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Town Population screen (with the well), "Recruit Creatures" window, display in brackets the remaining quantity of resources and gold #8842

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LeHerosInconnu opened this issue Jun 17, 2024 · 0 comments
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improvement New feature, request or improvement ui UI/GUI related stuff

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@LeHerosInconnu
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Describe the problem requiring a solution

In fheroes2, in the "Recruit Creatures" window, display in brackets the remaining quantity of resources and gold in anticipation of the eventual transaction.
I also suggest displaying the cost in gold first (on the left of the window), and then the cost in rare resources second (on the right of the window); as it is the case in the titans recruitment window in the example.

In fheroes2:
The remaining quantity of resources and gold are not displayed in brackets in anticipation of the eventual transaction:
Recruit creatures display resources left 001

In this window, the remaining quantity of resources and gold are clearly displayed in brackets in anticipation of the eventual transaction:
Recruit creatures display resources left 002

Describe the possible solution

Display in brackets the remaining quantity of resources and gold in anticipation of the eventual transaction.
Display the cost in gold first (on the left of the window), and then the cost in rare resources second (on the right of the window); as it is the case in the titans recruitment window in the example.

Additional info

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@LeHerosInconnu LeHerosInconnu added the improvement New feature, request or improvement label Jun 17, 2024
@oleg-derevenetz oleg-derevenetz added the ui UI/GUI related stuff label Jun 17, 2024
@oleg-derevenetz oleg-derevenetz added this to the Beyond OG scope milestone Jun 17, 2024
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Labels
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