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G15_Procedural_Solution.cpp
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G15_Procedural_Solution.cpp
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/**************************************************************************************************
*
* \file G15_Procedural_Solution.cpp
* \brief Guideline 15: Design for the Addition of Types or Operations
*
* Copyright (C) 2022 Klaus Iglberger - All Rights Reserved
*
* This file is part of the supplemental material for the O'Reilly book "C++ Software Design"
* (https://www.oreilly.com/library/view/c-software-design/9781098113155/).
*
**************************************************************************************************/
//---- <Point.h> ----------------------------------------------------------------------------------
struct Point
{
double x;
double y;
};
//---- <Shape.h> ----------------------------------------------------------------------------------
enum ShapeType
{
circle,
square
};
class Shape
{
protected:
explicit Shape( ShapeType type )
: type_( type )
{}
public:
virtual ~Shape() = default;
ShapeType getType() const { return type_; }
private:
ShapeType type_;
};
//---- <Circle.h> ---------------------------------------------------------------------------------
//#include <Point.h>
//#include <Shape.h>
class Circle : public Shape
{
public:
explicit Circle( double radius )
: Shape( circle )
, radius_( radius )
{
/* Checking that the given radius is valid */
}
double radius() const { return radius_; }
Point center() const { return center_; }
private:
double radius_;
Point center_{};
};
//---- <DrawCircle.h> -----------------------------------------------------------------------------
class Circle;
void draw( Circle const& circle );
//---- <DrawCircle.cpp> ---------------------------------------------------------------------------
//#include <Circle.h>
//#include <DrawCircle.h>
//#include /* some graphics library */
void draw( Circle const& circle )
{
// ... Implementing the logic for drawing a circle
}
//---- <Square.h> ---------------------------------------------------------------------------------
//#include <Shape.h>
//#include <Point.h>
class Square : public Shape
{
public:
explicit Square( double side )
: Shape( square )
, side_( side )
{
/* Checking that the given side length is valid */
}
double side () const { return side_; }
Point center() const { return center_; }
private:
double side_;
Point center_{};
};
//---- <DrawSquare.h> -----------------------------------------------------------------------------
class Square;
void draw( Square const& square );
//---- <DrawSquare.cpp> ---------------------------------------------------------------------------
//#include <DrawSquare.h>
//#include <Square.h>
//#include /* some graphics library */
void draw( Square const& square )
{
// ... Implementing the logic for drawing a square
}
//---- <DrawAllShapes.h> --------------------------------------------------------------------------
#include <memory>
#include <vector>
class Shape;
void drawAllShapes( std::vector<std::unique_ptr<Shape>> const& shapes );
//---- <DrawAllShapes.cpp> ------------------------------------------------------------------------
//#include <DrawAllShapes.h>
//#include <Circle.h>
//#include <Square.h>
void drawAllShapes( std::vector<std::unique_ptr<Shape>> const& shapes )
{
for( auto const& shape : shapes )
{
switch( shape->getType() )
{
case circle:
draw( static_cast<Circle const&>( *shape ) );
break;
case square:
draw( static_cast<Square const&>( *shape ) );
break;
}
}
}
//---- <Main.cpp> ---------------------------------------------------------------------------------
//#include <Circle.h>
//#include <Square.h>
//#include <DrawAllShapes.h>
#include <cstdlib>
#include <memory>
#include <vector>
int main()
{
using Shapes = std::vector<std::unique_ptr<Shape>>;
// Creating some shapes
Shapes shapes{};
shapes.emplace_back( std::make_unique<Circle>( 2.3 ) );
shapes.emplace_back( std::make_unique<Square>( 1.2 ) );
shapes.emplace_back( std::make_unique<Circle>( 4.1 ) );
// Drawing all shapes
drawAllShapes( shapes );
return EXIT_SUCCESS;
}