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G38_Singleton.cpp
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G38_Singleton.cpp
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/**************************************************************************************************
*
* \file G38_Singleton.cpp
* \brief Guideline 38: Design Singletons for Change and Testability
*
* Copyright (C) 2022 Klaus Iglberger - All Rights Reserved
*
* This file is part of the supplemental material for the O'Reilly book "C++ Software Design"
* (https://www.oreilly.com/library/view/c-software-design/9781098113155/).
*
**************************************************************************************************/
//---- <PersistenceInterface.h> -------------------------------------------------------------------
class PersistenceInterface
{
public:
virtual ~PersistenceInterface() = default;
bool read( /*some arguments*/ ) const
{
return do_read( /*...*/ );
}
bool write( /*some arguments*/ )
{
return do_write( /*...*/ );
}
// ... More database specific functionality
private:
virtual bool do_read( /*some arguments*/ ) const = 0;
virtual bool do_write( /*some arguments*/ ) = 0;
};
PersistenceInterface* get_persistence_interface();
void set_persistence_interface( PersistenceInterface* persistence );
// Declaration of the one 'instance' variable
extern PersistenceInterface* instance;
//---- <Database.h> -------------------------------------------------------------------------------
class Database : public PersistenceInterface
{
public:
Database() = default;
// ... Potentially access to data members
// Make the class immobile by deleting the copy and move operations
Database( Database const& ) = delete;
Database& operator=( Database const& ) = delete;
Database( Database&& ) = delete;
Database& operator=( Database&& ) = delete;
private:
bool do_read( /*some arguments*/ ) const override
{
/* Reading from the database */
return true;
}
bool do_write( /*some arguments*/ ) override
{
/* Writing to the database */
return true;
}
// ... More database-specific functionality
// ... Potentially some data members
};
//---- <PersistenceInterface.cpp> -----------------------------------------------------------------
//#include <Database.h>
// Definition of the one 'instance' variable
PersistenceInterface* instance = nullptr;
PersistenceInterface* get_persistence_interface()
{
// Local object, initialized by an 'Immediately Invoked Lambda Expression (IILE)'
static bool init = [](){
if( !instance ) {
static Database db;
instance = &db;
}
return true; // or false, as the actual value does not matter.
}(); // Note the '()' after the lambda expression. This invokes the lambda.
return instance;
}
void set_persistence_interface( PersistenceInterface* persistence )
{
instance = persistence;
}
//---- <Widget.h> ---------------------------------------------------------------------------------
//#include <PersistenceInterface.h>
class Widget
{
public:
Widget( PersistenceInterface* persistence ) // Dependency injection
: persistence_(persistence)
{}
void doSomething( /*some arguments*/ )
{
doSomething( get_persistence_interface() /*, some arguments*/ );
}
void doSomething( PersistenceInterface* persistence /*, some arguments*/ )
{
// ...
persistence->read( /*some arguments*/ );
// ...
}
private:
PersistenceInterface* persistence_{};
};
//---- <CustomPersistence.h> ----------------------------------------------------------------------
//#include <PersistenceInterface.h>
#include <iostream>
class CustomPersistence : public PersistenceInterface
{
public:
CustomPersistence() = default;
CustomPersistence( CustomPersistence const& db ) = default;
bool do_read( /* some arguments */ ) const override
{
/* Reading from the custom persistence system */
return true;
}
bool do_write( /* some arguments */ ) override
{
/* Writing to the custom persistence system */
return true;
}
// ... More database specific functionality
private:
// ... Potential implementation details and data members
};
//---- <Main.cpp> ---------------------------------------------------------------------------------
//#include <PersistenceInterface.h>
#include <cstdlib>
int main()
{
CustomPersistence persistence;
set_persistence_interface( &persistence );
Widget widget{ get_persistence_interface() };
widget.doSomething();
// ...
return EXIT_SUCCESS;
}