
mac | 783 | 1097 | 1289 | 1658 | 1.6/1.5 |
linux | 468 | 764 | 1359 | 1070 | 2.9/1.4 |
The above is the average time of stringifying and parsing minimized twitter.json, in microseconds (us), speedup is the performance improvement of co/json compared to rapidjson.
coost has implemented a go-style coroutine, which has the following features:
- Support multi-thread scheduling, the default number of threads is the number of system CPU cores.
- Shared stack, coroutines in the same thread share several stacks (the default size is 1MB), and the memory usage is low.
- There is a flat relationship between coroutines, and new coroutines can be created from anywhere (including in coroutines).
- Support coroutine synchronization events, coroutine locks, channels, and waitgroups.
#include "co/co.h"
int main(int argc, char** argv) {
flag::parse(argc, argv);
co::wait_group wg;
wg.add(2);
go([wg](){
LOG << "hello world";
wg.done();
});
go([wg](){
LOG << "hello again";
wg.done();
});
wg.wait();
return 0;
}
In the above code, the coroutines created by go()
will be distributed to different scheduling threads. Users can also control the scheduling of coroutines by themselves:
// run f1 and f2 in the same scheduler
auto s = co::next_sched();
s->go(f1);
s->go(f2);
// run f in all schedulers
for (auto& s : co::scheds()) {
s->go(f);
}
coost provides a coroutine-based network programming framework:
- coroutineized socket API, similar in form to the system socket API, users familiar with socket programming can easily write high-performance network programs in a synchronous manner.
- TCP, HTTP, RPC and other high-level network programming components, compatible with IPv6, also support SSL, it is more convenient to use than socket API.
RPC server
#include "co/co.h"
#include "co/rpc.h"
#include "co/time.h"
int main(int argc, char** argv) {
flag::parse(argc, argv);
rpc::Server()
.add_service(new xx::HelloWorldImpl)
.start("127.0.0.1", 7788, "/xx");
for (;;) sleep::sec(80000);
return 0;
}
rpc::Server
also supports HTTP protocol, you may use the POST method to call the RPC service:
curl http://127.0.0.1:7788/xx --request POST --data '{"api":"ping"}'
Static web server
#include "co/flag.h"
#include "co/http.h"
DEF_string(d, ".", "root dir"); // docroot for the web server
int main(int argc, char** argv) {
flag::parse(argc, argv);
so::easy(FLG_d.c_str()); // mum never have to worry again
return 0;
}
HTTP server
void cb(const http::Req& req, http::Res& res) {
if (req.is_method_get()) {
if (req.url() == "/hello") {
res.set_status(200);
res.set_body("hello world");
} else {
res.set_status(404);
}
} else {
res.set_status(405); // method not allowed
}
}
// http
http::Server().on_req(cb).start("0.0.0.0", 80);
// https
http::Server().on_req(cb).start(
"0.0.0.0", 443, "privkey.pem", "certificate.pem"
);
HTTP client
void f() {
http::Client c("https://github.com");
c.get("/");
LOG << "response code: "<< c.status();
LOG << "body size: "<< c.body().size();
LOG << "Content-Length: "<< c.header("Content-Length");
LOG << c.header();
c.post("/hello", "data xxx");
LOG << "response code: "<< c.status();
}
go(f);
-
Header files of coost.
-
Source files of coost, built as libco.
-
Test code, each
.cc
file will be compiled into a separate test program. -
Unit test code, each
.cc
file corresponds to a different test unit, and all code will be compiled into a single test program. -
A code generator for the RPC framework.
To build coost, you need a compiler that supports C++11:
- Linux: gcc 4.8+
- Mac: clang 3.3+
- Windows: vs2015+
coost recommends using xmake as the build tool.
# All commands are executed in the root directory of coost (the same below)
xmake # build libco by default
xmake -a # build all projects (libco, gen, test, unitest)
xmake f -k shared
xmake -v
xmake f -p mingw
xmake -v
xmake f --with_libcurl=true --with_openssl=true
xmake -v
# Install header files and libco by default.
xmake install -o pkg # package related files to the pkg directory
xmake i -o pkg # the same as above
xmake install -o /usr/local # install to the /usr/local directory
xrepo install -f "openssl=true,libcurl=true" coost
izhengfan helped to provide cmake support, SpaceIm improved it and made it perfect.
mkdir build && cd build
cmake ..
make -j8
mkdir build && cd build
cmake .. -DBUILD_ALL=ON
make -j8
mkdir build && cd build
cmake .. -DWITH_LIBCURL=ON -DWITH_OPENSSL=ON
make -j8
cmake .. -DBUILD_SHARED_LIBS=ON
make -j8
find_package(coost REQUIRED CONFIG)
target_link_libraries(userTarget coost::co)
vcpkg install coost:x64-windows
# HTTP & SSL support
vcpkg install coost[libcurl,openssl]:x64-windows
conan install coost
The MIT license. coost contains codes from some other projects, which have their own licenses, see details in LICENSE.md.
- The code of co/context is from tbox by ruki, special thanks!
- The early English documents of co are translated by Leedehai and daidai21, special thanks!
- ruki has helped to improve the xmake building scripts, thanks in particular!
- izhengfan provided cmake building scripts, thank you very much!
- SpaceIm has improved the cmake building scripts, and provided support for
find_package
. Really great help, thank you!