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MainViewController.swift
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import ARKit
import Foundation
import SceneKit
import UIKit
import Photos
class MainViewController: UIViewController {
var dragOnInfinitePlanesEnabled = false
var currentGesture: Gesture?
var use3DOFTrackingFallback = false
var screenCenter: CGPoint?
let session = ARSession()
var sessionConfig: ARConfiguration = ARWorldTrackingConfiguration()
var trackingFallbackTimer: Timer?
// Use average of recent virtual object distances to avoid rapid changes in object scale.
var recentVirtualObjectDistances = [CGFloat]()
let DEFAULT_DISTANCE_CAMERA_TO_OBJECTS = Float(10)
override func viewDidLoad() {
super.viewDidLoad()
Setting.registerDefaults()
setupScene()
setupDebug()
setupUIControls()
setupFocusSquare()
updateSettings()
resetVirtualObject()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
UIApplication.shared.isIdleTimerDisabled = true
restartPlaneDetection()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
session.pause()
}
// MARK: - ARKit / ARSCNView
var use3DOFTracking = false {
didSet {
if use3DOFTracking {
sessionConfig = ARWorldTrackingConfiguration()
}
sessionConfig.isLightEstimationEnabled = UserDefaults.standard.bool(for: .ambientLightEstimation)
session.run(sessionConfig)
}
}
@IBOutlet var sceneView: ARSCNView!
// MARK: - Ambient Light Estimation
func toggleAmbientLightEstimation(_ enabled: Bool) {
if enabled {
if !sessionConfig.isLightEstimationEnabled {
sessionConfig.isLightEstimationEnabled = true
session.run(sessionConfig)
}
} else {
if sessionConfig.isLightEstimationEnabled {
sessionConfig.isLightEstimationEnabled = false
session.run(sessionConfig)
}
}
}
// MARK: - Virtual Object Loading
var isLoadingObject: Bool = false {
didSet {
DispatchQueue.main.async {
self.settingsButton.isEnabled = !self.isLoadingObject
self.addObjectButton.isEnabled = !self.isLoadingObject
self.screenshotButton.isEnabled = !self.isLoadingObject
self.restartExperienceButton.isEnabled = !self.isLoadingObject
}
}
}
@IBOutlet weak var addObjectButton: UIButton!
@IBAction func chooseObject(_ button: UIButton) {
// Abort if we are about to load another object to avoid concurrent modifications of the scene.
if isLoadingObject { return }
textManager.cancelScheduledMessage(forType: .contentPlacement)
let rowHeight = 45
let popoverSize = CGSize(width: 250, height: rowHeight * VirtualObjectSelectionViewController.COUNT_OBJECTS)
let objectViewController = VirtualObjectSelectionViewController(size: popoverSize)
objectViewController.delegate = self
objectViewController.modalPresentationStyle = .popover
objectViewController.popoverPresentationController?.delegate = self
self.present(objectViewController, animated: true, completion: nil)
objectViewController.popoverPresentationController?.sourceView = button
objectViewController.popoverPresentationController?.sourceRect = button.bounds
}
// MARK: - Planes
var planes = [ARPlaneAnchor: Plane]()
func addPlane(node: SCNNode, anchor: ARPlaneAnchor) {
let pos = SCNVector3.positionFromTransform(anchor.transform)
textManager.showDebugMessage("NEW SURFACE DETECTED AT \(pos.friendlyString())")
let plane = Plane(anchor, showDebugVisuals)
planes[anchor] = plane
node.addChildNode(plane)
textManager.cancelScheduledMessage(forType: .planeEstimation)
textManager.showMessage("SURFACE DETECTED")
if !VirtualObjectsManager.shared.isAVirtualObjectPlaced() {
textManager.scheduleMessage("TAP + TO PLACE AN OBJECT", inSeconds: 7.5, messageType: .contentPlacement)
}
}
func restartPlaneDetection() {
// configure session
if let worldSessionConfig = sessionConfig as? ARWorldTrackingConfiguration {
worldSessionConfig.planeDetection = .horizontal
session.run(worldSessionConfig, options: [.resetTracking, .removeExistingAnchors])
}
// reset timer
if trackingFallbackTimer != nil {
trackingFallbackTimer!.invalidate()
trackingFallbackTimer = nil
}
textManager.scheduleMessage("FIND A SURFACE TO PLACE AN OBJECT", inSeconds: 7.5, messageType: .planeEstimation)
}
// MARK: - Focus Square
var focusSquare: FocusSquare?
