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atm auto-retalliation with projectile hardcoded with @f0...
PW I generate a bow which I inscribe @o, a magic arrow that I inscribe @f0 and some arrows of flame. I make a "f1'" macro for the arrows of flame which I use during hard fights. Char autoretaliates normally with the magic arrow. It must be a macro/inscription error on your part.:
There is a minor problem is: player often want to shoot an arrow to a certain direction - when
he fight invisible enemy
enemies not visible due distance
enemies could come out of corner
you wanna check is it death sword or other mimic
How to do it? I push:
f - game asks which projectile to use
'1' - as it's closest button to your active hand
with f0 as default hotkey for magic arrows or auto-ret - it's kinda not comfortable to push f -> 0 when you wanna shoot arrows in certain direction
/rfe
move default auto-retalliation inscription from f0 to f1
this could be solved by inscribing enhanced arrows with f<2...9> and macroing it.. but revamping default auto-retalliation from f0 to f1 is a pretty solution, if only it's not hard to implement.
The text was updated successfully, but these errors were encountered:
atm auto-retalliation with projectile hardcoded with @f0...
PW I generate a bow which I inscribe @o, a magic arrow that I inscribe @f0 and some arrows of flame. I make a "f1'" macro for the arrows of flame which I use during hard fights. Char autoretaliates normally with the magic arrow. It must be a macro/inscription error on your part.:
There is a minor problem is: player often want to shoot an arrow to a certain direction - when
How to do it? I push:
f
- game asks which projectile to usewith f0 as default hotkey for magic arrows or auto-ret - it's kinda not comfortable to push f -> 0 when you wanna shoot arrows in certain direction
/rfe
move default auto-retalliation inscription from f0 to f1
this could be solved by inscribing enhanced arrows with f<2...9> and macroing it.. but revamping default auto-retalliation from f0 to f1 is a pretty solution, if only it's not hard to implement.
The text was updated successfully, but these errors were encountered: