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KinematicsFeatures.cc
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/*
* Copyright (C) 2020 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <ignition/common/Console.hh>
#include <ignition/math/eigen3/Conversions.hh>
#include "KinematicsFeatures.hh"
using namespace ignition;
using namespace physics;
using namespace tpeplugin;
/////////////////////////////////////////////////
FrameData3d KinematicsFeatures::FrameDataRelativeToWorld(
const FrameID &_id) const
{
FrameData3d data;
// The feature system should never send us the world ID.
if (_id.IsWorld())
{
ignerr << "Given a FrameID belonging to the world. This should not be "
<< "possible! Please report this bug!\n";
assert(false);
return data;
}
// check if it's model
auto modelIt = this->models.find(_id.ID());
if (modelIt != this->models.end())
{
auto model = modelIt->second->model;
data.pose = math::eigen3::convert(model->GetWorldPose());
data.linearVelocity = math::eigen3::convert(model->GetLinearVelocity());
data.angularVelocity = math::eigen3::convert(model->GetAngularVelocity());
}
else
{
// check if it's link
auto linkIt = this->links.find(_id.ID());
if (linkIt != this->links.end())
{
auto link = linkIt->second->link;
data.pose = math::eigen3::convert(link->GetWorldPose());
auto modelId = link->GetParent()->GetId();
auto modelPtr = this->models.find(modelId)->second->model;
math::Pose3d parentWorldPose = modelPtr->GetWorldPose();
data.linearVelocity = math::eigen3::convert(parentWorldPose.Rot().Inverse() *
link->GetLinearVelocity() + modelPtr->GetLinearVelocity());
data.angularVelocity = math::eigen3::convert(parentWorldPose.Rot().Inverse() *
link->GetAngularVelocity() + modelPtr->GetAngularVelocity());
}
else
{
// check if it's collision
auto colIt = this->collisions.find(_id.ID());
if (colIt != this->collisions.end())
{
auto collision = colIt->second->collision;
data.pose = math::eigen3::convert(collision->GetWorldPose());
}
else
{
ignwarn << "Entity with id ["
<< _id.ID() << "] is not found" << std::endl;
}
}
}
return data;
}