func setupFocusSquare() {
focusSquare?.isHidden = true
focusSquare?.removeFromParentNode()
focusSquare = FocusSquare()
sceneView.scene.rootNode.addChildNode(focusSquare!)
textManager.scheduleMessage("TRY MOVING LEFT OR RIGHT", inSeconds: 5.0, messageType: .focusSquare)
}
func updateFocusSquare() {
guard let screenCenter = screenCenter else { return }
let virtualObject = VirtualObjectsManager.shared.getVirtualObjectSelected()
if virtualObject != nil && sceneView.isNode(virtualObject!, insideFrustumOf: sceneView.pointOfView!) {
focusSquare?.hide()
} else {
focusSquare?.unhide()
}
let (worldPos, planeAnchor, _) = worldPositionFromScreenPosition(screenCenter, objectPos: focusSquare?.position)
if let worldPos = worldPos {
focusSquare?.update(for: worldPos, planeAnchor: planeAnchor, camera: self.session.currentFrame?.camera)
textManager.cancelScheduledMessage(forType: .focusSquare)
}
}
// MARK: - Hit Test Visualization
var hitTestVisualization: HitTestVisualization?
var showHitTestAPIVisualization = UserDefaults.standard.bool(for: .showHitTestAPI) {
didSet {
UserDefaults.standard.set(showHitTestAPIVisualization, for: .showHitTestAPI)
if showHitTestAPIVisualization {
hitTestVisualization = HitTestVisualization(sceneView: sceneView)
} else {
hitTestVisualization = nil
}
}
}
// MARK: - Debug Visualizations
@IBOutlet var featurePointCountLabel: UILabel!
func refreshFeaturePoints() {
guard showDebugVisuals else {
return
}
guard let cloud = session.currentFrame?.rawFeaturePoints else {
return
}
DispatchQueue.main.async {
self.featurePointCountLabel.text = "Features: \(cloud.__count)".uppercased()
}
}
var showDebugVisuals: Bool = UserDefaults.standard.bool(for: .debugMode) {
didSet {
featurePointCountLabel.isHidden = !showDebugVisuals
debugMessageLabel.isHidden = !showDebugVisuals
messagePanel.isHidden = !showDebugVisuals
planes.values.forEach { $0.showDebugVisualization(showDebugVisuals) }
sceneView.debugOptions = []
if showDebugVisuals {
sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints, ARSCNDebugOptions.showWorldOrigin]
}
UserDefaults.standard.set(showDebugVisuals, for: .debugMode)
}
}
func setupDebug() {
messagePanel.layer.cornerRadius = 3.0
messagePanel.clipsToBounds = true
}
// MARK: - UI Elements and Actions
@IBOutlet weak var messagePanel: UIView!
@IBOutlet weak var messageLabel: UILabel!
@IBOutlet weak var debugMessageLabel: UILabel!
var textManager: TextManager!
func setupUIControls() {
textManager = TextManager(viewController: self)
debugMessageLabel.isHidden = true
featurePointCountLabel.text = ""
debugMessageLabel.text = ""
messageLabel.text = ""
}
@IBOutlet weak var restartExperienceButton: UIButton!
var restartExperienceButtonIsEnabled = true
@IBAction func restartExperience(_ sender: Any) {
guard restartExperienceButtonIsEnabled, !isLoadingObject else {
return
}
DispatchQueue.main.async {
self.restartExperienceButtonIsEnabled = false
self.textManager.cancelAllScheduledMessages()
self.textManager.dismissPresentedAlert()
self.textManager.showMessage("STARTING A NEW SESSION")
self.use3DOFTracking = false
self.setupFocusSquare()
// self.loadVirtualObject()
self.restartPlaneDetection()
self.restartExperienceButton.setImage(#imageLiteral(resourceName: "restart"), for: [])
// Disable Restart button for five seconds in order to give the session enough time to restart.
DispatchQueue.main.asyncAfter(deadline: .now() + 5.0, execute: {
self.restartExperienceButtonIsEnabled = true
})
}
}
@IBOutlet weak var screenshotButton: UIButton!
@IBAction func takeSnapShot() {
guard sceneView.session.currentFrame != nil else { return }
focusSquare?.isHidden = true
let imagePlane = SCNPlane(width: sceneView.bounds.width / 6000, height: sceneView.bounds.height / 6000)
imagePlane.firstMaterial?.diffuse.contents = sceneView.snapshot()
imagePlane.firstMaterial?.lightingModel = .constant
let planeNode = SCNNode(geometry: imagePlane)
sceneView.scene.rootNode.addChildNode(planeNode)
focusSquare?.isHidden = false
}
// MARK: - Settings
@IBOutlet weak var settingsButton: UIButton!
@IBAction func showSettings(_ button: UIButton) {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
guard let settingsViewController = storyboard.instantiateViewController(
withIdentifier: "settingsViewController") as? SettingsViewController else {
return
}
let barButtonItem = UIBarButtonItem(barButtonSystemItem: .done, target: self, action: #selector(dismissSettings))
settingsViewController.navigationItem.rightBarButtonItem = barButtonItem
settingsViewController.title = "Options"
let navigationController = UINavigationController(rootViewController: settingsViewController)
navigationController.modalPresentationStyle = .popover
navigationController.popoverPresentationController?.delegate = self
navigationController.preferredContentSize = CGSize(width: sceneView.bounds.size.width - 20,
height: sceneView.bounds.size.height - 50)
self.present(navigationController, animated: true, completion: nil)
navigationController.popoverPresentationController?.sourceView = settingsButton
navigationController.popoverPresentationController?.sourceRect = settingsButton.bounds
}
@objc
func dismissSettings() {
self.dismiss(animated: true, completion: nil)
updateSettings()
}
private func updateSettings() {
let defaults = UserDefaults.standard
showDebugVisuals = defaults.bool(for: .debugMode)
toggleAmbientLightEstimation(defaults.bool(for: .ambientLightEstimation))
dragOnInfinitePlanesEnabled = defaults.bool(for: .dragOnInfinitePlanes)
showHitTestAPIVisualization = defaults.bool(for: .showHitTestAPI)
use3DOFTracking = defaults.bool(for: .use3DOFTracking)
use3DOFTrackingFallback = defaults.bool(for: .use3DOFFallback)
for (_, plane) in planes {
plane.updateOcclusionSetting()
}
}
// MARK: - Error handling
func displayErrorMessage(title: String, message: String, allowRestart: Bool = false) {
textManager.blurBackground()
if allowRestart {
let restartAction = UIAlertAction(title: "Reset", style: .default) { _ in
self.textManager.unblurBackground()
self.restartExperience(self)
}
textManager.showAlert(title: title, message: message, actions: [restartAction])
} else {
textManager.showAlert(title: title, message: message, actions: [])
}
}
}
// MARK: - ARKit / ARSCNView
extension MainViewController {
func setupScene() {
sceneView.setUp(viewController: self, session: session)
DispatchQueue.main.async {
self.screenCenter = self.sceneView.bounds.mid
}
}
func session(_ session: ARSession, cameraDidChangeTrackingState camera: ARCamera) {
textManager.showTrackingQualityInfo(for: camera.trackingState, autoHide: !self.showDebugVisuals)
switch camera.trackingState {
case .notAvailable:
textManager.escalateFeedback(for: camera.trackingState, inSeconds: 5.0)
case .limited:
if use3DOFTrackingFallback {
// After 10 seconds of limited quality, fall back to 3DOF mode.
trackingFallbackTimer = Timer.scheduledTimer(withTimeInterval: 10.0, repeats: false, block: { _ in
self.use3DOFTracking = true
self.trackingFallbackTimer?.invalidate()
self.trackingFallbackTimer = nil
})
} else {
textManager.escalateFeedback(for: camera.trackingState, inSeconds: 10.0)
}
case .normal:
textManager.cancelScheduledMessage(forType: .trackingStateEscalation)
if use3DOFTrackingFallback && trackingFallbackTimer != nil {
trackingFallbackTimer!.invalidate()
trackingFallbackTimer = nil
}
}
}
func session(_ session: ARSession, didFailWithError error: Error) {
guard let arError = error as? ARError else { return }
let nsError = error as NSError
var sessionErrorMsg = "\(nsError.localizedDescription) \(nsError.localizedFailureReason ?? "")"
if let recoveryOptions = nsError.localizedRecoveryOptions {
for option in recoveryOptions {
sessionErrorMsg.append("\(option).")
}
}
let isRecoverable = (arError.code == .worldTrackingFailed)
if isRecoverable {
sessionErrorMsg += "\nYou can try resetting the session or quit the application."
} else {
sessionErrorMsg += "\nThis is an unrecoverable error that requires to quit the application."
}
displayErrorMessage(title: "We're sorry!", message: sessionErrorMsg, allowRestart: isRecoverable)
}
func sessionWasInterrupted(_ session: ARSession) {
textManager.blurBackground()
textManager.showAlert(title: "Session Interrupted",
message: "The session will be reset after the interruption has ended.")
}
func sessionInterruptionEnded(_ session: ARSession) {
textManager.unblurBackground()
session.run(sessionConfig, options: [.resetTracking, .removeExistingAnchors])
restartExperience(self)
textManager.showMessage("RESETTING SESSION")
}
}
// MARK: Gesture Recognized
extension MainViewController {
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let object = VirtualObjectsManager.shared.getVirtualObjectSelected() else {
return
}
if currentGesture == nil {
currentGesture = Gesture.startGestureFromTouches(touches, self.sceneView, object)
} else {
currentGesture = currentGesture!.updateGestureFromTouches(touches, .touchBegan)
}
displayVirtualObjectTransform()
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if !VirtualObjectsManager.shared.isAVirtualObjectPlaced() {
return
}
currentGesture = currentGesture?.updateGestureFromTouches(touches, .touchMoved)
displayVirtualObjectTransform()
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if !VirtualObjectsManager.shared.isAVirtualObjectPlaced() {
chooseObject(addObjectButton)
return
}
currentGesture = currentGesture?.updateGestureFromTouches(touches, .touchEnded)
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
if !VirtualObjectsManager.shared.isAVirtualObjectPlaced() {
return
}
currentGesture = currentGesture?.updateGestureFromTouches(touches, .touchCancelled)
}
}
// MARK: - UIPopoverPresentationControllerDelegate
extension MainViewController: UIPopoverPresentationControllerDelegate {
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
func popoverPresentationControllerDidDismissPopover(_ popoverPresentationController: UIPopoverPresentationController) {
updateSettings()
}
}
// MARK: - VirtualObjectSelectionViewControllerDelegate
extension MainViewController: VirtualObjectSelectionViewControllerDelegate {
func virtualObjectSelectionViewController(_: VirtualObjectSelectionViewController, object: VirtualObject) {
loadVirtualObject(object: object)
}
func loadVirtualObject(object: VirtualObject) {
// Show progress indicator
let spinner = UIActivityIndicatorView()
spinner.center = addObjectButton.center
spinner.bounds.size = CGSize(width: addObjectButton.bounds.width - 5, height: addObjectButton.bounds.height - 5)
addObjectButton.setImage(#imageLiteral(resourceName: "buttonring"), for: [])
sceneView.addSubview(spinner)
spinner.startAnimating()
DispatchQueue.global().async {
self.isLoadingObject = true
object.viewController = self
VirtualObjectsManager.shared.addVirtualObject(virtualObject: object)
VirtualObjectsManager.shared.setVirtualObjectSelected(virtualObject: object)
object.loadModel()
DispatchQueue.main.async {
if let lastFocusSquarePos = self.focusSquare?.lastPosition {
self.setNewVirtualObjectPosition(lastFocusSquarePos)
} else {
self.setNewVirtualObjectPosition(SCNVector3Zero)
}
spinner.removeFromSuperview()
// Update the icon of the add object button
let buttonImage = UIImage.composeButtonImage(from: object.thumbImage)
let pressedButtonImage = UIImage.composeButtonImage(from: object.thumbImage, alpha: 0.3)
self.addObjectButton.setImage(buttonImage, for: [])
self.addObjectButton.setImage(pressedButtonImage, for: [.highlighted])
self.isLoadingObject = false
}
}
}
}
// MARK: - ARSCNViewDelegate
extension MainViewController: ARSCNViewDelegate {
func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) {
refreshFeaturePoints()
DispatchQueue.main.async {
self.updateFocusSquare()
self.hitTestVisualization?.render()
// If light estimation is enabled, update the intensity of the model's lights and the environment map
if let lightEstimate = self.session.currentFrame?.lightEstimate {
self.sceneView.enableEnvironmentMapWithIntensity(lightEstimate.ambientIntensity / 40)
} else {
self.sceneView.enableEnvironmentMapWithIntensity(25)
}
}
}
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
DispatchQueue.main.async {
if let planeAnchor = anchor as? ARPlaneAnchor {
self.addPlane(node: node, anchor: planeAnchor)
self.checkIfObjectShouldMoveOntoPlane(anchor: planeAnchor)
}
}
}
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
DispatchQueue.main.async {
if let planeAnchor = anchor as? ARPlaneAnchor {
if let plane = self.planes[planeAnchor] {
plane.update(planeAnchor)
}
self.checkIfObjectShouldMoveOntoPlane(anchor: planeAnchor)
}
}
}
func renderer(_ renderer: SCNSceneRenderer, didRemove node: SCNNode, for anchor: ARAnchor) {
DispatchQueue.main.async {
if let planeAnchor = anchor as? ARPlaneAnchor, let plane = self.planes.removeValue(forKey: planeAnchor) {
plane.removeFromParentNode()
}
}
}
}
// MARK: Virtual Object Manipulation
extension MainViewController {
func displayVirtualObjectTransform() {
guard let object = VirtualObjectsManager.shared.getVirtualObjectSelected(),
let cameraTransform = session.currentFrame?.camera.transform else {
return
}
// Output the current translation, rotation & scale of the virtual object as text.
let cameraPos = SCNVector3.positionFromTransform(cameraTransform)
let vectorToCamera = cameraPos - object.position
let distanceToUser = vectorToCamera.length()
var angleDegrees = Int(((object.eulerAngles.y) * 180) / Float.pi) % 360
if angleDegrees < 0 {
angleDegrees += 360
}
let distance = String(format: "%.2f", distanceToUser)
let scale = String(format: "%.2f", object.scale.x)
textManager.showDebugMessage("Distance: \(distance) m\nRotation: \(angleDegrees)°\nScale: \(scale)x")
}
func moveVirtualObjectToPosition(_ pos: SCNVector3?, _ instantly: Bool, _ filterPosition: Bool) {
guard let newPosition = pos else {
textManager.showMessage("CANNOT PLACE OBJECT\nTry moving left or right.")
// Reset the content selection in the menu only if the content has not yet been initially placed.
if !VirtualObjectsManager.shared.isAVirtualObjectPlaced() {
resetVirtualObject()
}
return
}
if instantly {
setNewVirtualObjectPosition(newPosition)
} else {
updateVirtualObjectPosition(newPosition, filterPosition)
}
}
func worldPositionFromScreenPosition(_ position: CGPoint,
objectPos: SCNVector3?,
infinitePlane: Bool = false) -> (position: SCNVector3?,
planeAnchor: ARPlaneAnchor?,
hitAPlane: Bool) {
// -------------------------------------------------------------------------------
// 1. Always do a hit test against exisiting plane anchors first.
// (If any such anchors exist & only within their extents.)
let planeHitTestResults = sceneView.hitTest(position, types: .existingPlaneUsingExtent)
if let result = planeHitTestResults.first {
let planeHitTestPosition = SCNVector3.positionFromTransform(result.worldTransform)
let planeAnchor = result.anchor
// Return immediately - this is the best possible outcome.
return (planeHitTestPosition, planeAnchor as? ARPlaneAnchor, true)
}
// -------------------------------------------------------------------------------
// 2. Collect more information about the environment by hit testing against
// the feature point cloud, but do not return the result yet.
var featureHitTestPosition: SCNVector3?
var highQualityFeatureHitTestResult = false
let highQualityfeatureHitTestResults =
sceneView.hitTestWithFeatures(position, coneOpeningAngleInDegrees: 18, minDistance: 0.2, maxDistance: 2.0)
if !highQualityfeatureHitTestResults.isEmpty {
let result = highQualityfeatureHitTestResults[0]
featureHitTestPosition = result.position
highQualityFeatureHitTestResult = true
}
// -------------------------------------------------------------------------------
// 3. If desired or necessary (no good feature hit test result): Hit test
// against an infinite, horizontal plane (ignoring the real world).
if (infinitePlane && dragOnInfinitePlanesEnabled) || !highQualityFeatureHitTestResult {
let pointOnPlane = objectPos ?? SCNVector3Zero
let pointOnInfinitePlane = sceneView.hitTestWithInfiniteHorizontalPlane(position, pointOnPlane)
if pointOnInfinitePlane != nil {
return (pointOnInfinitePlane, nil, true)
}
}
// -------------------------------------------------------------------------------
// 4. If available, return the result of the hit test against high quality
// features if the hit tests against infinite planes were skipped or no
// infinite plane was hit.
if highQualityFeatureHitTestResult {
return (featureHitTestPosition, nil, false)
}
// -------------------------------------------------------------------------------
// 5. As a last resort, perform a second, unfiltered hit test against features.
// If there are no features in the scene, the result returned here will be nil.
let unfilteredFeatureHitTestResults = sceneView.hitTestWithFeatures(position)
if !unfilteredFeatureHitTestResults.isEmpty {
let result = unfilteredFeatureHitTestResults[0]
return (result.position, nil, false)
}
return (nil, nil, false)
}
func setNewVirtualObjectPosition(_ pos: SCNVector3) {
guard let object = VirtualObjectsManager.shared.getVirtualObjectSelected(),
let cameraTransform = session.currentFrame?.camera.transform else {
return
}
recentVirtualObjectDistances.removeAll()
let cameraWorldPos = SCNVector3.positionFromTransform(cameraTransform)
var cameraToPosition = pos - cameraWorldPos
cameraToPosition.setMaximumLength(DEFAULT_DISTANCE_CAMERA_TO_OBJECTS)
object.position = cameraWorldPos + cameraToPosition
if object.parent == nil {
sceneView.scene.rootNode.addChildNode(object)
}
}
func resetVirtualObject() {
VirtualObjectsManager.shared.resetVirtualObjects()
addObjectButton.setImage(#imageLiteral(resourceName: "add"), for: [])
addObjectButton.setImage(#imageLiteral(resourceName: "addPressed"), for: [.highlighted])
}
func updateVirtualObjectPosition(_ pos: SCNVector3, _ filterPosition: Bool) {
guard let object = VirtualObjectsManager.shared.getVirtualObjectSelected() else {
return
}
guard let cameraTransform = session.currentFrame?.camera.transform else {
return
}
let cameraWorldPos = SCNVector3.positionFromTransform(cameraTransform)
var cameraToPosition = pos - cameraWorldPos
cameraToPosition.setMaximumLength(DEFAULT_DISTANCE_CAMERA_TO_OBJECTS)
// Compute the average distance of the object from the camera over the last ten
// updates. If filterPosition is true, compute a new position for the object
// with this average. Notice that the distance is applied to the vector from
// the camera to the content, so it only affects the percieved distance of the
// object - the averaging does _not_ make the content "lag".
let hitTestResultDistance = CGFloat(cameraToPosition.length())
recentVirtualObjectDistances.append(hitTestResultDistance)
recentVirtualObjectDistances.keepLast(10)
if filterPosition {
let averageDistance = recentVirtualObjectDistances.average!
cameraToPosition.setLength(Float(averageDistance))
let averagedDistancePos = cameraWorldPos + cameraToPosition
object.position = averagedDistancePos
} else {
object.position = cameraWorldPos + cameraToPosition
}
}
func checkIfObjectShouldMoveOntoPlane(anchor: ARPlaneAnchor) {
guard let object = VirtualObjectsManager.shared.getVirtualObjectSelected(),
let planeAnchorNode = sceneView.node(for: anchor) else {
return
}
// Get the object's position in the plane's coordinate system.
let objectPos = planeAnchorNode.convertPosition(object.position, from: object.parent)
if objectPos.y == 0 {
return; // The object is already on the plane
}
// Add 10% tolerance to the corners of the plane.
let tolerance: Float = 0.1
let minX: Float = anchor.center.x - anchor.extent.x / 2 - anchor.extent.x * tolerance
let maxX: Float = anchor.center.x + anchor.extent.x / 2 + anchor.extent.x * tolerance
let minZ: Float = anchor.center.z - anchor.extent.z / 2 - anchor.extent.z * tolerance
let maxZ: Float = anchor.center.z + anchor.extent.z / 2 + anchor.extent.z * tolerance
if objectPos.x < minX || objectPos.x > maxX || objectPos.z < minZ || objectPos.z > maxZ {
return
}
// Drop the object onto the plane if it is near it.
let verticalAllowance: Float = 0.03
if objectPos.y > -verticalAllowance && objectPos.y < verticalAllowance {
textManager.showDebugMessage("OBJECT MOVED\nSurface detected nearby")
SCNTransaction.begin()
SCNTransaction.animationDuration = 0.5
SCNTransaction.animationTimingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
object.position.y = anchor.transform.columns.3.y
SCNTransaction.commit()
}
}
}